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Alien Hunters - Deathwatch Development


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#161 deathwatch78

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Posted 12 June 2019 - 11:19 PM

Dude I am sorry I will get you the specs on kill teams tonight . Oh I do have all the chapter pads uv mapped but just not textured fully... and we know how we are going to have to do for random....Gambit is going to have some work to do.....hahahahah



#162 thudo

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Posted 12 June 2019 - 11:31 PM

Damn we need to post those pics on our Discord channel. Killer damn it!


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#163 Kekoulis

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Posted 12 June 2019 - 11:44 PM

Damn we need to post those pics on our Discord channel. Killer damn it!

Yeah,unless Deathwatch says otherwise,I would prefer you showcased finished stuff instead of MAX renders.

Also,properly mention us.

 

(Or ask the bois there come here?)


Edited by Kekoulis, 12 June 2019 - 11:47 PM.

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#164 thudo

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Posted 12 June 2019 - 11:48 PM

I think I use appropriate citation.. its not like I ever have stolen the thunder or prestige away from anyone having showcased work since the beginning of DoW1.

 

Yes I would correct that if required.


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#165 deathwatch78

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Posted 13 June 2019 - 12:12 AM

I dont mind whats the discord channel? is that the steam channel thing i got all kinds of pics 


Edited by deathwatch78, 13 June 2019 - 12:14 AM.


#166 thudo

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Posted 13 June 2019 - 01:21 AM

Feel no obligation to attend but you will always be invited.
 
Look for me first.
 
Thudmeizer#7894


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#167 Kekoulis

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Posted 13 June 2019 - 07:59 AM

I think I use appropriate citation.. its not like I ever have stolen the thunder or prestige away from anyone having showcased work since the beginning of DoW1.

 

Yes I would correct that if required.

Like with the UM on the UA server?Yeah,I will pass.

 

Anyhow,I would rather Deathwatch have the honour.Since both we are alive and working,we can do it on our own.


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#168 Gambit

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Posted 13 June 2019 - 08:05 AM

Gambit is going to have some work to do.....hahahahah

That is excellent brother Deathwatch!!

I have some "unfinished business" with the Ultramarines, but I will gladly co-mod my favourite Ordo Xenos :twisted:


-In search of Papasmurf...

#169 thudo

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Posted 13 June 2019 - 11:51 AM

Like with the UM on the UA server?Yeah,I will pass.

I think the community understands the context especially since for 14+ years I've never once did my own 3D/OE work and merely posted a shot "as a team contribution". It's not remotely like "I am trying to personally take credit" for 3D work: its "understood" to come from "our team".

 

Still.. let DW post as he wishes to showcase his work. ;)


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#170 deathwatch78

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Posted 14 June 2019 - 04:16 AM

Testing out the Imperial Sector Maps I was making for the mod.. just a wip to see how it would look..

 



#171 Gambit

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Posted 14 June 2019 - 06:42 AM

Damn, this is a jaw-dropping showcase... :ohmy:

OK, I think that we are going to surpass EVERYTHING, with the Deathwatch :xcahik_: :xcahik_:

 

And the specifics of the map are very "nasty", for mission ideas!


-In search of Papasmurf...

#172 thudo

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Posted 14 June 2019 - 07:17 AM

Brilliant, good sir!


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#173 fuggles

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Posted 14 June 2019 - 08:03 AM

Could you have an ability that creates a randomly generated drop spot and if you get to it you get a bonuS?

#174 Gambit

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Posted 14 June 2019 - 10:03 AM

SCaR can do it, of course. And depending on the bonus, so can the AE alone :grad:


-In search of Papasmurf...




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