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Rhun faction resource building idea!


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#1 Emperor of the East

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Posted 09 July 2018 - 01:57 AM

Hello, people of T3A!

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Today, I want to show you guys something I made that is genuinely original in terms of what an Easterling faction in a BfME mod can use for a resource building! Here is a picture of it:

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easterling_yurt.PNG

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It is called the Yurt, and - at least in my upcoming mod "The One Ring Unleashed" - it works like a lumber mill but producing Easterling merchants instead of Orc laborers. Merchants who sell resources to allied, captured, and capturable buildings. And yes, I did make this out of pieces of Rhun map tower.

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What does everyone else think? Thanks in advance for any feedback!

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~EotE~


"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.


#2 MattTheLegoman

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Posted 09 July 2018 - 05:14 AM

It'll be interesting to see how the merchants work! :)


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#3 Emperor of the East

Emperor of the East

    A simple guy who likes to think factually

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Posted 01 August 2018 - 12:12 AM

Photo_on_7-31-18_at_8.09_PM.jpg

Well, here is a picture of me holding up how exactly I plan for the Easterling Yurt to function in-game for how it collects resources. And I changed my mind about coding in Merchants as I have no idea how I'd do it.


"You cannot know anything; only suspect. You must suspect to be wrong. To have overlooked, something, anticipate."

 

~Malik Al-Sayf, from the original Assassin's Creed from 2007

 

Yes, I do live by this advice to the best of my ability.





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