This troll is based on the BFME giant proportions, to fit those anims...
Should be quite fun to play with in game, if it ever makes it that far
Model is high res atm.
Edited by Nazg没l, 17 August 2018 - 11:05 PM.
Posted 16 August 2018 - 05:23 PM
This troll is based on the BFME giant proportions, to fit those anims...
Should be quite fun to play with in game, if it ever makes it that far
Model is high res atm.
Edited by Nazg没l, 17 August 2018 - 11:05 PM.
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Posted 16 August 2018 - 08:58 PM
Hey Naz, long time no see. This one looks rather impressive.
Posted 17 August 2018 - 12:31 PM
Yeah... life with kids
Thanks dude. It's not my best work, but it's a rather dull model actually. Not a lot of details... mostly pale fatty flesh, lol. It should be a tad whiter in skin tone, but I could adjust that in Photoshop later when the texture is uv mapped.
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Posted 06 December 2019 - 05:43 PM
Topologizing the maces...
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Posted 06 December 2019 - 05:46 PM
...and the "feet"...
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Posted 06 December 2019 - 06:04 PM
Ready for UV mapping... and hopefully rigging, if Valheru, NDC or Bashkuga is around
The model is adapted for the vanilla giant animations, so with some animations locked out, it should look pretty cool if though the chains will be stiff off course
Model is rather high poly as well, with around 9000 polys. But it will be a single unit, like the Balrog.
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Posted 07 December 2019 - 10:31 AM
I can give it a go next week. What .skl does it use?
Posted 07 December 2019 - 11:35 AM
Awesome, "The model is adapted for the vanilla giant animations"
I have no idea how hard it is to rig without too many distorions in animations as there are a very high number of polys compared to vanilla models, but hopefully you'll manage without too much of a hassle
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Posted 07 December 2019 - 12:45 PM
Edited by Bashkuga, 07 December 2019 - 12:45 PM.
Posted 07 December 2019 - 04:59 PM
It's ZBrush, but exported as OBJ, so it will import in any 3D program
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Posted 07 December 2019 - 09:33 PM
Posted 07 December 2019 - 10:52 PM
Here's what the final "low poly" model looks like, with UV mapped textures.
I sent a link to the files for you
Edited by Nazg没l, 07 December 2019 - 11:14 PM.
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Posted 12 December 2019 - 11:23 PM
Bashkuga has now rigged the Stumpy Troll with awesome result. Minimal amound of artifacts, despite the difficulty of matching my rather high poly models to the basic SKL.
Stumpy will be an expensive single late game unit with tremendeous power
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Posted 12 December 2019 - 11:45 PM
Woah. Great job Nazgul and Fjodor. ;D Certainly a unique monster!
Remember that all worlds draw to an end and that noble death is a treasure which no one is too poor to buy. - C.S. Lewis
There will come a time when you believe everything is finished. That will be the beginning. - Louis L'Amour
What will matter then will be people. If relationships will matter most then, shouldn't they matter most now? - Max Lucado
Posted 13 December 2019 - 02:54 PM
Glad you like it. Put a lot of love into this beast. If you want it for AotR, let me know.
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Posted 19 December 2019 - 03:25 PM
Really happy to see this poor guy, finally in game, smashing vanilla dwarves...
Edited by Nazg没l, 19 December 2019 - 03:33 PM.
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