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So my grass is not showing 2-faced ingame or WB


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#1 -SilverBane-

-SilverBane-

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Posted 07 January 2020 - 01:14 AM

Ive been doing some grass lawn models, generated using a plugin, doing a pretty good job. I unwrapped the UVW and exported model as a mesh with 2-faced option checked (because the grass blades are planes). In w3d viewer it shows up fine but in-game or worldbuilder the backside is invisible? Ive brainstormed for hours trying different settings and things and i cannot get this to work properly. anyone has any experience with that?


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#2 MattTheLegoman

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Posted 08 January 2020 - 04:55 AM

I can check the .max file for you. You should see at least one side, however, I've never seen double-sided work and I've always used a solidify modifier.

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#3 -SilverBane-

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Posted 17 January 2020 - 10:31 PM

I scrapped that grass, nevermind. thanks anyways. it was a bit too high poly for bfme anyways


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