Hi all!
I'm trying to add a flame effect to a sword.
I took the SWORDFIRE mesh of the balrog and I setted all the values i could read in the WDump of the Balrog.
The problem is that the effect works but the edges are too much visible and the flame looks too much geometric.
That's how the effect should be:
And that is how it's in my model:
I tried everithing but can't get rid of this squared appearence.
I don't know what I'm missing.
I setted up 2 material pass:
1)
Stage 0:
Linear Offset
UPerSec=0.2
VPerSec=0.0
UScale=1.8
VScale=1.0
Stage 1:
Linear Offset
UPerSec=0.1
VPerSec=-0.3
UScale=-1.0
VScale=1.0
2)
Stage 0:
Linear Offset
UPerSec=0.2
VPerSec=0.0
UScale=-1.0
VScale=1.0
Stage 1;
Linear Offset
UPerSec=0.1
VPerSec=-0.3
UScale=1.8
VScale=1.0
And for the shaders:
Blend Mode = Add
Detail Color = Scale
Default everything else.
Also tried vertex painting black but with no success