Best Answer thudo, 10 May 2020 - 02:54 PM
Nice! Keep it interesting, gameplay-wise!
Go to the full postBest Answer thudo, 10 May 2020 - 02:54 PM
Nice! Keep it interesting, gameplay-wise!
Go to the full postPosted 04 May 2020 - 08:14 PM
Hello brothers on mododels! I want to make my own race called Beastmen! I want to develop it and release it first with a closed beta! But I need help :( I do not know how to fully use these yet! Please, if anyone can. Then help me find a building like the Orcs, BUT only so that they are only made of wood and metal
Posted 04 May 2020 - 08:39 PM
Imperial Guard Regiment mod? Kanuk Skull Takers?
Posted 04 May 2020 - 08:52 PM
Is this Warhammer Fantasy or 30/40K related? I am assuming no.
Posted 04 May 2020 - 08:59 PM
Ok.. I do wish you luck on your endeavours.. there really isn't much to draw upon such.. feral abhumans, ratlings, mutants, and ogyrns.. but they do make useful target practice.
Posted 04 May 2020 - 11:02 PM
There likely is one (ie. existing Ork Pile) but it might not be animated.
Posted 07 May 2020 - 03:04 AM
The alpha version Beastmans
Posted 09 May 2020 - 02:48 PM
Best to use paceholders for now.. many thing is get all AE code in and make a fun/unique gameplay mod with interesting options for the player/AI to use. In other words, try NOT to do what vanilla or other faction mods have already done as best as possible.
Posted 10 May 2020 - 02:54 PM Best Answer
Nice! Keep it interesting, gameplay-wise!
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