Hi everyone, in BFME 2 there is a model condition state called SWAPPING_TO_WEAPONSET_1 & SWAPPING_TO_WEAPONSET_2 which does not exist in BFME 1
I have a rohirrim unit who switch weapons(from bow to spear and vice versa) the whole switching animation occurs in the SWAPPING_TO_WEAPONSET_1 & SWAPPING_TO_WEAPONSET_2 states
is it possible to switch these states in one of the existing states in BFME 1? and maybe trigger these model conditions somehow when switching on the Toggle button?
maybe using WEAPONSET_TOGGLE_2 & WEAPONSET_TOGGLE_3 and by scripting or any other way making the object get into that state?
any ideas or solution for this would be appreciated.
I saw that in BFME1 there is a state called WEAPONSET_TOGGLING but that didn't do the work
Edited by amit5530, 13 August 2020 - 11:45 AM.