Jump to content


Photo

Aragorn Blade Master FX with ModelConditionUpgrade

modelconditionupgrade

Best Answer OneV, 01 September 2020 - 03:18 PM

Problem solved. Just needed to put 

ModelConditionState = USER_8
Model               = guaragg_n_skn ;,; 
End

after all of the other ModelConditionStates

Go to the full post


  • Please log in to reply
1 reply to this topic

#1 OneV

OneV
  • Members
  • 53 posts

Posted 01 September 2020 - 01:19 PM

Hey,

I wanted Aragorn to upgrade his model at level 10. The issue I am having right now is that for some reason the FX stops working for Blade Master and for Elendil after the upgrade; although for Elendil the sword still lights up when the ability is used. 
I don't get what the issue is, and I was wondering if somebody could help me with that.
I could definitely fix it through a TriggerFX, adding code to fxlist and fxparticlesystem and removing some of the code from aragorn.ini, but that just does not seem like an efficient fix. 

DefaultModelConditionState
Model               = GUAragorn_SKN
End


ModelConditionState = USER_8
Model               = guaragg_n_skn ;,; 
End
;--------------///new code for the model //---------------------
ModelConditionState = WEAPONSET_HERO_MODE USER_3 USER_8
Model               = guaragg_n_skn ;,;
ParticleSysBone = BAT_RIBS BladeMaster FollowBone:Yes
ParticleSysBone = BAT_HEAD AragornElendill FollowBone:Yes
End


ModelConditionState = WEAPONSET_HERO_MODE USER_8
Model               = guaragg_n_skn ;,;
ParticleSysBone = BAT_RIBS BladeMaster FollowBone:Yes
End


ModelConditionState = USER_3 USER_8
Model               = guaragg_n_skn ;,;
ParticleSysBone = BAT_HEAD AragornElendill FollowBone:Yes
End
;---------------///end of new code for the model //-------------------


ModelConditionState = WEAPONSET_HERO_MODE USER_3
ParticleSysBone = BAT_RIBS BladeMaster FollowBone:Yes
ParticleSysBone = BAT_HEAD AragornElendill FollowBone:Yes
End


ModelConditionState = WEAPONSET_HERO_MODE
ParticleSysBone = BAT_RIBS BladeMaster FollowBone:Yes
End


ModelConditionState = USER_3
ParticleSysBone = BAT_HEAD AragornElendill FollowBone:Yes
End

Behavior = AttributeModifierUpgrade ModuleTag_AragornElessar
TriggeredBy = Upgrade_ObjectLevel10
AttributeModifier = AragornElessar
CustomAnimAndDuration   = AnimState:USER_8 AnimTime:0 TriggerTime:0 ;set flag forever
End

Edited by OneV, 01 September 2020 - 03:05 PM.


#2 OneV

OneV
  • Members
  • 53 posts

Posted 01 September 2020 - 03:18 PM   Best Answer

Problem solved. Just needed to put 

ModelConditionState = USER_8
Model               = guaragg_n_skn ;,; 
End

after all of the other ModelConditionStates






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users