I want to post more problems I faced here if I may ask And please forgive my English that I am not a native speaker.
I want to modify the imperator titan (from other people's work, but I wont publish it and just want to try modifying and studying along the way. But if thats inappropriate then plz inform me) so its shoulder mounted tower and guns can fire. The original model only fire its left and right arms, but oddly though whenever I try to review right arm (that plasma annihilator), the OE crash. BTW, above the head, the model contain 4 towers each mounted with a cannon barrel, a bigger cannon in the middle with a turret on the rear, and also four smaller turret at the edge of the whole castle like structure that atop the titan's head. And my plan is to activate all of them, giving them individual rotation and firing anims.
I have some basic knowledge about 3ds max, and I managed to add bones for all the new weapons. I also get to know some basic User Defined properties like Stale=yes and Forceinvisible=yes. The exported new models (just contains new anims) can be previewed well in the anim section in the OE, so I went on defining all required clauses, conditions and actions. After assembling them all into action tree 'default', I import it in-game.
But the problem is, the in-game model only does aim_horizontal_left action, other anims in its default model cant play, like vertically rotate its right and left arm. I also tried reviewing the model in OE by controlling the Variables panel on the bottom of OE. And it is exactly the case in-game. When I check individual motion, the anims play just as intended according to their variables. But when I preview them from the Action and Action Trees, the only responding anim is aiming its left arm horizontally. Same things happen in other firing anims as well, except even in individual action part, the firing anim wont work (I set them to a modifier with firing process).
I strictly study the OE setup of baneblade, which has a lot of turrets, but I still can't manage to make the thing work :(
Action Tree 01.JPG 42.17KB
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Action Tree 02.JPG 29.76KB
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The custom condition I added:
"Aim_Horizontal_Shoulder_Main_F",
"Aim_Horizontal_Shoulder_Main_B",
"Aim_Horizontal_Shoulder_Left_F",
"Aim_Horizontal_Shoulder_Left_B",
"Aim_Horizontal_Shoulder_Right_F",
"Aim_Horizontal_Shoulder_Right_B",
"Aim_Horizontal_Shoulder_Left_F_Sub",
"Aim_Horizontal_Shoulder_Left_B_Sub",
"Aim_Horizontal_Shoulder_Right_F_Sub",
"Aim_Horizontal_Shoulder_Right_B_Sub",
Just like that, I do it for also Aim_Vertical, Weapon_range_upgrade, weapon_range_firing, weapon_range_tracking.
Edited by Tony33, 07 February 2021 - 01:58 AM.