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Mixed resources and silos

pipedream idea

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#1 Bos187

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Posted 10 May 2021 - 04:17 PM

I've had this in my head for a while now.

It will probably never happen(can this even be done?), but I thought it woud be cool enough to share anyway.

 

So in my pipedream fantasy of an idea, ore/gems would function quite different from tiberiums.

 

Ore and gems:

These would work the same as they always have in Red Alert 2 and Yuri's Revenge.

Harvester insta-dumps the ore/gems in the refinery, you get paid immediately, no silos needed.

 

Tiberiums:

Quite a different beast.

When the harvester docks with the refinery, the dump is not instant, but over time like in Tiberian Sun.

You do not get paid at all for the mere act of dumping tiberium either.

Instead, it will be stored in silo space.

It will disappear over time, slowly giving you money.

This effectively turns your refineries into oil derricks (but only giving money for as long as you have tiberium in your "inventory")

But, as we all know, refineries are expensive, and you might not want to build a whole new one just for some extra storage, hence the return of silos.

Of course, silos only store the stuff, they can't refine it, but hey, they're cheap.

On the other hand, more refineries means faster tiberium consumption, which means faster money.

 

I think this will make resource management a deeper game 



#2 Atomic_Noodles

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Posted 12 May 2021 - 12:34 PM

I don't think thats possible yet as Ore/Tiberium as it is right now only has different costs and/or can be made explosive.


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#3 FS-21

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Posted 14 May 2021 - 03:59 PM

I've had this in my head for a while now.

It will probably never happen(can this even be done?), but I thought it woud be cool enough to share anyway.

 

So in my pipedream fantasy of an idea, ore/gems would function quite different from tiberiums.

 

Ore and gems:

These would work the same as they always have in Red Alert 2 and Yuri's Revenge.

Harvester insta-dumps the ore/gems in the refinery, you get paid immediately, no silos needed.

 

Tiberiums:

Quite a different beast.

When the harvester docks with the refinery, the dump is not instant, but over time like in Tiberian Sun.

You do not get paid at all for the mere act of dumping tiberium either.

Instead, it will be stored in silo space.

It will disappear over time, slowly giving you money.

This effectively turns your refineries into oil derricks (but only giving money for as long as you have tiberium in your "inventory")

But, as we all know, refineries are expensive, and you might not want to build a whole new one just for some extra storage, hence the return of silos.

Of course, silos only store the stuff, they can't refine it, but hey, they're cheap.

On the other hand, more refineries means faster tiberium consumption, which means faster money.

 

I think this will make resource management a deeper game 

As you thought right Ore/Gems and Green/Blue Tiberium are more or less the same resource with different graphics (this isn't Starcraft with crystals & Vespene) so we can't  set RA2 resources are insta-dump & no silo requirement and at the same time wanting the Tiberium to dump very slow and forcing the player to build silos. Game limitation.

 

Is a miracle that Ares & Phobos restored some lost features from TS  :rolleyes:


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