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Tutorial: install and set up 3ds max 2008


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#41 Moreartillery

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Posted 26 May 2022 - 05:30 AM

Does anyone know what causes a faceting visual effect on curved reflective surfaces? Its not visible in 3ds max, only once the model is in game.


Developer of the Cinematic Battles mod.

https://www.moddb.co...nematic-battles


#42 Lord_Seifou

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Posted 26 May 2022 - 07:44 AM

Thank you very much for your help,

 

I finished it all, the last problem is in OE.

 

The model in OE is pink(not textured) and OE don't make the whm file, it's only makes whe

 

I think it's the last problem to finish my mod.



#43 Moreartillery

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Posted 27 May 2022 - 08:13 AM

Thank you very much for your help,

 

I finished it all, the last problem is in OE.

 

The model in OE is pink(not textured) and OE don't make the whm file, it's only makes whe

 

I think it's the last problem to finish my mod.

When you exported from 3ds max was there an error message in the bottom left? It should say "model exported successfully". Also make sure you exported it to the correct races troops folder, ie don't export a spacemarine to the guards folder.


Developer of the Cinematic Battles mod.

https://www.moddb.co...nematic-battles


#44 Guest_Sn34k_*

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Posted 09 June 2022 - 12:47 PM

Hey Moreartillery,

 

I found this post diggin' around online for this software. In your post you mention the x64 installion. I'm curious would you also have a link to this disc installer as well.

These are golden! Thanks for your uploads.



#45 Moreartillery

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Posted 10 June 2022 - 11:00 AM

I have an .iso file but its much bigger then the version linked in the tutorial (3GB), and as far as I know it doesn't offer any advantages for modding dawn of war.


Developer of the Cinematic Battles mod.

https://www.moddb.co...nematic-battles


#46 Guest_Sn34k_*

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Posted 10 June 2022 - 11:48 AM

Hey again,

Yea i'm actually i'm using it on another game , would it be possible to host that iso version as well?

Let me know!



#47 Moreartillery

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Posted 13 June 2022 - 04:05 PM

Hey again,

Yea i'm actually i'm using it on another game , would it be possible to host that iso version as well?

Let me know!

https://drive.google...iew?usp=sharing


Developer of the Cinematic Battles mod.

https://www.moddb.co...nematic-battles


#48 Guest_Sn34k_*

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Posted 14 June 2022 - 10:32 AM

Hey MoreArtillary,

I think you reposted the x32 version , this iso is 1.8GB,considering your words,i'm assuming that Disc 2 is over 3GB?

 

Thanks for the host btw!



#49 Moreartillery

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Posted 15 June 2022 - 08:30 AM

Hey MoreArtillary,

I think you reposted the x32 version , this iso is 1.8GB,considering your words,i'm assuming that Disc 2 is over 3GB?

 

Thanks for the host btw!

You don't need disk 2. Run setup and theres an option to install 64-bit. Follow the installation instructions in the tutorial.

 

To be clear, disk 1 has both 32-bit and 64-bit.


Edited by Moreartillery, 28 June 2022 - 08:43 AM.

Developer of the Cinematic Battles mod.

https://www.moddb.co...nematic-battles


#50 Guest_Sn34k_*

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Posted 15 June 2022 - 01:31 PM

Ahh , Alright then. ill give this one a go and see where it gets me.

 

 



#51 xinxiwang

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Posted 02 August 2022 - 01:26 AM

Great tutorial, I’ve been using 3ds max for quite a while as a hobby but learned so many useful things here. Can’t wait to watch more of your tutorials.
I love using my XP-Pen Deco Pro drawing pad for 3ds max. I’m left handed with the pen and use the space mouse on the right of my keyboard. The 3D connexion mouse is great but I still get pain even with the space mouse.


#52 Guest_Guest_*

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Posted 13 August 2022 - 08:22 PM

I keep getting "unknown system exception".  Does anyone have any idea to fix this?



#53 Guest_guy_who_wanted_3DSmax_2008_*

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Posted 23 September 2022 - 11:28 PM

I do most of my animating in Maya because that's what I have experience with but send to 3DSmax. I have both Max 2008 and 2023 installed. Both are set up to export, though only max 2008 is set to import. 

I am not seeing the DoW Properties Browser  in either version of 3DSmax, nor am I able to export because on both versions I get this error

MAXScript Rollout Handler Exception:
"--Argument count error: Export Model wanted 5, got 3
--File name: [directory] RelicDirExport.ms
--Line number: 122"


Line number 122 reads as follows:
 

dir = getFilenamePath( f )
result = ExportModel dir forcerebuild.checked false
if( result == false ) then
(
removeRollout g_ExportProgress
print( "Error exporting model, aborted directory export!" )
return false
)
 

File is set to 
C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\DataSrc\My_Mod\Art\EBPs\races\*race name*\troops


Any idea what's going wrong here? (I've also tried it with models directly exported and immediately re-imported which doesn't work either)

This is the seventh time I've tried this


#54 Guest_Guy_who_wanted_3ds_max_2_*

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Posted 24 September 2022 - 03:44 AM

 

I do most of my animating in Maya because that's what I have experience with but send to 3DSmax. I have both Max 2008 and 2023 installed. Both are set up to export, though only max 2008 is set to import. 

I am not seeing the DoW Properties Browser  in either version of 3DSmax, nor am I able to export because on both versions I get this error

MAXScript Rollout Handler Exception:
"--Argument count error: Export Model wanted 5, got 3
--File name: [directory] RelicDirExport.ms
--Line number: 122"


Line number 122 reads as follows:
 

dir = getFilenamePath( f )
result = ExportModel dir forcerebuild.checked false
if( result == false ) then
(
removeRollout g_ExportProgress
print( "Error exporting model, aborted directory export!" )
return false
)
 

File is set to 
C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\DataSrc\My_Mod\Art\EBPs\races\*race name*\troops


Any idea what's going wrong here? (I've also tried it with models directly exported and immediately re-imported which doesn't work either)

This is the seventh time I've tried this

 

Same guy, I meant datageneric


Also for Model Export I get an error for line 381 which says I need a class or function and that it got undefined. Line 381 is the g_IntDataSrcPath = w40k_pipeline_sourcetointermediate g_DataSrcPath





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