Does anyone know what causes a faceting visual effect on curved reflective surfaces? Its not visible in 3ds max, only once the model is in game.
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Tutorial: install and set up 3ds max 2008
#41
Posted 26 May 2022 - 05:30 AM
Developer of the Cinematic Battles mod.
#43
Posted 27 May 2022 - 08:13 AM
Thank you very much for your help,
I finished it all, the last problem is in OE.
The model in OE is pink(not textured) and OE don't make the whm file, it's only makes whe
I think it's the last problem to finish my mod.
When you exported from 3ds max was there an error message in the bottom left? It should say "model exported successfully". Also make sure you exported it to the correct races troops folder, ie don't export a spacemarine to the guards folder.
Developer of the Cinematic Battles mod.
#45
Posted 10 June 2022 - 11:00 AM
I have an .iso file but its much bigger then the version linked in the tutorial (3GB), and as far as I know it doesn't offer any advantages for modding dawn of war.
Developer of the Cinematic Battles mod.
#47
Posted 13 June 2022 - 04:05 PM
Hey again,
Yea i'm actually i'm using it on another game , would it be possible to host that iso version as well?
Let me know!
https://drive.google...iew?usp=sharing
Developer of the Cinematic Battles mod.
#49
Posted 15 June 2022 - 08:30 AM
Hey MoreArtillary,
I think you reposted the x32 version , this iso is 1.8GB,considering your words,i'm assuming that Disc 2 is over 3GB?
Thanks for the host btw!
You don't need disk 2. Run setup and theres an option to install 64-bit. Follow the installation instructions in the tutorial.
To be clear, disk 1 has both 32-bit and 64-bit.
Edited by Moreartillery, 28 June 2022 - 08:43 AM.
Developer of the Cinematic Battles mod.
#51
Posted 02 August 2022 - 01:26 AM
#53
Guest_guy_who_wanted_3DSmax_2008_*
Posted 23 September 2022 - 11:28 PM
I do most of my animating in Maya because that's what I have experience with but send to 3DSmax. I have both Max 2008 and 2023 installed. Both are set up to export, though only max 2008 is set to import.
I am not seeing the DoW Properties Browser in either version of 3DSmax, nor am I able to export because on both versions I get this error
MAXScript Rollout Handler Exception:
"--Argument count error: Export Model wanted 5, got 3
--File name: [directory] RelicDirExport.ms
--Line number: 122"
Line number 122 reads as follows:
File is set to
C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\DataSrc\My_Mod\Art\EBPs\races\*race name*\troops
Any idea what's going wrong here? (I've also tried it with models directly exported and immediately re-imported which doesn't work either)
This is the seventh time I've tried this
#54
Guest_Guy_who_wanted_3ds_max_2_*
Posted 24 September 2022 - 03:44 AM
I do most of my animating in Maya because that's what I have experience with but send to 3DSmax. I have both Max 2008 and 2023 installed. Both are set up to export, though only max 2008 is set to import.
I am not seeing the DoW Properties Browser in either version of 3DSmax, nor am I able to export because on both versions I get this error
MAXScript Rollout Handler Exception:
"--Argument count error: Export Model wanted 5, got 3
--File name: [directory] RelicDirExport.ms
--Line number: 122"
Line number 122 reads as follows:
dir = getFilenamePath( f )result = ExportModel dir forcerebuild.checked falseif( result == false ) then(removeRollout g_ExportProgressprint( "Error exporting model, aborted directory export!" )return false)
File is set to
C:\Program Files (x86)\THQ\Dawn of War - Dark Crusade\ModTools\DataSrc\My_Mod\Art\EBPs\races\*race name*\troops
Any idea what's going wrong here? (I've also tried it with models directly exported and immediately re-imported which doesn't work either)
This is the seventh time I've tried this
Same guy, I meant datageneric
Also for Model Export I get an error for line 381 which says I need a class or function and that it got undefined. Line 381 is the g_IntDataSrcPath = w40k_pipeline_sourcetointermediate g_DataSrcPath
#55
Guest_Tada Wannachareon_*
Posted 20 July 2023 - 08:16 PM
some of you new guys better use this quick because once the license expires it will be IMPOSSIBLE for you to use it again. Trying to renew the license its so futile as manage.autodesk.com will never show you 3DS Max versions below 2021 and there is no way to obtain activation code and serial number so those tutorials of resetting, renewing, extending etc the license will never work.
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