Bugs and observations for Skirmish and WotR mode 7.1
#1
Posted 16 September 2021 - 06:22 AM
#2
Posted 16 September 2021 - 04:31 PM
The only subject in which I'm experienced enough with the game to talk about it is the last : I completely agree on the fact that Erebor and WR get shishkebabed by other AIs no matter the level of difficulty, at equal levels of course. MM, in comparison, can beat by itself a lot of other Soldier AIs in a 1v1 match even if put at Peasant level.
This is probably due, though, to the quite unfixable problem of the AI rushing specific targets without reconsidering its attention on something else during the travel, and also the problem of the AI being dumb overall because of many other similar tolls. Considering the "hit and run" WR tactic and the "slow but resilient units" Erebor tactic, it is quite obvious that these don't fit very well with the aforementioned dumbiness. In comparison, again, MM just applies the "press goblin to win" tactic and uses its Wyrms way better than Erebor uses its carts.
The game has been heavily modified to make it more interesting (diverse gameplays), but it also means that the old AI is still heavily limited to a bunch of rush tactics that do not help to handle an innovative strategy that came up with a new faction. We can't really have all of this work together, I guess, until another LOTR RTS is out, AOTR modders can't change the core of the game.
"C'est en forgeant qu'on devient forgeron."
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