Making the AI choose subfactions
#1
Posted 24 August 2022 - 09:00 AM
#2
Posted 13 March 2023 - 01:19 PM
Most AI are not random coding , that is , the set path cannot be diverted
The best advice , ( unless there are scripts which allow for Randon number generation ) , is the set Maps which use the specific faction
eg. map Rivendale give AI the Upgrade_Rivendale which allows for Rivendale faction
perhaps there are script randomness , such as choose a number from 1 to 3 , if 2 then give upgrade_Rivendale , but I don’t know much scripting in WB , and I don’t have PC to check
Edited by JUS_SAURON, 13 March 2023 - 01:19 PM.
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