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Adding 2 hobbits to Treebeard "production"


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#1 RoccoTheStiff

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Posted 09 October 2022 - 09:18 AM

Hey all.....so am trying not to clutter the hero menus and would essentially like that when Treebeard gets constructed 2 hobbits get made alongside and they all walk out of the barracks when the production time is done. 

 

yes, i know the workaround would be to just attach two hobbit build buttons to barracks and do them manually, but the idea is to have them board the tree and they act as a team. :p

 

any suggestions greatly appreciated  :good:



#2 Lusta

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Posted 16 October 2022 - 11:53 AM

Hello
You can try addig them as crew.

Check battering rams.


(Lusta means Lazy)

my mod beta is linked here


#3 Miraak5

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Posted 19 October 2022 - 08:19 PM

Just use the mumakil code from vanilla bfme2 and rotwk (InitialPayload line)
he spawn from the start with haradrim archers on top of him

 

add that line to your treebeard TransportContain with merry and pippin instead of the haradrim archers


He was the first...


#4 RoccoTheStiff

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Posted 29 October 2022 - 05:52 PM

Just use the mumakil code from vanilla bfme2 and rotwk (InitialPayload line)
he spawn from the start with haradrim archers on top of him

 

add that line to your treebeard TransportContain with merry and pippin instead of the haradrim archers


went with this option, looked like it had less complexity

Works indeed. Only on one hobbit tho, the format is "initial payload - unit - # of units" and if i do "initial payload = RohanFrodo 1 Rohan Sam 1" only Frodo comes out. If i leave the numbers out, the game doesnt start.

 

tbh its fine if its just one hobbit. its already gimmicky enough.

 

pity i cant make slaved ones, like structures have slaved guards, so i wouldnt even have a hero portrait.






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