Producing multiple infantry
#1
Posted 27 July 2004 - 05:07 PM
#2
Posted 27 July 2004 - 05:50 PM
#3
Posted 27 July 2004 - 06:13 PM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#4
Posted 27 July 2004 - 06:58 PM
#5
Posted 29 July 2004 - 01:29 AM
#6
Posted 30 July 2004 - 02:28 AM
#7
Posted 30 July 2004 - 02:57 AM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#8
Posted 31 July 2004 - 03:59 AM
#9
Posted 31 July 2004 - 09:17 AM
Behavior = SpawnBehavior ModuleTag_05 SpawnNumber = 10 SpawnReplaceDelay = 30000; 30 seconds SpawnTemplateName = GLAInfantryAngryMobPistol01; Aladdin SpawnTemplateName = GLAInfantryAngryMobRock02; Woman in the Gypsy Costume SpawnTemplateName = GLAInfantryAngryMobMolotov02; The Lady with the hot sauce SpawnTemplateName = GLAInfantryAngryMobPistol03; Skinny Guy with the Green Beret SpawnTemplateName = GLAInfantryAngryMobRock04; Fat guy with the tank top SpawnTemplateName = GLAInfantryAngryMobMolotov02; The Lady with the hot sauce SpawnTemplateName = GLAInfantryAngryMobPistol05; The robed dude with the Man-Veil ExitByBudding = Yes;! InitialBurst = 5; the first set of 5 will not delay OneShot = No AggregateHealth = Yes SlavesHaveFreeWill = No End
So you can just make a new nexus (or use the Angry Mob Nexus) and change the spawn units to AmericaInfantryRanger or AmericaInfantryMissileDefender.
#10
Posted 01 August 2004 - 05:28 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users