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#21 Calamity_Jones

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Posted 09 April 2006 - 10:40 AM

mate, you're taking the piss with that tank...

like... how... how.. how can you make something like that? :p

it cannae be real!!!1!1
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#22 killakanz

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Posted 22 January 2010 - 02:44 PM

I've been going back to the old beastie doing some tinkering now and again.

It was back in Feb 2005 when I first considered it complete, as you can see two posts back in this very thread.
Opening it up again it's clear it was riddled with inaccuracies, bad modeling and weighed a meager 125,659 polygons. In comparison the Crusader as it stands is 445,567 polygons, three and a half times the Tiger.

The treads and all the wheels have been completely re-built from scratch, and even partly textured. The hull front is a re-make still being worked on apart from the drivers viewport and the MG-ball, those will be worked on later.
The gun is brand spanking new, and the mantlet has been totally re-worked, trying to get that cast look to it.
All this tinkering has already bumped the poly count upto 304,749, closing rapidly on the Crusader. I wouldn't be surprised if it's over half a million when I'm done tinkering :)

So, before and afters!! :D What a difference 5 years make.

tiger16.jpg tigerimpr13.jpg
tiger18.jpg tigerimpr14.jpg
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#23 Mig Eater

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Posted 23 January 2010 - 11:41 AM

Looks really good but too clean IMO XD


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#24 Gen.Kenobi

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Posted 23 January 2010 - 07:30 PM

It's really amazing, however as Mig said, it's very clean :p

kudos to Pasidon for this awesome avvy and siggy!


#25 killakanz

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Posted 24 January 2010 - 12:54 PM

Planning on bashing it up a bit later, just working on the inaccuracies corrections and getting the little details in there first.
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#26 killakanz

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Posted 25 January 2010 - 03:01 PM

Tinkering continues.

Opening it up again it's clear it was riddled with inaccuracies, bad modeling and weighed a meager 125,659 polygons. In comparison the Crusader as it stands is 445,567 polygons, three and a half times the Tiger.


The Tiger has just hit 456,000 polys. It's now more than the Crusader. The treads themselves weigh more than the old Tiger's total, at 128,856 each side.

tigerimpr18.jpg
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#27 Boomerang Python

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Posted 26 January 2010 - 11:31 AM

Jesus christ on a stick... (no offense to any believers out there :p)

That my good sir, is a tank.

Man, one day. One day I'll make a Leman Russ tank with that kind of detail, not today though ^_^

The treads are insane.. good job, mate.
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#28 Gen.Kenobi

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Posted 26 January 2010 - 12:40 PM

Insane? This is crazyness! :p I bet this will be a pain to UV uwnrap!

kudos to Pasidon for this awesome avvy and siggy!


#29 killakanz

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Posted 26 November 2010 - 08:05 PM

;)

Just over 500,000 polys.

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Edited by killakanz, 26 November 2010 - 08:05 PM.

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#30 Gen.Kenobi

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Posted 26 November 2010 - 10:36 PM

Holy Shit!

Awesome!

kudos to Pasidon for this awesome avvy and siggy!


#31 Hostile

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Posted 27 November 2010 - 05:40 PM

That's just insane...

#32 killakanz

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Posted 30 November 2010 - 03:42 PM

:)

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#33 killakanz

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Posted 29 March 2011 - 06:16 PM

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#34 Hostile

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Posted 31 March 2011 - 06:16 PM

That's oustanding work dude...

#35 killakanz

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Posted 29 July 2011 - 11:06 AM

Thought you guys might like to see this.

I've been playing with Reactor to create a physics based tank track rig that could one day be used on this Tiger.



All this (except the turret) is pure physics in action, all generated by Reactor. All I do is tell the drive wheels how fast and which direction to turn, the friction from the wheels pushes the tracks on the ground, moving the tank forwards.
Something not shown in this test though, by playing with the speed and direction of the drive wheels, I can steer it.
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#36 Madin

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Posted 29 July 2011 - 05:40 PM

That is remarkable! :blink:

It is even more remarkable that you can get Reactor to do what you want!
:sleep:

#37 killakanz

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Posted 15 August 2011 - 05:02 PM

Working on engine deck details again. Still a few things to add. Must get around to doing the turret stowage bin.

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Edited by killakanz, 15 August 2011 - 05:02 PM.

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