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A few things


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#1 Agile

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Posted 22 November 2004 - 09:52 PM

Both artilleries shells don't come from barrels, not just the Aerosian one

Ebres bunkers need more range, they get completely slaughtered by missile troops early on.

Ebres Raider Mammoth Tank should probably have the regular cannon fire animation. The way it is (I know it was my idea :rolleyes: ) looks strange.

Infantry in buildings don't seem to get a range bonus. Looks like they lose range actually.
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#2 The_Hunter

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Posted 22 November 2004 - 10:04 PM

Both artilleries shells don't come from barrels, not just the Aerosian one

Ebres bunkers need more range, they get completely slaughtered by missile troops early on.

Ebres Raider Mammoth Tank should probably have the regular cannon fire animation. The way it is (I know it was my idea  :rolleyes: ) looks strange.

Infantry in buildings don't seem to get a range bonus. Looks like they lose range actually.

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i can try fixing the artileries and i noticed the range bug as well when i was testing the new aerosians battle bunker :huh:

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#3 Mastermind

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Posted 23 November 2004 - 12:31 AM

I'll do the artillery if you can't. The problem with giving the bunkers more range is that they become invulnerable to infantry. They already mow down rifle infantry, and if they were to overpower rocket infantry, it would be very difficult to stop someone from turtling, leveling up, and crushing their opponent. I might tweak the ranges, but I reduced them when garrisoned, as you have no way to clear garrisons until D3. At that point, infantry are already useless though. It's hard to balance aggression and turtles without overpowering one.
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#4 The_Hunter

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Posted 23 November 2004 - 08:33 AM

the problem with the lower inside buildings bug is that rifle infantry can even not hit other rifle man becouse of the short range :rolleyes:

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#5 Guest_Guest_*

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Posted 30 November 2004 - 04:31 AM

I possible, why not give them longer range and a slight power decrease?

#6 Guest_Guest_*

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Posted 30 November 2004 - 04:32 AM

Or perhaps the other way around.

#7 Guest_Guest_*

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Posted 10 December 2004 - 07:40 AM

I also want to ask why does the Ebres tank have a weapons range farther than their sight and guard range? Maybe change the values so they are more similar?




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