I realize it mentions that quality over quantity is a key component of this mod on the home page. I agree wholeheartedly.
However, we're really, really, really gonna need to have some more money makers in the game or else the action turns to sludge, taking forever to get any kind of force going. Worse yet, a really long game could come shuddering to a halt once the supplies are gone.
These ARE superpowers, they should have money right? Just a thought
-Alexeo
Price Balancing
Started by Comrade Alexeo, Nov 28 2004 05:41 AM
1 reply to this topic
#1
Posted 28 November 2004 - 05:41 AM
#2
Posted 28 November 2004 - 06:38 AM
Secondary income sources are something I've considered, but it's hard to come up with realistic and unique ideas. I had attempted to develop a couple of unique supply sources, but they didn't work out.
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
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