2 Players:
DISTRICT 534.782 (nickname - hobbageddon)
4 Players:
Close Encounter
The Ultimate Gate
The Nexus
6 Players:
Cold Blood
Edited by Calamity_Jones, 30 December 2004 - 04:09 PM.
Posted 29 November 2004 - 11:40 PM
Edited by Calamity_Jones, 30 December 2004 - 04:09 PM.
Posted 30 November 2004 - 04:10 PM
Posted 30 November 2004 - 05:02 PM
Posted 30 November 2004 - 11:38 PM
Edited by Calamity_Jones, 30 November 2004 - 11:39 PM.
Posted 05 December 2004 - 01:38 PM
Posted 05 December 2004 - 02:14 PM
How. On Earth. Have you guys made something this good?
I'm suing you all by the way. I'm suing you for jaw damage incurred when I looked at all th stuff across these preview threads and it dropped to the floor. Gits. It's your fault
Edited by [222]Rekki, 05 December 2004 - 02:15 PM.
Posted 06 December 2004 - 09:39 AM
Posted 06 December 2004 - 09:42 AM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
Posted 06 December 2004 - 12:25 PM
Posted 06 December 2004 - 01:15 PM
alas, that would mean that the AI would need to be coded for our units, which is meant to be really hard.
Posted 06 December 2004 - 04:55 PM
Posted 07 December 2004 - 08:18 AM
only time will tell,
I left it as a 2 player map only on purpose.
I've had it up and running, obviously without an opponent, as there is no AI and generals was running on the max res, 1280 whatever. Had a few units running around on there, see the Steel Legion thread
It ran fine with me... Not saying some people won't have problems, or that AI won't be screwed, but originally it was only meant to be a shellmap for behind the menu, so if it turns out playable then its a bonus.
Posted 07 December 2004 - 12:24 PM
Posted 07 December 2004 - 12:27 PM
Posted 08 December 2004 - 02:36 PM
Posted 08 December 2004 - 10:06 PM
Edited by Calamity_Jones, 08 December 2004 - 10:09 PM.
Posted 09 December 2004 - 09:39 AM
Posted 09 December 2004 - 11:59 AM
Posted 23 December 2004 - 09:50 PM
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