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#21 Martinoz

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Posted 31 January 2005 - 08:41 PM

Fine voxel but turret is kinda big (If turret is big as in screen ,please adjustment me :dry:)

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#22 Mig Eater

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Posted 31 January 2005 - 09:53 PM

Dont worry it's ment to be big

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#23 Major_Gilbear

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Posted 31 January 2005 - 11:13 PM

THIS is what it looks like; in future please check for yourself before suggesting modifications to shape or proportions...

And thanks to everyone who's posted ;)

#24 Indigo

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Posted 01 February 2005 - 01:18 AM

A real beauty MG, as usual of course. ;)

#25 Kazyumi

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Posted 01 February 2005 - 03:33 PM

yeh, truely magneficent, tho the turret looks fixed in real world.. Òó

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#26 Allied General

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Posted 01 February 2005 - 03:35 PM

its how the turret and base r welded, it makes it look likes its one solid object.
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#27 Kazyumi

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Posted 01 February 2005 - 03:39 PM

its how the turret and base r welded, it makes it look likes its one solid object.

<{POST_SNAPBACK}>


but the tripod looks fixed to the body... but ah well I'm not gonna complain, its nice anyways ;)
prolly wrong bou it ;)

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#28 Natus

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Posted 01 February 2005 - 03:56 PM

Nice stuff, encore man.
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#29 Mig Eater

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Posted 01 February 2005 - 07:36 PM

Can ppl stop complaining about if it's to big or small, Gilbear is one of the best voxel artist when it comes to real life units. Also if he is using my method of voxel making it should be 99% accurate.


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#30 Major_Gilbear

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Posted 01 February 2005 - 08:36 PM

A few issues to address I think;

1) Unless it is a fantasy unit (or the modder specifies it), I usually prefer minimal remap on units. In CR, I found than many ppl play with different sides too, so making each country distinct is almost more important than distinguishing the teamcolour. Nonetheless, I have tried to put the remap in an obvious place - in this case on gunmantles.

2) The turret does indeed turn, as you can see HERE. The gunlock is intended for transport only, and is folded down during the howitzer's use.

3) I typically use about 2 blueprints and at least 20 photos for every unit in CR. I even have videos of many of the units. Please rest assured that although the scale may vary slightly between different types of vehicle, all the vehicles are as proportionally correct as is possible in voxel form. There is a reason each CR unit takes me about 10+ hours to make!

4) I'll see about the smudges. Most likely tho, nothing will be done about them in the next release.

#31 Kazyumi

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Posted 01 February 2005 - 08:39 PM

Dont get me wrong, I didnt ment to give u idea it sucked, cuz goddamn its fucking nice man...!
I ;) ur stuff MG.

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#32 Major_Gilbear

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Posted 01 February 2005 - 10:30 PM

Lol, I wasn't offended Hooligan :p

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I just wish ppl would check their facts first - even if they are trying to be helpful ^_^

#33 Major_Gilbear

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Posted 05 February 2005 - 05:55 PM

More pix! I'm showcasing the US M270 MLRS, equipped with twelve 227mm M26 rockets.

Enjoy!

#34 Kazyumi

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Posted 05 February 2005 - 06:15 PM

Splendid!
I used to have little toy 'cars' of a shit load of military tanks, and this one looks damn detailed and simular to it! :grin: Nice job MG.

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#35 Kazyumi

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Posted 05 February 2005 - 06:15 PM

Dammit doublepost out of excitement :grin:

Edited by Hooligan, 05 February 2005 - 06:16 PM.

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#36 DaEm0NuL

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Posted 05 February 2005 - 07:02 PM

Supreme editing :grin:

#37 wilmet

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Posted 07 February 2005 - 10:32 PM

Splendid!
I used to have little toy 'cars' of a shit load of military tanks, and this one looks damn detailed and simular to it! ;) Nice job MG.

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micro machines ? which kids didn't have them ? :p

the MLRS is looking good there MG.
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#38 Martinoz

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Posted 08 February 2005 - 01:41 PM

Whoa it looks very great :p

7fqd2Qz.png


#39 spider-man_2099

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Posted 08 February 2005 - 04:08 PM

We want the M1!
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#40 tolly1989

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Posted 14 February 2005 - 12:16 PM

Nice work mate, your keeping me comming back for more! Cant wait for the new version :p Keep the work rolling, its very nice!




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