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Defcon: The Next Step


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#1 Comrade Alexeo

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Posted 20 March 2005 - 06:26 AM

This is one of the best mods I have ever played for any game, ever - and thats not just hyperbole.

I believe that with what we have now, a few additions and some promotion and

BAM

everybody will be playing this.

So, what is needed for Defcon?

AESTHETIC
-New tread skins for the vehicles
-Some more varied architecture
-the infantry could look a bit different
-some rigging errors; shells do not exit gun barrels
-a little variety with the Ebres vehicle skins might be nice; gray-black camo perhaps

GAMEPLAY
-everything has increased range, but sight isn't, usually negating your artillery; this needs to be fixed, perhaps with a Scout or Forward Air Observer unit
-garrisoning buildings actually lessens the range of troops; this is bad, especialyl because the AI loves to garrison buildings
-another financial source is needed to sustain a game; perhaps capturable supply drops?

OTHER ADDITIONS
-third side (Egyria) or at least several third-side units for campaign purposes (note that I'd post the Egyria info I wrote up earlier but its in the staff forum... and mastermind, for some reason, took staff access from me...)
-missions/campaign (I drafted a tutorial-esque mission, but mastermind never got to it)
-more base defenses
-more and more of a variety of units (vertiplanes? tilt-rotor transports? controllable strategic bombers?)
-more Defcon!

Comrade Alexeo

P.S. Note that I created a Power Point outlining the campaign and also for propaganda puposes, which was to be converted into a video but as of yet hasn't :(

#2 Mastermind

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Posted 20 March 2005 - 06:34 AM

AESTHETIC
-New tread skins for the vehicles
-Some more varied architecture
-the infantry could look a bit different

I'd love to do that, but it's a lot of models to do.

-some rigging errors; shells do not exit gun barrels
-a little variety with the Ebres vehicle skins might be nice; gray-black camo perhaps

Those bugs are fixed for the next version. We'll see about the skins. I personally like them the way they are.

GAMEPLAY
-everything has increased range, but sight isn't, usually negating your artillery; this needs to be fixed, perhaps with a Scout or Forward Air Observer unit

Infantry have a large LOS compared to other units. This gives them a use.

-garrisoning buildings actually lessens the range of troops; this is bad, especialyl because the AI loves to garrison buildings

This was a balance decision, but will likely be revised in the patch. The patch will include a couple of new units to clear buildings earlier.

-another financial source is needed to sustain a game; perhaps capturable supply drops?

We'll see.

OTHER ADDITIONS
-third side (Egyria) or at least several third-side units for campaign purposes (note that  I'd post the Egyria info I wrote up earlier but its in the staff forum... and mastermind, for some reason, took staff access from me...)

No. Too much work, not really worth it.

-missions/campaign (I drafted a tutorial-esque mission, but mastermind never got to it)

There is an extreme lack of mappers and scripters to achieve this.

-more base defenses

Next patch.

-more and more of a variety of units (vertiplanes?  tilt-rotor transports?  controllable strategic bombers?)

The patch will include a few new units, including at least 1 new infantry, and a new helicopter. Beyond that, we'll see.

P.S. Note that I created a Power Point outlining the campaign and also for propaganda puposes, which was to be converted into a video but as of yet hasn't :(

<{POST_SNAPBACK}>

We'll see about this as well, as currently no campaign is planned for release.
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Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

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#3 Cylon

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Posted 27 March 2005 - 03:04 PM

Defcon is an excellent mod, so simple yet so fun :)

Whens the next release planned Mastermind?

#4 Mastermind

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Posted 27 March 2005 - 05:41 PM

Whenever it's done. Probably May or June, if things go well.
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Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.

Too cute! | Server Status: If you can read this, it's up |

#5 Guest_SCUD|Dragonfly_*

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Posted 24 May 2005 - 02:30 PM

Best Master mind, as i played Defcon, i love the mod its so nice made... and so easy... tough those campaings comrade already said is missing, i could make a nice campaing..... If you like too!

I also readed that your stopping with defcon (not releasing 2.0), thats sad, this is by far the best mod i have ever seen!

If you have any interest...

Contact me
jessebrands@hotmail.com

#6 Guest_Unknown_*

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Posted 12 June 2005 - 12:02 AM

Is the June release still on?




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