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Adding Passenger Ability for Heroes/ starting unit


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#21 ched

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Posted 03 May 2005 - 12:43 PM

i am really into bumping old topics today :dry:
well anyway, i remade the evacuate button which was not that good anyway (aah me and design :p

here is mine with a corresponding ButtonImage and a specific sound (not tested though :p) :

CommandButton Command_TransportEvacuateHobbit
  Command                 = EVACUATE
  TextLabel               = CONTROLBAR:TransportExit
  ButtonImage             = HSTheodenMountDismount
  ButtonBorderType        = SYSTEM; Identifier for the User as to what kind of button this is
  DescriptLabel           = CONTROLBAR:ToolTipTransportExit
  InPalantir    = Yes
  UnitSpecificSound       = TheodenVoiceDismountHobbit
End

dont forget to replace it in commandset !
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#22 halbarad

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Posted 05 June 2005 - 05:20 PM

i got the dwarf toss working, u have to specify the name of a bone that actually exists like B_SWORD then it works fine

as for the animation i used the chear one that looks good
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#23 ched

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Posted 05 June 2005 - 05:22 PM

sweet thanks :D
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#24 Guest_Guest_*

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Posted 08 June 2005 - 06:09 PM

Can you give us the code for dwarf toss then?

#25 ched

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Posted 08 June 2005 - 06:14 PM

all the code is already in game, you just need to correct it a little bit :sad:
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#26 twiceover

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Posted 08 June 2005 - 07:10 PM

How?

#27 Hostile

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Posted 17 June 2005 - 09:31 PM

Personally I've not enabled either, sorry I can't help.

#28 |EG| Witch-King Riding Shelob

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Posted 10 July 2005 - 06:57 AM

How do you enable the Hobbits to throw rocks while on another Hero's horse? Like in DeeZire's mod.

Also, I can't figure out for the life of me to get it to work for Theoden. I can get it to work with others, though.

Edited by |MeMw| Witch-King Riding Shelob, 10 July 2005 - 04:09 PM.

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#29 steve_randle

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Posted 11 July 2005 - 11:58 AM

well...i found this in deezire's mod(the bold one).. try and see if it works.. should be able to....

Behavior = TransportContain ModuleTag_TransportContainTag
   ObjectStatusOfContained = UNSELECTABLE CAN_ATTACK
   PassengerFilter = NONE +HOBBIT
   Slots = 1
   ShowPips = No
   AllowEnemiesInside = No
   AllowNeutralInside = No
   AllowAlliesInside = Yes
   DamagePercentToUnits = 0%
   TypeOneForWeaponSet = HOBBIT
   PassengerBonePrefix = PassengerBone:PASSENGERBONE KindOf:HOBBIT
   EjectPassengersOnDeath = Yes
   ConditionForEntry = ModelConditionState:MOUNTED
   EnterSound = GandalfVoiceJoinHobbit
 End

don't know about theoden.. i can't get it to work either...

oh..found the theoden thing too..haha..
change the
ConditionForEntry = AnimState: MOUNTED
to the above italic one..the Animstate to ModelConditionState

Edited by steve_randle, 11 July 2005 - 12:09 PM.

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#30 TKelly

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Posted 16 October 2005 - 09:35 PM

How would I make a unit mount an eagle without becoming invisible?

I have this code for the eagles

   Behavior = TransportContain TransportContainModuleTag
        ObjectStatusOfContained = UNSELECTABLE
        PassengerFilter = ANY
        Slots = 1
        ShowPips = No
        CanGrabStructure = Yes
        AllowEnemiesInside = No
        AllowNeutralInside = No
        AllowAlliesInside  = Yes
        DamagePercentToUnits = 0%
        KillPassengersOnDeath = Yes
        PassengerBonePrefix = PassengerBone:B_Passenger       KindOf:ANY
    End

Edited by TKelly, 16 October 2005 - 09:35 PM.

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#31 ched

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Posted 16 October 2005 - 09:58 PM

Behavior = TransportContain TransportContainModuleTag
ObjectStatusOfContained = UNSELECTABLE
PassengerFilter = ANY
Slots = 1
ShowPips = No
CanGrabStructure = Yes
AllowEnemiesInside = No
AllowNeutralInside = No
AllowAlliesInside = Yes
DamagePercentToUnits = 0%
KillPassengersOnDeath = Yes
PassengerBonePrefix = PassengerBone:B_Passenger KindOf:ANY
End

try and define a correct bone
Also, your code is quite weird
What would you want it to do ? Should it allow people on its back ? Should it grab things on its claw (in which case, it already does)
If it should allow things on its back, then remove
CanGrabStructure = Yes

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#32 TKelly

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Posted 16 October 2005 - 10:24 PM

I just modified the attack it has
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#33 |MeMw|Elessar

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Posted 11 November 2005 - 04:15 AM

i created a model of gandalf mounted on an eagle once and it worked but i cant find it so i could remake it if u wnat, also about passenger bone thing so in renx if i opened say rhohirim archer skl and replaced the mesh with legolases then do ijust stick gimli behind him (mesh and skl just no bounding box?)
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#34 ched

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Posted 11 November 2005 - 05:44 PM

if you bind those correctly, then yes, it would work
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#35 |MeMw|Elessar

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Posted 12 November 2005 - 06:10 AM

ok swet i will try that
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#36 Guest_Jeffrey_*

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Posted 12 June 2006 - 06:07 PM

well...i found this in deezire's mod(the bold one).. try and see if it works.. should be able to....

Behavior = TransportContain ModuleTag_TransportContainTag
   ObjectStatusOfContained = UNSELECTABLE CAN_ATTACK
   PassengerFilter = NONE +HOBBIT
   Slots = 1
   ShowPips = No
   AllowEnemiesInside = No
   AllowNeutralInside = No
   AllowAlliesInside = Yes
   DamagePercentToUnits = 0%
   TypeOneForWeaponSet = HOBBIT
   PassengerBonePrefix = PassengerBone:PASSENGERBONE KindOf:HOBBIT
   EjectPassengersOnDeath = Yes
   ConditionForEntry = ModelConditionState:MOUNTED
   EnterSound = GandalfVoiceJoinHobbit
 End


Hi,
I don't know if anyone will ever read this but I even can't get it to work for Theoden. I changed nearly every parameter. I also copied your code into my ini-files. Every hero is able to take a hobbit on the horse except Theoden. Are there any other parameters to change like "TransportSlotCount " or something else?

KR
Jeffrey

#37 Solinx

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Posted 18 June 2006 - 07:17 PM

Jeffrey, I can't give you an answer to your question, but I can tell you that you have better chances of getting one in the main modding forum.

http://forums.revora...?showforum=1018 (BFME 1)
http://forums.revora...?showforum=1019 (BFME 2)

Good luck on finding the answer.

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Posted 20 June 2006 - 06:00 PM

Thank you very much :p

#39 Argolis

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Posted 22 June 2006 - 12:35 PM

The following is the working code for hobbits riding with treebeard.


		Behavior = TransportContain ModuleTag_TransportContainTag01
		ObjectStatusOfContained = UNSELECTABLE;CAN_ATTACK
		PassengerFilter = NONE +HOBBIT
		Slots = 1
		ShowPips = No
		AllowEnemiesInside = No
		AllowNeutralInside = Yes
		AllowAlliesInside  = Yes
		DamagePercentToUnits = 0%
 		TypeOneForWeaponSet = HOBBIT
		  PassengerBonePrefix = PassengerBone:Passenger01 KindOf:HOBBIT
		  EjectPassengersOnDeath = Yes
;		ConditionForEntry = ModelConditionState: MOUNTED
	End

		Behavior = TransportContain ModuleTag_TransportContainTag02
		ObjectStatusOfContained = UNSELECTABLE;CAN_ATTACK
		PassengerFilter = NONE +HOBBIT
		Slots = 1
		ShowPips = No
		AllowEnemiesInside = No
		AllowNeutralInside = Yes
		AllowAlliesInside  = Yes
		DamagePercentToUnits = 0%
 		TypeOneForWeaponSet = HOBBIT
		  PassengerBonePrefix = PassengerBone:Passenger02 KindOf:HOBBIT
		  EjectPassengersOnDeath = Yes
;		ConditionForEntry = ModelConditionState: MOUNTED
	End



is the result. although youll have to add evacuate transport buttons, as treebeard cannot dismount.
Posted Image

And the following is a picture of Gimli riding with Legolas, from our mod, "The Fall of Sauron".

Posted Image

Its not quite finished yet, but. its cool to have.
Although im not telling you how to do this one....

Edited by Argolis, 22 June 2006 - 12:36 PM.

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#40 ched

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Posted 22 June 2006 - 02:26 PM

not that you really need to tell us :p

if ye rigged it to Theoden's SKL (which seems to be the case), then the same mount coding can be used.
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