Adding Passenger Ability for Heroes/ starting unit
#41
Posted 22 June 2006 - 08:55 PM
The Gimli isnt. Hes a seperate unit. In fact the regular dwarvenGimli you train at the fortress...He just mounts like a hobbit.
He who kills with his hand has forgotten the face of his father.
I kill with my heart.
-The Gunslingers Catechism
NEEDED: Modeller/skinner and 2D artist for Wars of Arda. PM me. Please.
#42
Posted 23 June 2006 - 03:19 AM
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BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...
#43
Posted 30 June 2006 - 09:44 PM
thank you!
#44
Posted 01 July 2006 - 11:13 PM
;ExtraPublicBone = Passenger01
;ExtraPublicBone = Passenger02
but still to no avail. I've got the evacuate transport button which shows up in treebeards commandset, but any heads-ups on where i've gone wrong?
This is bfme1 by the way.
Edited by EggyDan, 02 July 2006 - 12:44 PM.
#45
Posted 02 July 2006 - 09:11 PM
He who kills with his hand has forgotten the face of his father.
I kill with my heart.
-The Gunslingers Catechism
NEEDED: Modeller/skinner and 2D artist for Wars of Arda. PM me. Please.
#46
Posted 02 July 2006 - 10:25 PM
#47
Posted 09 July 2006 - 12:29 PM
He who kills with his hand has forgotten the face of his father.
I kill with my heart.
-The Gunslingers Catechism
NEEDED: Modeller/skinner and 2D artist for Wars of Arda. PM me. Please.
#48
Posted 10 July 2006 - 04:05 PM
#49
Posted 10 July 2006 - 05:27 PM
These are the correct passenger bones:
ExtraPublicBone = Passenger01
ExtraPublicBone = Passenger02
And make sure you have TWO transport abilities, not one.
He who kills with his hand has forgotten the face of his father.
I kill with my heart.
-The Gunslingers Catechism
NEEDED: Modeller/skinner and 2D artist for Wars of Arda. PM me. Please.
#50
Posted 11 July 2006 - 03:13 PM
Behavior = TransportContain ModuleTag_TransportContainTag01 ObjectStatusOfContained = UNSELECTABLE CAN_ATTACK PassengerFilter = NONE +HOBBIT Slots = 1 ShowPips = No AllowEnemiesInside = No AllowNeutralInside = Yes AllowAlliesInside = Yes DamagePercentToUnits = 0% TypeOneForWeaponSet = HOBBIT PassengerBonePrefix = PassengerBone:Passenger01 KindOf:HOBBIT EjectPassengersOnDeath = Yes ; ConditionForEntry = ModelConditionState: MOUNTED End Behavior = TransportContain ModuleTag_TransportContainTag02 ObjectStatusOfContained = UNSELECTABLE CAN_ATTACK PassengerFilter = NONE +HOBBIT Slots = 1 ShowPips = No AllowEnemiesInside = No AllowNeutralInside = Yes AllowAlliesInside = Yes DamagePercentToUnits = 0% TypeOneForWeaponSet = HOBBIT PassengerBonePrefix = PassengerBone:Passenger02 KindOf:HOBBIT EjectPassengersOnDeath = Yes ; ConditionForEntry = ModelConditionState: MOUNTED End
As far as I can see, this is all correct. Since moving the position of these codes changed the way they worked earlier... brb (shall try moving it around and see what happens)
#51 Guest_Guest_*
Posted 21 August 2006 - 11:30 AM
I told Treebeard to attack some orcs, and Treebeard threw the second hobbit at them!!!
l have this problem too
Argolis,can you tell us how to fix this problem?
Please
#52
Posted 23 August 2006 - 09:11 PM
A: does the hobbit die, B: BFME1 or BFME2.
He who kills with his hand has forgotten the face of his father.
I kill with my heart.
-The Gunslingers Catechism
NEEDED: Modeller/skinner and 2D artist for Wars of Arda. PM me. Please.
#53
Posted 25 August 2006 - 08:54 AM
l have this problem too@@
Edited by Aron, 25 August 2006 - 08:54 AM.
#54
Posted 10 September 2006 - 07:19 PM
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