Projectiles and fx
#1
Posted 24 March 2005 - 09:55 PM
I tried following one for generals, but alot of stuff is different in bfme
#2
Posted 24 March 2005 - 10:49 PM
Save the environment, use green text
Some Bullshit Somewhere
#3
Posted 24 March 2005 - 11:02 PM
I know I have to add a new weapon with a projectile nugget, but that's about it really :( I'm looking if I can modify the firearrow projectile to drop some kind of trail, but anything i change makes no difference in game.
As for the fxlist stuff, anything i try in there just seems to display as square textures no alpha channel i guess.
#4
Posted 24 March 2005 - 11:04 PM
Save the environment, use green text
Some Bullshit Somewhere
#5
Posted 25 March 2005 - 12:04 AM
I looked in the gamedata.ini (with a hexeditor) and found a death type which isn't used ingame: EXTRA_8.
I've added this to shelobs weapon.
In order to get this to work, do I have to add something like this:
Behavior = SlowDeathBehavior ModuleTag_SHELOBDEATH DeathTypes = EXTRA_8 DestructionDelay = 2667;Matches length of animations of TRANS_IdleToDying + DYING states ; Sound = INITIAL HumanVoiceDie OCL = FINAL OCL_CreateMordorFighter End
to every unit in the game to get this to work?
or is there an easier way?
And another thing. I want her to permanently kill stuff (so it doesn't respawn in a horde if a banner carrier is present) does this mean i have to add a permanentlykilledby filter to every object too?
Edited by pabtyf, 25 March 2005 - 12:07 AM.
#6
Posted 25 March 2005 - 05:08 AM
Object WebbedHumanoidWithMordorFighterInside
Though I'd probably use the Beserker Webbed unit instead.
Object WebbedHumanoidWithIsengardBeserkerInside
I don't know enuff about the permantly killed filter to be able to answer with confidence.
Save the environment, use green text
Some Bullshit Somewhere
#7
Posted 25 March 2005 - 09:26 AM
Re- the DEATHTYPE, theres loads in there:
FADED SUPERNATURAL KNOCKBACK EXTRA_8 EXTRA_7 EXTRA_6 EXTRA_5 EXTRA_4 EXTRA_3 EXTRA_2 POISONED_BETA SPLATTED DETONATED LASERED SUICIDED FLOODED TOPPLED POISONED EXPLODED CRUSHED NORMAL UNDEFINED FLY_INTO HERO_RANGED URUK SPECIALIST HERO CHOP MAGIC PASSENGER REFLECTED TOPPLING FALLING PENALTY WATER UNRESISTABLE HEALING FLAME STRUCTURAL SIEGE PIERCE SLASH CRUSH FORCE
although i think some of those may be DAMAGETYPEs
Edited by pabtyf, 25 March 2005 - 10:00 AM.
#8
Posted 25 March 2005 - 10:34 AM
Save the environment, use green text
Some Bullshit Somewhere
#9
Posted 25 March 2005 - 01:43 PM
Given every unit a new DEATHTYPE (took me ages!) to create a webbed unit on death. that all works fine:
But. I can't seem to kill the webbed units like in shelobs lair. in order to create my converted units.
You can see on the radar in this image, that they're still showing up as enemies (they're blue), but the cursor just stays green over them.
Thought it might be to do with SIDE = Mordor in the webbed unit code. But i've changed that to neutral and it still doesn't work.
Any ideas..
#10
Posted 25 March 2005 - 04:24 PM
Save the environment, use green text
Some Bullshit Somewhere
#11
Posted 25 March 2005 - 05:33 PM
"Shadow and flame."
"Drums in the Deep" Beta tester
#12
Posted 25 March 2005 - 08:29 PM
Might just leave it as it is mind you.
{edit}
I've been doing this on my son's pc, I went to have another look at it just now and he's re-installed the game! and deleted all my modded ini files all my work gone! NOT impressed
Edited by pabtyf, 25 March 2005 - 09:39 PM.
#13
Posted 25 March 2005 - 11:05 PM
Edited by Extelleron, 25 March 2005 - 11:05 PM.
#14
Posted 25 March 2005 - 11:13 PM
#15
Posted 25 March 2005 - 11:25 PM
Nice to see another old timer here pabtyf. I was born in '72.NOW you tell me
Save the environment, use green text
Some Bullshit Somewhere
#16
Posted 25 March 2005 - 11:33 PM
Nice to see another old timer here pabtyf. I was born in '72.NOW you tell me
Now i don't feel so old anymore
#17
Posted 26 March 2005 - 12:17 AM
Save the environment, use green text
Some Bullshit Somewhere
#18
Posted 01 May 2006 - 03:41 PM
SpearContrailThin
SpearFlameTrail
SpearHitFX
thanks
i just found a reference in fxlist
FXList FX_EomerSpearThrow Sound Name = EomerSpearFly End Endbut not correlation with fxparticlesystem. i mean there's no eomerspearfly there. Im confused
Edited by nOOb_CH!LI, 01 May 2006 - 03:47 PM.
#19
Posted 01 May 2006 - 04:40 PM
#20
Posted 01 May 2006 - 06:19 PM
you can add OCL directly to your weapon by a so called OCL_Nugget
[codebox]
DamageNugget ; A basic Nugget that just does damage
-your normal damage nugget-
End
WeaponOCLNugget
WeaponOCLName = OCL_whatever
End
[/codebox]
then it'll spawn the unit on your side and you don't have to add the death-type to all units again
Edited by Tobi, 01 May 2006 - 06:19 PM.
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