2 problems with a new model
#1
Posted 13 May 2005 - 07:33 PM
I tried to make a new model for Ugluk based on Lurtz (I removed the bow and changed some details), it works great ingame, but i have 2 bigs problems now:
1. Ugluk is very hard to select, because I can only click on his feet
I guess the problem is the bounding box, but i have no idear how to export it correctly
2. Ugluk has no Housecolor. It still uses the same textur as Lurtz (uilurtz.dds) and I also have "OkToChangeModelColor = Yes", so I think its something with the model itsself :(
Does anyone know how to solve this problems?
#2
Posted 13 May 2005 - 07:44 PM
1. Ugluk is very hard to select, because I can only click on his feet
I guess the problem is the bounding box, but i have no idear how to export it correctly
just use the w3d tools select the bounding box and select *AABox
the other one i dont know ^^
Edit: wee, typo
Edited by eRe4s3r, 13 May 2005 - 08:19 PM.
#3
Posted 13 May 2005 - 07:54 PM
http://www.proclone.net/tutorials/
For the housecolor, i can't say neither sorry :(
Forgive me if i say something wrong, but it might be something like the alpha layer on 2D images, you have to apply a black or something color as a texture to define it as colourable.
You might have an answer in the skinning guide here:
http://killasmods.ga...?file=tutorial2
Not sure though.
Good luck.
#5
Posted 14 May 2005 - 12:48 AM
just use the w3d tools select the bounding box and select *AABox
hmm, it didnt seem to make any difference ingame
Forgive me if i say something wrong, but it might be something like the alpha layer on 2D images, you have to apply a black or something color as a texture to define it as colourable.
It has nothing to do with the textur. Lurtz and Ugluk are using the same textur (didnt had the time to make a new one), but Lurtz has housecolor, ugluk not
I have the same problem with my haradrim archer: They use the same textur like the haradrim lancer, but the lancer has housecolor, the archer not
Btw: I tried to make some shields for the uruk hai, what do you think about them?
uruk shields
I will also use random textures on the shields, so they dont look all the same
#6
Posted 14 May 2005 - 01:07 AM
just use the w3d tools select the bounding box and select *AABox
hmm, it didnt seem to make any difference ingameForgive me if i say something wrong, but it might be something like the alpha layer on 2D images, you have to apply a black or something color as a texture to define it as colourable.
It has nothing to do with the textur. Lurtz and Ugluk are using the same textur (didnt had the time to make a new one), but Lurtz has housecolor, ugluk not
I have the same problem with my haradrim archer: They use the same textur like the haradrim lancer, but the lancer has housecolor, the archer not
Btw: I tried to make some shields for the uruk hai, what do you think about them?
uruk shields
I will also use random textures on the shields, so they dont look all the same
the model is good but i think they should be darker, cause they look brown here while black would make a perfect contrast with the White Hand
#8
Posted 14 May 2005 - 09:01 PM
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#9
Posted 14 May 2005 - 10:33 PM
HouseColor BaseTexture = YOURTEXTURENAME.tga HouseTexture = HC_IULurtz.tga Endand for the haradrim archers:
HouseColor BaseTexture = YOURTEXTURENAME.tga HouseTexture = HC_MUHaraLncr.tga End
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#11
Posted 15 May 2005 - 01:15 AM
did you change the name of the texture? If you did you will have to add an entry in housecolor.ini
Lurtz and Ugluk are using exactly the same textur (uilurtz.dds), so i didnt need to add it to housecolor.ini.
Archer and lancher also use the same textur file :(
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