Ideas for Special Unit Abilities.
#1
Posted 15 June 2005 - 12:27 AM
#2
Posted 15 June 2005 - 07:44 AM
if u did this u'd probly have to make the countermeasures fall slower becaus ethey were origionaly made for flyers
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#3
Posted 15 June 2005 - 07:47 AM
ed* wot u guys recon??
Edited by Qb1, 21 June 2005 - 08:11 AM.
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#4
Posted 03 July 2005 - 09:59 AM
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#6
Posted 02 November 2005 - 11:52 PM
Tau
Pathfinders: Able to call seeker missiles from off-map.
Firewarriors: Able to switch weapon to carbine. (Faster RoF, less range)
Crisis: When first built, comes with no weapons or upgrades. Select weapons and upgrades to fill three hardpoints. Weapons include Plasma Rifle, Burst Cannon, Missile Pod, Fusion Blaster, Flamer. Upgrades include Multi-Tracker (increased RoF) Shield Generator (endows Energy Shield) Target Lock (increases crisis speed) Drone Controller (endows 2 Gun Drones that work like American Battle Drones)
Hammerhead: Two types: Support Hammeread and Strike Hammerhead. The Support Hammerhead starts with a Twin-Linked Burst Cannon Turret that can be upgraded to either a Dual-Missile Pod turret or an Ion Cannon Turret; and has two burst cannons as secondary weapons. The Strike Hammerhead Starts with the Twin-linked Plasma Cannon turret, and can upgrade to either the Railgun turret or the Twin-Linked Fusion Cannon Turret; and has the Seeker Missile System as it's secondary weapon.
Hammerhead/Devilfish: Add a 'jump' ability to sorta leap over obsticles or other vehicles.
Cadians
Infantry: Special weapons start as Flamers, but can be upgaded to Grenade Launchers or Plasma Guns. Heavy weapons start as Heavy Bolters, but can be upgraded to Autocannon, Missile Launchers, or Lascannon.
New Troop: Guardsman armed with one use Demolition Pack. Fires Lasgun afterwards.
Leman Russ: Starts without Sponsoons; upgrade to either Heavy Bolter or Heavy Flamer sponsoons. Hull-mounted Heavy Bolter able to upgade to Lascannon.
Chimera/Basalisk: Hull-mounted Heavy Bolter able upgrade to Heavy Flamer.
Chimera: Turret able to upgade to Heavy Flamer, Twin linked Heavy Bolter, or Autocannon (this is a forgeworld thing)
New Tank: Leman Russ Demolisher: Slightly tougher Leman Russ with Demolisher Cannon turret, and choice of either Plasma Cannon or Multi-Melta sponsoons.
New Tank: Leman Russ Exterminator: Starts with Twin-linked Autocannon turret and hull-mounted Heavy Bolter; with option to purchase Heavy Bolter sponsoons.
--JavaTau--
#7
Posted 03 November 2005 - 09:36 AM
at least not 'till the next release...
some of your ideas are incorporated in one way or another, and some are simply not do-able, or innapropriate... lemme explain:
Tau
Pathfinders: Able to call seeker missiles from off-map. [this is a generals power, not initiated by pathfinders, but dropped by tigersharks.. .and they aint seekers either, but big fat-ass doomsday missiles...]
Firewarriors: Able to switch weapon to carbine. (Faster RoF, less range) [they can change to rapid-fire mode which doubles the rate, halves the range.]
Crisis: When first built, comes with no weapons or upgrades. Select weapons and upgrades to fill three hardpoints. Weapons include Plasma Rifle, Burst Cannon, Missile Pod, Fusion Blaster, Flamer. Upgrades include Multi-Tracker (increased RoF) Shield Generator (endows Energy Shield) Target Lock (increases crisis speed) Drone Controller (endows 2 Gun Drones that work like American Battle Drones) [not gonna happen, it's simply unrealistic to have the guys guns suddenly appear. thus at a later date, chances are we'll have a couple of pre designed variants to build... like an assault, general and fire support model or something]
Hammerhead: Two types: Support Hammeread and Strike Hammerhead. The Support Hammerhead starts with a Twin-Linked Burst Cannon Turret that can be upgraded to either a Dual-Missile Pod turret or an Ion Cannon Turret; and has two burst cannons as secondary weapons. The Strike Hammerhead Starts with the Twin-linked Plasma Cannon turret, and can upgrade to either the Railgun turret or the Twin-Linked Fusion Cannon Turret; and has the Seeker Missile System as it's secondary weapon.
Hammerhead/Devilfish: Add a 'jump' ability to sorta leap over obsticles or other vehicles. [would cause hideous balancing issues... simply not gonna happen.. the h head is bad enough, it's gonna stick with its rail gun and burst cannons, though we do have an ion cannon variant currantly not in game]
Cadians
Infantry: Special weapons start as Flamers, but can be upgaded to Grenade Launchers or Plasma Guns. Heavy weapons start as Heavy Bolters, but can be upgraded to Autocannon, Missile Launchers, or Lascannon. [we might have grenade launcher dudes some day, but not right now.. it's flamers and missile launchers only atm:P]
New Troop: Guardsman armed with one use Demolition Pack. Fires Lasgun afterwards. [kasrkin will have bombs]
Leman Russ: Starts without Sponsoons; upgrade to either Heavy Bolter or Heavy Flamer sponsoons. Hull-mounted Heavy Bolter able to upgade to Lascannon.
Chimera/Basalisk: Hull-mounted Heavy Bolter able upgrade to Heavy Flamer.
Chimera: Turret able to upgade to Heavy Flamer, Twin linked Heavy Bolter, or Autocannon (this is a forgeworld thing) [we can't do sponsons properly with this games' engine, they have to be fixed forwards or able to shoot through the vehicle... not gonna happen... same reason as the crisis as regards to guns appearing]
New Tank: Leman Russ Demolisher: Slightly tougher Leman Russ with Demolisher Cannon turret, and choice of either Plasma Cannon or Multi-Melta sponsoons. [we may well have the demolisher some day]
New Tank: Leman Russ Exterminator: Starts with Twin-linked Autocannon turret and hull-mounted Heavy Bolter; with option to purchase Heavy Bolter sponsoons.
[the ig have plenty of shit to kill troops, they don't need any more!]
the problem with all these ideas, well, most of them, is that you have completely missed the scale point that we are aiming for in OW... these battles are meant to be on a much LARGER scale than the tt game. Whilst having this level of customisation is great with very few units as i nthe tt game... realistically, in a battle where the commander is controlling 20+ tanks, he doesn't wanna be bogged down with picking guns and shite like that.
think of OW as closer to epic 40k than normal 40k
thanks for the contribution though
#8
Posted 03 November 2005 - 09:50 PM
About Crisis suits- I think that pre-made varients would work the best, now that I think of it. How about have like 2 varients available to begin with, and then 2 more once some important building is built (Shas'Ar'Tol Concil or something). Maybe start with Fireknife and Deathrain, then later unlock Helios and Firestorm. descriptions found here
#10
Posted 04 November 2005 - 12:36 PM
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#12
Posted 06 November 2005 - 07:29 PM
Have I got Ideas! Some of them (or most of them) would involve additional models being made.
Tau
Pathfinders: Able to call seeker missiles from off-map.
Firewarriors: Able to switch weapon to carbine. (Faster RoF, less range)
Crisis: When first built, comes with no weapons or upgrades. Select weapons and upgrades to fill three hardpoints. Weapons include Plasma Rifle, Burst Cannon, Missile Pod, Fusion Blaster, Flamer. Upgrades include Multi-Tracker (increased RoF) Shield Generator (endows Energy Shield) Target Lock (increases crisis speed) Drone Controller (endows 2 Gun Drones that work like American Battle Drones)
Hammerhead: Two types: Support Hammeread and Strike Hammerhead. The Support Hammerhead starts with a Twin-Linked Burst Cannon Turret that can be upgraded to either a Dual-Missile Pod turret or an Ion Cannon Turret; and has two burst cannons as secondary weapons. The Strike Hammerhead Starts with the Twin-linked Plasma Cannon turret, and can upgrade to either the Railgun turret or the Twin-Linked Fusion Cannon Turret; and has the Seeker Missile System as it's secondary weapon.
Hammerhead/Devilfish: Add a 'jump' ability to sorta leap over obsticles or other vehicles.
Cadians
Infantry: Special weapons start as Flamers, but can be upgaded to Grenade Launchers or Plasma Guns. Heavy weapons start as Heavy Bolters, but can be upgraded to Autocannon, Missile Launchers, or Lascannon.
New Troop: Guardsman armed with one use Demolition Pack. Fires Lasgun afterwards.
Leman Russ: Starts without Sponsoons; upgrade to either Heavy Bolter or Heavy Flamer sponsoons. Hull-mounted Heavy Bolter able to upgade to Lascannon.
Chimera/Basalisk: Hull-mounted Heavy Bolter able upgrade to Heavy Flamer.
Chimera: Turret able to upgade to Heavy Flamer, Twin linked Heavy Bolter, or Autocannon (this is a forgeworld thing)
New Tank: Leman Russ Demolisher: Slightly tougher Leman Russ with Demolisher Cannon turret, and choice of either Plasma Cannon or Multi-Melta sponsoons.
New Tank: Leman Russ Exterminator: Starts with Twin-linked Autocannon turret and hull-mounted Heavy Bolter; with option to purchase Heavy Bolter sponsoons.
--JavaTau--
99% of these ideas especially for the tau have already been proposed long ago, especially by me ^^
A few got approved, but most got left out due to balancing and coding issues.
#14
Posted 07 November 2005 - 04:30 PM
But.. i still have most of the ideas somewhere in a textfile, saved for the future of Onlywar or perhaps Onlywar 2
#15
Posted 07 November 2005 - 05:21 PM
#16
Posted 07 November 2005 - 07:34 PM
And the Emperor is the uber-pimp of the world.
Edited by Boomerang Python, 07 November 2005 - 07:36 PM.
My Wii code: 6472 3114 4930 8707
"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak
Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."
#18
Posted 07 November 2005 - 08:07 PM
Be Afraid Rodger Smith this dream isnt going to end till i bring your life to a end !!
YE GUILTY
#20
Posted 07 November 2005 - 10:34 PM
Seriously but, it'd be more fun to bitch slap Tau then Necrons, slapping tin cans loses its grandeur over time-- where as belting the shit out of Tau poofters never gets old
Regards,
Commander, Emperor's Blade Deathwatch Assault Force
-> "Repent heretic, for today, you die" <-
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