Air Units
#622
Posted 18 November 2005 - 08:49 PM
how about we give the AF General a King JSF and everyone else gets a normal JSF?What's MEC?
I think an Osprey would be good. 20 years would probably be enough time to keep it airborne.
The JSF would make a good multi-role plane available only to the Air Gen, while everyone else gets an F-18 or Harrier.
It would also be cool if y'all included the unimplemented units/upgrades in Zero Hour like ProGen and Shockwave did.
#623
Posted 18 November 2005 - 09:06 PM
#624
Posted 18 November 2005 - 10:08 PM
#625
Posted 22 November 2005 - 10:38 PM
Because it will be flown by the USN, the USAF, the USMC, the RN, the RAF, the Australians and a number of other countries, I think it should be designated the F-35 Whore.
....cause everyone is going to get a ride.
#626
Posted 22 November 2005 - 10:49 PM
#628
Posted 24 November 2005 - 12:07 AM
Quote "The Harrier is a multirole fighter/bomber that can remain in one area for a long period of time. It has many rocket pods and a vulcan cannon" It was like a helicopter, fired missiles constantly (innacurate ones), and had a vulcan cannon.
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#630
Posted 24 November 2005 - 01:04 AM
#633
Posted 24 November 2005 - 10:39 AM
#636
Posted 25 November 2005 - 09:57 PM
Two heavy bombs and two light multi-role missiles.
#637
Posted 26 November 2005 - 12:43 AM
'The Air Force JSF variant poses the smallest relative engineering challenge. The aircraft has no hover criteria to satisfy. And the characteristics and handling qualities associated with carrier operationslike catapult launches, control authority at approach speeds and beefed up structure to handle arrested landingsdo not come into play. On the other hand, the Air Force airplane will be measured against the high standards set by the F-16. As the biggest customer for the JSF, the service will not accept a multirole fighter replacement that doesn't significantly improve on the original. With the largest planned purchase, the USAF aircraft is also the program's affordability driver.
Carrier operations account for most of the differences between the Navy version and the other JSF variants. The aircraft has larger wing and tail control surfaces to better manage low-speed approaches. The extra wing area is provided by larger leading-edge flaps and foldable wingtip sections. These components attach to the common-geometry wingbox on the production line. The internal structure of the Navy variant is strengthened up to handle the loads associated with catapult launches and arrested landings. The aircraft has a carrier-suitable tailhook. Its landing gear has a longer stroke and higher load capacity. A larger wing span provides increased range and payload capability for the Navy variant. The aircraft has almost twice the range of an F-18C on internal fuel. The design is also optimized for survivability, a key Navy requirement.
The Marine variant of Lockheed Martin's JSF design distinguishes itself from the other variants with its short takeoff/vertical landing capability. The airplane must have more vertical lift than weight. While that requirement is obvious, it is sometimes difficult to meet. The airplane must be light and have a high thrust-to-weight ratio. Good controllability in every axis of the airplane at zero airspeed is a second requirement. The transition between up-and-away flight and hover must be carefully considered. The airplane's hover footprint, the propulsion system's impact on the ground surface or carrier deck, is just as critical. In the JAST program, which preceded JSF Concept Demonstration, the Lockheed Martin team accomplished extensive testing of its propulsion system for the STOVL aircraft. A shaft-driven lift fan system was operated for 200 hours in a 91-percent scale aircraft model, proving the system's feasibility and mechanical integrity.
The UK Royal Navy/Royal Air Force JSF will be very similar to the U.S. Marine variant.'
Quote from GlobalSecurity.org at:
http://www.globalsec...35-variants.htm
#639
Posted 26 November 2005 - 10:59 AM
The ground supporting Marine variant JSF would have the following characteristics. It would take off from the base. Fly to it's destination with the speed of a Raptor. Hover on scene like a chopper firing machine guns at infantry, and missiles at tanks. In the game it would auto-reload missiles just like the razorback. When dismissed (manually) it would return to the airbase (at high speed) for any repairs.
Basically, to put it another way. This version would fly at high speed like a Raptor. Act like the games Comanche helicopter when it got to the scene. Then fly at high speed back home when it was dismissed by the player.
Until it is manually dismissed manually by the player, the JSF would hover there and defend the ground forces. Because this variant is more of a ground supporting JSF it would have less of an air-to-air capability compared to the next variant below. For game purposes it could either have two air-to-air missiles, the machine gun pod, and perhaps even a rocket pod option.
The other version of the JSF, would be a more balanced JSF. Meaning it's a little more geared toward air-to-air combat, and not ground support like the Marine variant is designed for.
It wouldn't have the hover capability. It wouldn't have the machine gun, or rocket pods. This version would have light to medium air-to-ground bombs and carry 4 air-to-air missiles. This version would Have a switch, similar to the games F-23 to switch set up, and be able to switch back and forth between air and ground weapons. This version would not reload in flight, but would return to the carrier automatically to reload and repair.
To balance all the aircraft out game wise, each side would have the following set up:
1 air-superiority fighter.
1 multi-role ground supporting fighter/bomber. (JSF/F-18's main role)
1 heavy bomber.
USA (regular):
Raptor - 6 standard game air-to air/ground missiles - No JDAMS.
F-18 - 2 to 4 standard game air-to air/ground missiles - Switchable (or upgradeable) to 2 J-DAMS - Machine gun/cannon strafing capabile.
Standard Aurora - 2 air-to-ground heavy bombs.
US Air Force:
King Raptor - 8 to 10 standard game air-to air/ground missiles - No JDAMS.
JSF - The Marine Corp. ground supporting variant described earlier. Remove Razorback as the JSF replaces it's ground support role. Redundant to have it. Opens up slot.
F-23 - As in the game now. No changes. Remove Redundant Aurora bomber in this role.
US Laser:
Raptor - 6 standard game air-to air/ground missiles - No JDAMS - Dead on accuracy due to improved experimental laser guidance system.
F-18 Superhornet - 4 standard game air-to air/ground missiles - Switchable (or upgradeable) to 2 to 4 J-DAMS. Laser cannon strafing capabile.
Standard Aurora - 2 air-to-ground heavy bombs - Dead on accuracy due to improved experimental laser guidance system.
US Superweapon:
Ravager - 6 standard game air-to air/ground missiles - No JDAMS - Super HE missiles damage adjacent aircraft in radius of air-blast. - Stealthed.
JSF - 2 to 4 standard game air-to air/ground missiles - Switchable (or upgradeable) to 2 J-DAMS - HE yield more damage and/or firestorm - ?Stealthed?
Aurora - 2 air-to-ground heavy bombs. As it is now. Those big whomping fuel-air explosions. Nice.
Now I know I'm going to be asked, "Shouldn't the Air Force and Superweapon generals JSFs on your list be switched around?"
The answer is yes, maybe, but remember, that the Air Force general is more inherently geared toward infantry play. Why? Because the AF general seems to have lighter weight tanks, and more infantry capable bunkers than the other sides. This forces his side to use aircraft more frequently for ground supporting roles, in my opinon.
Hence, the suggestion of having the Marine variant of the JSF for this general instead of the Superweapon general. Although, it defenately could be argued that with all of it's abilities, that this is a superweapon type aircraft, and belongs in with the superweapon general. I can't argue that, but it just seems to make sense (to me anyway) to give this one to the Air Force general.
Edited by Bob, 26 November 2005 - 11:13 AM.
#640
Posted 26 November 2005 - 11:47 AM
However, I would like to propose a slight modification:
Air Force general:
Air Superiority 'version' of the F-22 I proposed
Your outstansing JSF idea
Toned down F-23 (see below)
B-1B with cruise missiles to replace the Tomahawk launcher and other artillery units
B-2A Spirit bomber with wide-effect carpet bombing
VH-22 Osprey for paradropping infantry, for fast deployment, and it can land to pick them up.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users