Boromir blade master
#1
Posted 19 July 2005 - 01:35 AM
is it possible to do this without editing his model?
Thanks, Valarauko
#2
Posted 19 July 2005 - 02:02 AM
ModelConditionState = WEAPONSET_HERO_MODE ParticleSysBone = BAT_RIBS BladeMaster FollowBone:Yes End
It's not that Boromir doesn't have a "Blademaster" bone. The fx attaches itself to BAT_RIBS bone (both Aragorn and Boromir have this).
However, this most likely isn't enough (I honestly don't know, I haven't messed around with Blademaster much before). Some animation and weaponset editting may be needed.
#3
Posted 19 July 2005 - 02:28 AM
I haven't messed around with Blademaster much before
Well luckily I have
Some animation and weaponset editting may be needed.
Oh yea... without the correct animation, your boromir will do some funky dance moves when activated...
You'll need to add this to Boromir's file:
(Boromir.ini) ---at top of unit animation data--- ModelConditionState = WEAPONSET_HERO_MODE USER_3 ParticleSysBone = BAT_RIBS BladeMaster FollowBone:Yes ParticleSysBone = BAT_HEAD AragornElendill FollowBone:Yes End ModelConditionState = WEAPONSET_HERO_MODE ParticleSysBone = BAT_RIBS BladeMaster FollowBone:Yes End ModelConditionState = USER_3 ParticleSysBone = BAT_HEAD AragornElendill FollowBone:Yes End ---at end of "AnimationState" list--- AnimationState = FIRING_OR_PREATTACK_A WEAPONSET_HERO_MODE; Blademaster Mode StateName = STATE_ready Animation = GUBoromir_ATD1 AnimationName = GUBoromir_SKL.GUBoromir_ATKB AnimationMode = ONCE UseWeaponTiming = Yes End Flags = RESTART_ANIM_WHEN_COMPLETE FXEvent = Frame:25 Name: FX_BladeMasterHitOrient FXEvent = Frame:45 Name: FX_BladeMasterHitOrient End ---At end of "Behavior" block--- Behavior = UnpauseSpecialPowerUpgrade ModuleTag_AragornBladeMasterEnabler SpecialPowerTemplate = SpecialAbilityAragornBladeMaster TriggeredBy = Upgrade_AragornBladeMaster End Behavior = SpecialPowerModule ModuleTag_AragornBladeMasterStarter ; SpecialAbility is a SpecialPower, SpecialPower is anyting special SpecialPowerTemplate = SpecialAbilityAragornBladeMaster StartsPaused = Yes End Behavior = HeroModeSpecialAbilityUpdate ModuleTag_AragornBladeMasterUpdate ; So the difference in SpecialAbility is that it takes timing from this Update, instead of simply firing. SpecialPowerTemplate = SpecialAbilityAragornBladeMaster HeroAttributeModifier = AragornBladeMaster HeroEffectDuration = 30000; this should sync with the auto ability delay re-fire time in commandButtons.ini UnpackTime = 1; insant unpack TriggerSound = AragornBladeMaster End ---------------------------- (in ExperienceLevels.ini) Add this to Boromir's Upgrades at the level of your choice: Upgrade_AragornBladeMaster
You will also have to add the blademaster commandset to Boromir...just copy and paste aragorn's and give it a new number.
That should do it... let me know of any problems or questions.
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#4
Posted 19 July 2005 - 05:17 PM
#5
Posted 20 July 2005 - 12:17 AM
i have one more question though is there a way to make the surrounding glow blue instead of red?
#6
Posted 20 July 2005 - 12:43 AM
In FXParticleSystem.ini, do a search for "BladeMaster":
FXParticleSystem BladeMaster System Priority = ALWAYS_RENDER ParticleName = EXRing01.tga Lifetime = 15 15 SortLevel = 1 Size = 10 15 BurstCount = 1 1 End Color = DefaultColor Color2 = R:91 G:30 B:30 5 Color3 = R:0 G:0 B:0 15 Color4 = R:32 G:32 B:32 0 End Update = DefaultUpdate SizeRate = 1 1 SizeRateDamping = 1 1 AngleZ = 0 7 AngularRateZ = -0.1 0.1 AngularDamping = 1 1 End Physics = DefaultPhysics Gravity = -0.01 VelocityDamping = 1 1 End EmissionVelocity = OutwardEmissionVelocity End EmissionVolume = SphereEmissionVolume Radius = 10 End Draw = DefaultDraw End End
Just change the RGB to your new color:
This part of the code:
Color2 = R:91 G:30 B:30 5 Color3 = R:0 G:0 B:0 15 Color4 = R:32 G:32 B:32 0
If you have any questions feel free to ask.
-GothmogtheOrc
Edited by GothmogtheOrc, 20 July 2005 - 12:45 AM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#7
Posted 20 July 2005 - 01:03 AM
i thought maybe there was a way to copy it but change the color so it's blue for boromir and red for aragorn
if this is not possible its ok i can live with it
Thanks
#8
Posted 20 July 2005 - 01:14 AM
Save the environment, use green text
Some Bullshit Somewhere
#9
Posted 20 July 2005 - 02:41 PM
Edited by Valarauko, 20 July 2005 - 02:42 PM.
#11
Posted 20 July 2005 - 03:40 PM
Color = DefaultColor Color2 = R:91 G:30 B:30 5 Color3 = R:0 G:0 B:0 15 Color4 = R:32 G:32 B:32 0 Endunedited code
i figured out it was the particlesystem that was wrong and the only part i changed (besides the name) was this. So what part of the color do i change? The defaultcolor, or do i delete all of it and replace it with just one (that's what i did).
Thanks
#12
Posted 20 July 2005 - 04:24 PM
EDIT:
Ok, here's what you'll have to do:
Change your Boromir.ini to look something like this...just replace both of the BoromirBladeMaster's with your FX name.
ModelConditionState = WEAPONSET_HERO_MODE USER_3 ParticleSysBone = BAT_RIBS BoromirBladeMaster FollowBone:Yes ParticleSysBone = BAT_HEAD AragornElendill FollowBone:Yes End ModelConditionState = WEAPONSET_HERO_MODE ParticleSysBone = BAT_RIBS BoromirBladeMaster FollowBone:Yes End ModelConditionState = USER_3 ParticleSysBone = BAT_HEAD AragornElendill FollowBone:Yes End
Add this to FXList.ini (I think this is what you forgot to add)
Again, just replace the BoromirBladeMaster with your FX name
;---------------------------------------------- FXList FX_BoromirBladeMaster ParticleSystem Name = BoromirBladeMaster AttachToObject = Yes AttachToBone = BAT_RIBS End End
Now, In FXParticleSystem.ini your FX should look like this (I only changed the name and color just like what you did...)
FXParticleSystem BoromirBladeMaster System Priority = ALWAYS_RENDER ParticleName = EXRing01.tga Lifetime = 15 15 SortLevel = 1 Size = 10 15 BurstCount = 1 1 End Color = DefaultColor Color2 = R:0 G:101 B:202 5 Color3 = R:0 G:0 B:0 15 Color4 = R:0 G:132 B:132 0 End Update = DefaultUpdate SizeRate = 1 1 SizeRateDamping = 1 1 AngleZ = 0 7 AngularRateZ = -0.1 0.1 AngularDamping = 1 1 End Physics = DefaultPhysics Gravity = -0.01 VelocityDamping = 1 1 End EmissionVelocity = OutwardEmissionVelocity End EmissionVolume = SphereEmissionVolume Radius = 10 End
That should do it...
-GothmogtheOrc
Edited by GothmogtheOrc, 20 July 2005 - 05:01 PM.
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#13
Posted 20 July 2005 - 05:50 PM
i just have one question left for future reference:
Color = DefaultColor Color2 = R:0 G:101 B:202 5 Color3 = R:0 G:0 B:0 15 Color4 = R:0 G:132 B:132 0 End
how does this code work:
-are the 3 colors blended together?
-what are the numbers after the blue for? (5,15,0)
Again, thanks alot for the help
Valarauko
#14
Posted 20 July 2005 - 06:30 PM
how does this code work:
-are the 3 colors blended together?
-what are the numbers after the blue for? (5,15,0)
-I don't know what the 5, 15, 0 stand for...I never figured it out...
-The 3 colors are 3 possible colors in the swirl of colors I think...This would let you create a multi-colored better looking swirl...If you make one red, one blue, and one green you'd find out for sure...
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#17
Posted 20 July 2005 - 07:34 PM
(in ExperienceLevels.ini)
Add this to Boromir's Upgrades at the level of your choice:
Upgrade_AragornBladeMaster
And for the CommandSet go to Aragorn's command set and copy the BladeMaseter part...should look like this:
2 = Command_SpecialAbilityBladeMaster
Thats it...
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
#18
Posted 20 July 2005 - 07:39 PM
looks good
Dragonclaw:
in commandset just add it to boromir or whoever's commandset
CommandSet BoromirCommandSet 1 = Command_SpecialAbilityHornOfGondor 2 = Command_SpecialAbilityBoromirForGondor 3 = Command_SpecialAbilityBoromirBladeMaster 4 = Command_SpecialAbilityCaptainOfGondorBoromir 5 = Command_BoromirLastStandFakeButton 13 = Command_AttackMove 14 = Command_Stop 15 = Command_Guard End
that's what mine looks like (you wil have to put whatever the name of your power is ex. Command_SpecialAbilityBlademaster)
in experience levels find boromir's experience code and whatever level you want him to get the upgrade
mine's getting it at level 5 so i changed this:
ExperienceLevel BoromirLevel5 TargetNames = GondorBoromir RequiredExperience = BOROMIR_LVL5_EXP_NEEDED ExperienceAward = BOROMIR_LVL5_EXP_AWARD AttributeModifiers = HeroLevelUpDamage4 Rank = 5 Upgrades = Upgrade_BoromirForGondorSpeech LevelUpFx = FX:GandalfLevelUp1FX ;LevelUpOCL = OCL_GandalfLevelUp1OCL SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 1 End END
to this:
ExperienceLevel BoromirLevel5 TargetNames = GondorBoromir RequiredExperience = BOROMIR_LVL5_EXP_NEEDED ExperienceAward = BOROMIR_LVL5_EXP_AWARD AttributeModifiers = HeroLevelUpDamage4 Rank = 5 Upgrades = Upgrade_BoromirForGondorSpeech Upgrade_AragornBladeMaster LevelUpFx = FX:GandalfLevelUp1FX ;LevelUpOCL = OCL_GandalfLevelUp1OCL SelectionDecal Texture = decal_hero_good Style = SHADOW_ALPHA_DECAL OpacityMin = 50% OpacityMax = 100% MinRadius = 40 MaxRadius = 200 MaxSelectedUnits = 1 End END
also make sure you have the ability in boromir's ini
Edited by Valarauko, 20 July 2005 - 07:40 PM.
#20
Posted 20 July 2005 - 07:45 PM
-GothmogtheOrc
Click on my Sig to go to my BFME Modding site where you can download my mods.
Kings of the West Mod Leader
*Retired. PM me if you need to get a hold of me as I'll get an email notification and should reply within a day or so*
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users