The Mayhem Continues
#2
Posted 24 August 2005 - 02:03 PM
Do you have to uninstall v 5 first?
#4
Posted 27 August 2005 - 02:58 AM
Edited by Hauptmann, 27 August 2005 - 02:59 AM.
#5 Guest_Guest_*
Posted 28 August 2005 - 10:10 PM
this mod rulles!!
btw when is the newest updat comming up?
peace oddest
#6 Guest_Project Raptor LOVER_*
Posted 31 August 2005 - 07:15 PM
#7 Guest_Project Raptor LOVER_*
Posted 31 August 2005 - 07:18 PM
#8 Guest_Guest_*
Posted 31 August 2005 - 07:24 PM
#10 Guest_Project Raptor LOVER_*
Posted 02 September 2005 - 10:54 AM
#12 Guest_Project Raptor LOVER_*
Posted 02 September 2005 - 04:16 PM
#14 Guest_Project Raptor LOVER_*
Posted 03 September 2005 - 11:03 AM
...I think PR6.0 is really great, but two things I dont like so much: 1.The Militia is not sooo strong against the other nations , can you add a few buildings and/or Units to them??? And 2. Can you add a few ships???Because a transporter or a submarine would be great.
#15 Guest_Guest_*
Posted 03 September 2005 - 04:13 PM
I downloaded PR 6.0 yesterday, and I used it right over PR 3.0 (with patch) - when I tried to uninstall Project Raptor and then just install 6.0 fresh, I got an installer error.
Anyways, Im playing the game and the only new difference I notice is the AI - I don't see any of the new units, such as the KA-50, or the SW's Engineer, or anything like that.
Is this because I didn't download PR 4.0 and 5.0 before 6.0? Or what else could it be? Any help would be greatly appreciated.
#16 Guest_Guest_*
Posted 03 September 2005 - 04:36 PM
The specific error I get is:
Error 1335. The cabinet file 'Data1.cab' required for this installation is corrupt and cannot be used. This could indicate a network error, an error reading from the CD-ROM, or a problem with this package.
However, when I install 6.0 over 3.0, it works fine, and I get the new loading screen (ITS OUR TURN), etc., but none of the new units I keep hearing about on the boards.
#17
Posted 03 September 2005 - 04:49 PM
---------------------
Anytime you intend to uninstall any kind of mod it is highly recommended that you uninstall the mod, Generals, and Zero Hour as well. This will prevent you from having any remnant files hanging around that uninstallers miss. These remnant files could (and usually do) mess up Zero Hour, or the next mod you intend to install.
After everything that has been uninstalled, then you will need to go to the following folders (using windows explorer or similar program) and delete any remaining files and folders:
C:\Program Files\EA Games\Command & Conquer Generals Zero Hour
C:\Program Files\EA Games\Command and Conquer Generals
After all of that has been completed. Go ahead and reinstall all of your Generals and Zero Hour programs and patches in this order:
1.) Command & Conquer Generals.
2.) Generals Retail Patch 1.7 – Available at: http://www.eagames.c...ls/us/demos.jsp
3.) Command & Conquer Generals Zero Hour Expansion Pack.
4.) Command & Conquer Generals Zero Hour Patch 1.04 at: http://www.eagames.c...ls/us/demos.jsp
5.) What ever mod you want to install.
#18 Guest_Guest_*
Posted 03 September 2005 - 05:10 PM
#19 Guest_Guest_*
Posted 03 September 2005 - 05:14 PM
#20 Guest_Guest_*
Posted 03 September 2005 - 05:34 PM
Are you sure Im not supposed to have ANY versions of PR to overwrite?
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