ITB:Lost video
#21
Posted 22 September 2005 - 10:47 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#22
Posted 22 September 2005 - 12:42 PM
His Infernal Majesty
#23
Posted 22 September 2005 - 04:50 PM
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#24
Posted 22 September 2005 - 10:40 PM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#25
Posted 22 September 2005 - 10:42 PM
#26
Posted 23 September 2005 - 12:37 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#27
Posted 23 September 2005 - 02:22 PM
#28
Posted 23 September 2005 - 06:03 PM
So does the rider just spin around as if on a pivot?
Dain: Arr Nertea: yarrrr Dain: haharrrr Nertea: graaawwwr Dain: oaaaaaaaarr Nertea: .... honk?
#29
Posted 25 September 2005 - 02:30 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#30
Posted 25 September 2005 - 04:49 PM
#31
Posted 25 September 2005 - 08:03 PM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#32
Posted 25 September 2005 - 08:19 PM
There was code in Generals/ZH that allowed that. Can't think of the unit that used it but it's in the turrent behaviour module.
There was? Not to my knowledge as a lot of people tried to come up with ways to restrict the turret rotation.
#33
Posted 25 September 2005 - 08:31 PM
Thinking about it, couldn't you just rotate the turret 90 degrees so that pitch is in the x axis (rather than y) and you'd limit the angle with MaxPhysicalPitch/MinPhysicalPitch.
#34
Posted 25 September 2005 - 08:40 PM
Save the environment, use green text
Some Bullshit Somewhere
#35
Posted 25 September 2005 - 08:43 PM
#36
Posted 25 September 2005 - 10:31 PM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#37
Posted 30 September 2005 - 06:33 PM
what is the sweep things cos i cant work out what they are for.
if u cant linit the angle of the turret or whatever then that sucks cos i have a load of things with turrets on either side and they turn into the tank and shoot through it. Is there no way of getting around it?
#39
Posted 01 October 2005 - 01:29 AM
GitHub - https://github.com/ClickerMonkey
YouTube - http://www.youtube.c...r/ClickerMonkey
#40
Posted 01 October 2005 - 08:25 PM
Im going to Email EA maybe they can get off their lazy butts and tell us.
Won't do you any good, its not possible with the current turret logic. Believe me, I've asked.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users