Generals Challenge!
#141
Posted 01 May 2006 - 04:00 PM
I was thinking that a multyplayer generals challenge might be interesting, after going to the internet menu, and geting online, make a game, then have a selecter box for "Generals Challenge", put up to mabye 4 players through a special generals challenge facing every general, starting with the milita, ending with the boss. What do you think? It would be alot of work, but I dont think it would take up those AI slots would it? They are just maps anyway, so if it takes up the slots, have them downloadable. Only thing is it wouldnt be a continuous challenge, but all the same it would be cool.
"The question mark man" ???????FireBlade-"Hello old friends ahhh still the same wargames, with the exception of a few things."
Paradox-"Yes, like sanity. "
#142
Posted 02 May 2006 - 09:45 PM
speaking of ai voices i have been thinking about the laugh that rangers, red guard, rebels and guerillas and what if instead of a laugh it would use the unique voice taunts that the gen you are playing as and click spamming wouldn't work until the taunting is done.
Remember! If you smoke weed you’ll get high, if you smoke a reed you would die
Apparently Donkeys kill more people every year than air-plane crashes
#143
Posted 03 May 2006 - 12:36 AM
"The question mark man" ???????FireBlade-"Hello old friends ahhh still the same wargames, with the exception of a few things."
Paradox-"Yes, like sanity. "
#144
Posted 04 May 2006 - 03:51 PM
Next up I will either play the SW Gen or stealth gen. I havent decided yet.
#145
Posted 04 May 2006 - 04:56 PM
General question - how do people defend with the GLA? i find that their base defences suck (except demo traps, of course), and all of their units seem to be designed for attacking.
Ever stop to think and forget to start again?
There are 10 kinds of people in this world: Those who understand binary and those who don't.
FZM and Vort don't do tag wrestling...but if they did, they'd probably be the worst tag-wrestlers in the world.
Oh for fuck's sake!
#147
Posted 04 May 2006 - 10:57 PM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#149
Posted 05 May 2006 - 05:08 AM
Dont build base defences you dont win by defending your base from their attacks, thats only how you stay alive. Just think... they are good at attacking, so attack. Build offences to kill your oponents offences before you oponent uses them against you, just make sure you have the money to do so.General question - how do people defend with the GLA? i find that their base defences suck (except demo traps, of course), and all of their units seem to be designed for attacking.
Edited by ???????, 05 May 2006 - 05:11 AM.
"The question mark man" ???????FireBlade-"Hello old friends ahhh still the same wargames, with the exception of a few things."
Paradox-"Yes, like sanity. "
#150
Posted 05 May 2006 - 10:41 PM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#151
Posted 15 May 2006 - 04:50 PM
#152
Posted 15 May 2006 - 08:45 PM
i trick i use all the time Vs that tricky bas*ard is to build turrets on the beach opposite your base near the village so in that way you stand a good chance of blowing his b-2 out of the sky before it does it's worst and by doing this you distract him from attacking your main base as he will concentrate more on your row of turrets on/near the beach in the village than your main base which may leave him vulnerable
on a side note has anyone noticed that on gen challenge the tank gen still has tank hunter garrisons?
and the nuke gen still has nuke cannons at the start of the fight? (not that he can be arsed to use them anyway but hey...)
Edited by sath, 15 May 2006 - 09:08 PM.
Remember! If you smoke weed you’ll get high, if you smoke a reed you would die
Apparently Donkeys kill more people every year than air-plane crashes
#153
Posted 15 May 2006 - 08:59 PM
Soul 2.4
Background process. Has something to do with some activity going on somewhere. Sorting junkmail, I think. No value or interest. Doesn't do much except hog resource.
#154
Posted 15 May 2006 - 09:15 PM
all you get is the warm fuzzy satifying feel of conquering the gen challenge with all the gens and the rights to say: HA! at your computer moniter after defeating impacable enemies (and now to get all the medals for skirmish *SIGH* ) there is a loyalty medal hidden between the the other medals on the right: 20 wins with USA or china or GLA.
Remember! If you smoke weed you’ll get high, if you smoke a reed you would die
Apparently Donkeys kill more people every year than air-plane crashes
#156
Posted 16 May 2006 - 12:22 AM
Desert Legends RPG C&C's ONLY
Desert Doorway Defenders
Desert Corps.
BattleTanx
Operation: The Dragon's Den
Construct additional pylons. No, seriously. The power's out. Those power lines are overloaded. WE NEED MOAR PYLONS!
#157
Posted 23 May 2006 - 06:42 PM
Remember! If you smoke weed you’ll get high, if you smoke a reed you would die
Apparently Donkeys kill more people every year than air-plane crashes
#159
Posted 31 May 2006 - 01:35 PM
Edited by sath, 31 May 2006 - 01:36 PM.
Remember! If you smoke weed you’ll get high, if you smoke a reed you would die
Apparently Donkeys kill more people every year than air-plane crashes
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