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Remix Escalation Suggestion


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#4241 olli

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Posted 21 October 2007 - 03:04 PM

im sure they will be balanced, but these are new interesting unique ideas. the silicon missile defense would be very usful and could go on a different type of Zepplin, not the super heavy one.
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#4242 Phoenix911

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Posted 21 October 2007 - 06:56 PM

pend has already stated that he wont be adding a many number of zeppelins only 2 maybe 3.
The speed upgrade wont be needed if the zeppelins are already balanced with the right speed and because of this we could save an upgrade slot for something even more impressive or useful, also as i said the toxin gen is the only said getting them and because it is the toxic general i am sure the weapons or shells will deploy acid or chemicals like they do on tanks so toxic upgrades would be needed as well again saving an upgrade slot for something more important or impressive.

and the other said upgrades or ideas are aimed at other generals that wont be getting them and the armament on the zeppelins will be enough to cover the ideas suggested.

I am only voicing my opinion tho pend may love the suggestions but i don't see the need for them after listening to pends suggested ideas of the zeppelins in the staff section witch i will keep to myself.
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#4243 Blue Phoenix

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Posted 23 October 2007 - 03:30 PM

I have another idea for gla. It is not a unit but more of an new ability for Jarmen Kell:

This is more suited for stealth gen.
Coördiantion Hack: Jarmen Kell fires a transmitter into an sw that messes up the launch procedure. If the sw is fired, the sw fires on a random location on the map instead of the targeted location. It may still hit the base but it can also hit anywhere on the map. Even the opponents base who fired it :)
It is an tech 3 upgrade.
Transmitter can be found only with another hero unit. The transmitter also bleeps like a setted bomb but slower.
Can be removed by dozer.

So, what about it?

Edited by Blue Phoenix, 23 October 2007 - 06:02 PM.


#4244 Phoenix911

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Posted 23 October 2007 - 10:46 PM

Is that even possible to hook something like that to a building?
I mean sure u can use timed charges and remote charges coding or at lest similar but would it be able to hook to the building to activate when the SW is fired?

To be honest tho i don't like this idea, but if it was possible and added then i would want radar/radar vans able to detect them as well.
Besides hero's suck ass there worthless even with this skill he would be worthless i never had the comp or a human player get a hero in my base because i always have units around with stealth detection, this basically makes the hero dead before he gets into rang of my SW witch i tend to build nearer the rear of my base.
The only hero that has a use is jarm kell and his snip vehicle crew ability nothing more.
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#4245 Blue Phoenix

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Posted 24 October 2007 - 02:53 PM

Is that even possible to hook something like that to a building?
I mean sure u can use timed charges and remote charges coding or at lest similar but would it be able to hook to the building to activate when the SW is fired?

To be honest tho i don't like this idea, but if it was possible and added then i would want radar/radar vans able to detect them as well.
Besides hero's suck ass there worthless even with this skill he would be worthless i never had the comp or a human player get a hero in my base because i always have units around with stealth detection, this basically makes the hero dead before he gets into rang of my SW witch i tend to build nearer the rear of my base.
The only hero that has a use is jarm kell and his snip vehicle crew ability nothing more.



Because no one uses a hero, nobody suspects them. I once destroyed almost half of an base of a human player with Col. burton in an instand. And i also took over an sw with black lotus that was almost ready to fire, used it then to destroy a large portion of my opponments base.
The reason to let only another hero to detect the transmitter is so it would be not that easy to losen it, also the abbility to fire the transmitter makes sure it is already to late to find it out. That is the tactic of GLA right?
It is just how you use your hero's ability's :shiftee:

Even if you just give all hero's the ability to klimb mountains and swim rivers they would be also a much greater threat.

Edited by Blue Phoenix, 24 October 2007 - 03:29 PM.


#4246 Phoenix911

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Posted 24 October 2007 - 08:45 PM

hero's suck in ZH and even more so in remix and most mods because they are often over looked and become so weak or pointless that there is no point in using them.

You killed half a base with col Burton vs a human player?
All i can say is you must of faced a n00b then, any real player would have stealth detection units in and around there base I always have 1 or 2 radar vans along the defense line or where ever else that might be a area that a enemy could slip in from, i also always have a radar van or 2 in my base so i can detect spy drones and other such stealth units, basically a good player should never need to worry about the weak hero's.

Now lets say you do get col Burton into your enemy's base what good is that?
In ZH Col. Burton's bombs are too weak they don't blow a building with 1 charge maybe a power plant but any main building will live what happens then?
The comp says your base is under attack u then look and send a recon unit over to investigate and then damn hero's found and killed problem solved.

So lets go over a few things.
Jarm kell: getting him in a base is pointless no bombs or anything only use he has is snipe 1 units crew then run and hide till ready again thats a lot of work for 1 unit to be taken out, i never seen someone shoot a vehicle out then steal it with jarm kell and even if you did its visible and most vehicles that are shot out are normally with 2 or 3 others so even if u do take the unit its as good as dead... so why not just send 2 or 3 tanks over to kill them all?
Jarm Kell may as well be just a basic sniper.

Col. Burton: placing charges take quite a bit of time, the knife skill just like the snipe crew skill for jarm kell is a lot of work to use and only works on infantry why bother?
Col. Burton's should be able to pawn infantry with his rifle... but he can't by time he gets 1 rank or 2 hes dead and what bout when he kills a person in a group? he found and killed.. very rare that your get 1 infantry person standing on his own having a beer don't ya think?
Also as I said before his charges don't kill buildings with 1 bomb power plants maybe but the main buildings that matter = no. By time u get a second charge on the building your Burton's found and killed.

Black lotus: No weapon to defend her self so infantry pawns her if shes found, not even a damn pistol. Unit hack is worthless it only lasts a short while and again why bother? I could send 2 or 3 cheep and fast building battle masters over to kill the tank removing the threat permanently.
Capture building again takes time and by time you get one building your opponent knows your there hunts you and kills you before you even have time to scratch your ass, And remember if a player has some units near by while your actually in the process or capturing the building you could be killed before you finish.


My point is all of the hero's suck they always sucked in ZH because they could be seen by defenses and took time to do everything however in the basic ZH they was more suited for it because of how it was balanced, In remix and most mods with all the new units and other such ability's added they become even less useful and very pointless.
Even if your good at the game any player worth playing agents should know to have radar detection buildings/units in and around your base this makes the hero's worthless, as i said if you managed to get Burton into a friends base and have time to plant multi pal bombs and destroy half of his base even tho 1 bomb wont kill a lot of key structures then he was a n00b and he may as well go and play an easy computer.

All tho there called hero's they don't really deserve such a title, not until they are improved enough to be of some use.. The problem is how can you make them better without making them frightfully too powerful?
Its a fine line between balanced and unbalanced.
Even if they are improved they may not be much use still considering what each side has to offer.
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#4247 ApOcOlYpS

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Posted 24 October 2007 - 11:24 PM

The hero's really should have some fun new abilities. I would love to use the heros, but they just can't be too useful. Even if they couldn't be seen when they use their abilities that would make them a bit more useful seeing as you would need to have stealth detecting in your army. But some fun new abilities would be nice, like the ability to call in reinforcements, or to call an airstrike, or maybe ion strike for SW gen, and just to have more defence in general. Also if possible they should only be able to be detected by a choice few units, such as other heros, so they can't be found too easily.

#4248 Phoenix911

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Posted 25 October 2007 - 11:07 AM

Being found by only other hero's is just plane stupid, you can only build 1 hero and maps are big enough to easy slip past 1 side while your hero's on the other.
They should be detected by any radar detection buildings/vehicles, they already are no longer detected by defenses and so radars are a very important part of the game.
Anyone that chooses not to make use of radar vehicles or stealth detection units deserve to have stealth units pawn them.

For example US has spy drones if you don't kill them it makes it easier for the enemy to see what your building thus easy to counter also it lets them see a nice spot for a general power or SW strike.
And what about the Air force gens F44?
They are stealthed while in flight as well as when they deploy there payload, so surely that in it self means stealth detection is important?
Laser gen leech's can be very annoying if you do not have stealth detection and there are other units not just US sides but china sides and stealth gen will also have such units.

So basically if you don't use them already then start building radar vans and other stealth detecting units
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#4249 Blue Phoenix

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Posted 05 November 2007 - 07:02 PM

Being found by only other hero's is just plane stupid, you can only build 1 hero and maps are big enough to easy slip past 1 side while your hero's on the other.
They should be detected by any radar detection buildings/vehicles, they already are no longer detected by defenses and so radars are a very important part of the game.
Anyone that chooses not to make use of radar vehicles or stealth detection units deserve to have stealth units pawn them.

For example US has spy drones if you don't kill them it makes it easier for the enemy to see what your building thus easy to counter also it lets them see a nice spot for a general power or SW strike.
And what about the Air force gens F44?
They are stealthed while in flight as well as when they deploy there payload, so surely that in it self means stealth detection is important?
Laser gen leech's can be very annoying if you do not have stealth detection and there are other units not just US sides but china sides and stealth gen will also have such units.

So basically if you don't use them already then start building radar vans and other stealth detecting units


I did not mean that the hero can only be detected by another hero. I meant the transmitter i was talkin about.
But i think too that hero's should be stronger. They should be far easier to kill infantry in case of the grouptraining.
Also there line of sight as well as them own stealt detection should be longer. Some new kickass ability's that are unique for each side.
Maybe not that each general's hero gets different abililty's, but some strong powers that each sides hero can use.
Some example's:

Coll Burton: Straight Anti tank shot. Using a very strong rifle based on plasma technology, Burton is capeble to take out most light vehicles and light tanks, as well as any infantry type. (on to battlemaster hitponts like). The gun is advanced and strong enouch to pierce trough more targets than one in a line.
The gun has a constant range before the bullet becomes instable and vaporises. It also has a small chance that the bullet travels much further (20%) . It has a recharge of 1 min.

Black lotus: Super ECM Disk. By fireing a strong prototype ecm disk, lotus is capeble to shut down any vehicle in a wide range. Your vehicles are unaffected because the field only affects a different frequence, in which your vehicles are protected against. Lotus is capeble to trow the mine acros a long range by using a portable launch mechanism. however, there is a smal chance (20 %) that the disk does not work, because it is a prototype.
Recharge 2 min

Jarmen Kell: Jarmen gets two powers that are strong but weaker than the other hero's powers. this to make it more balanced.
Radar disrupter: Shuts down the radar for 30 sec and stealt detectors for a limited period of time, like 1 min. Long enouch for jarmen to escape or completing his mission. Power must be targeted to an unit to chose which opponment you want to be affected. recharge 4 min.
Heated Nail grenade: By trowing a strong nail grenade Jarmen is capeble to take out large groups of infantry as well to damage light vehicle's even with a chance to take out the passenger('s) with a chance of 20 %.
Recharge 1 min.

Hopefully these are better idea's

Edited by Blue Phoenix, 06 November 2007 - 05:43 PM.


#4250 olli

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Posted 05 November 2007 - 07:43 PM

Pend is considering reworking the heros.

Some of those suggestions are quite nice.
i like the black lotus ECM nade... although i think she can lay an ECM brief case.
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#4251 Phoenix911

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Posted 06 November 2007 - 03:48 PM

black lotus is by far the lamest of the 3 seriously i would rather see her gain at lest a pistol, I mean any spy or soldier behind enemy lines would have at lest a pistol.
Pilots and tank crews and such all carry pistols or even small SMG'd in case they have to abandon there vehicles because they are immobile or they had to bail out of there aircraft because it was downed.

The MP7 is a weapon designed to have the ability to penitrat body armor while being small so that it can be used for crews like that.
If fires a 4.5mm round i think? Its a weapons they class as a PDW (personally defense weapon) Its not classed as a SMG.
The P90 is also Classified as a PDW.

I you see my point right? she should at lest have a pistol even if it is short range, her being stealth'd would let her get close enough to fire it.
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#4252 Guest_Guest_*

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Posted 10 November 2007 - 01:21 AM

r this mod still in development? hope dont be dead project

#4253 rainnahd

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Posted 10 November 2007 - 01:41 AM

Pend is considering reworking the heros.

Some of those suggestions are quite nice.
i like the black lotus ECM nade... although i think she can lay an ECM brief case.



FINALLY reworking the heroes [coz i think the heroes in Remix 3 is useless ingame, especially USA superweapon heroes]

Black Lotus is weaponless, give her some weapon please. shuriken with poison for long range [charged] n small dagger for close combat maybe? n 1 more, maybe give her speciality to lay an ECM mine will be usefull than disable single unit.

Only idea how about replace "Superweapon Burton" with a lady one like Tanya maybe?

#4254 Gredinus

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Posted 10 November 2007 - 04:08 AM

lol heroes dont need weapons if they have awsome powers to replace them.

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#4255 Phoenix911

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Posted 10 November 2007 - 01:13 PM

even with awesome powers if an infantry squad attacks them there defenseless so a minor weapon would be good.

And damn gred your sig is just so weird yet funny
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#4256 Gredinus

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Posted 10 November 2007 - 06:07 PM

I hope you know these ppl.

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#4257 olli

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Posted 11 November 2007 - 11:18 AM

No....enlighten us
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#4258 Phoenix911

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Posted 11 November 2007 - 01:16 PM

Yer i have to admit i don't know 2 of them look familiar but i don't know from where.
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#4259 Gredinus

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Posted 12 November 2007 - 08:12 AM

The guy with the grey hair is Hiroshi Yamauchi. He was the third president of Nintendo.
Yamauchi is credited with transforming Nintendo from a small hanafuda card making company
in Japan to the multi-billion dollar video game company that it is today.

The guy nex to him is Satoru Iwata is the fourth and current president and CEO of Nintendo.

The American is Reginald "Reggie" Fils-Aime. He is the President and Chief Operating Officer of Nintendo of America.

And the driver is the world's most celebrated game designer and my idol.
He is Shigeru Miyamoto. He is the creator of the Mario, Donkey Kong, The Legend of Zelda, Star Fox,
Nintendogs
, Wave Race, and Pikmin video game series for Nintendo game systems.
He has also produced many titles which Nintendo has published on behalf of other developers,
including the extremely successful F-Zero franchise. Miyamoto is often called the father of modern video gaming.
Acctuly he is the person who saved gameing in the US after Atari almoust killed it.

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#4260 Phoenix911

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Posted 12 November 2007 - 01:08 PM

I guess the reason i thought i seen 1 or 2 of them before is cos of e3 videos i seen.
But who cares about Nintendo anyways, not bad company but its not as good as when it was with the first Nintendo.
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