well i wish you good luck with all that,
and take it slowely so that we can have a perfect product
Posted 31 March 2013 - 09:14 PM
well i wish you good luck with all that,
and take it slowely so that we can have a perfect product
Posted 06 April 2013 - 02:28 PM
Posted 06 April 2013 - 03:14 PM
It's...uh...going horribly.
Look, being just over a year from graduating from school, getting a non-student (read: stable) job has been at the forefront of my mind. And I have so much to do for portfolio building. And while having a mod is impressive, I'm not sure it's where my time would be best spent, especially with how finicky moding generals can be. (I have character models to create/rig, animations to do, programming to improve at).
So, while I'd like to continue working on remix, I'm really putting it on hold for the moment until I'm at a more stable point. It is possible that I'll start from scratch using a new, more recent game (but following the same design ideas), but I'll figure that out later. Right now I'm still sorting out what I have, what I can do, what I should do, and so on.
So, I'll keep you guys posted if I pick up something similar to remix in a new game, but expect it to be pretty quiet around here for a while.
Posted 07 April 2013 - 08:41 AM
And thus it ends, the greatest single mod for Zero Hour never reaches it's completion, taking elements from Contra and then further improving it, making each general even more unique and interesting, I have to say I shall miss this, if only Contra had the sheer creativity Remix does.....or did.
Wherever you are, thanks for the good run Pendelose, it would have been nice if it had been completed, but you gave us something nice all the same.
And thanks ApOcOlYpS, you made a effort at least, which is more than most could say, too bad what's been finished as of yet cannot be released.....ces't la vie.
Posted 07 April 2013 - 01:16 PM
Woa now....don't be so dramatic. I'm not fully giving up, but I really do need to put this on the backburner for now. I would like to return to it when I have more time and am in a more stable situation. That may be something like a year, but also by that point I'll have more experience working on things like this, and so may be able to kick up production (may also have some people to help me with it). Think of it as a reorganization of staff that'll take a while. The new office chairs will be sweet though, or so I hear.
Oh, but on another point. I met with a few other students yesterday, and we're all on board for making a real time strategy game over the next 5 or so months. To start, it won't be anything special because we're just trying to make a stupid framework, but from there we can build something actually large and fantastic. Plus since it's our own construction it'll be easier to add things to it. I'll probably keep a lot of the design philosophy of Remix since I love the tech trees and choices and everything. It'll be a while, but I'm assuming we'll get a website up for it too, and I'll link to that so you guys can check it out.
Edited by ApOcOlYpS, 07 April 2013 - 01:18 PM.
Posted 07 April 2013 - 09:39 PM
Posted 07 April 2013 - 11:59 PM
Maybe, and I'm kind of hoping that. But, it'd be better for us to focus on making something completely ours, so we're doing that right now.
Posted 08 April 2013 - 09:47 PM
If only you had simply continued from where Pendelose had left off, his 0.90 release seemed like it was fairly close to completion after all. If you had finished that rather than trying to rework a fair amount of it, perhaps it would be done now.
Ces't la vie, I suppose I am just bitter I shall never be able to play the finished Remix Escalation (Most often when a modder puts a mod "on the back burner" it never reaches completion, I have seen it many times. Quite unfortunate it happened to this one.
Posted 08 April 2013 - 10:00 PM
It wouldn't be done even it I straight tried to continue what Pend had. There was a lot that was out of place, needed cleaning & needed balancing. No it was mainly I didn't have a work ethic for it at the time, and now that I do I don't have the time.
Posted 09 April 2013 - 07:35 AM
Sorry, sorry, I let my emotions get the better of me with my prior post, just rather sad. In your honest opinion, what percentile chance do you think there is that Pendalose and your work shall reach completion at some point in the future? As mentioned most often when I have seen a mod get put on the back burner or such.....it dies, and I would truly hate for that to happen to such a fun and varied modification of Zero Hour, even in it's incomplete state it puts Contra to shame. In your estimate do you think that it's death is likely?
Posted 09 April 2013 - 02:25 PM
Hey now, Contra is a fantastic mod, and certainly looks spectacular.
I honestly don't know how likely it is that I'll come back to Remix. Part of it depends on how stable a job I can land in a year. Part of it depends what this RTS my friends and I art making turns out as, since I may just use that as my version of remix (would play similarly, just wouldn't be generals).
Oh, and another note about the RTS my friends and I are making, I'm hoping to build it under the hood similar to generals, so that other people can mod it in much the same way. Would also make adding new units and things easier for me, since there's less things to break in a text document. Then it's just building a reliable file parser that gives me helpful error messages (unlike Generals...). I'm excited for this little pet project, and really motivated to make it turn out well. I'll post more news on that over time (kinda hijacking the thread, but I don't think anyone will complain) but the goal is to have a bare bones version by the end of summer.
Edited by ApOcOlYpS, 09 April 2013 - 06:51 PM.
Posted 15 April 2013 - 10:59 PM
So no chance what has been completed up to this point might be released as a Version 0.92 or such?
Posted 16 April 2013 - 01:44 PM
Not at the moment because I don't own the moddb page.
Posted 16 April 2013 - 08:57 PM
Is there no procedure in place for a situation like this? Where the original creator has departed or such but more work has been done on his mod by those on the project team or such? Maybe if you contacted those in charge of Moddb they would have some solution.
Posted 16 April 2013 - 08:59 PM
Dunno, but honestly when all the changes I made were really only balancing stuff (and unnoticeable background stuff), it's not that big a difference anyway.
Posted 20 April 2013 - 10:24 PM
it is sad to hear about this :(.
nonetheless, thanks for the hard work all of you guys have done, and for keeping it alive that long.
@ApOcOlYpS:good luck with your new Project, and keep us updated.
Edited by Thats me!, 20 April 2013 - 10:24 PM.
Posted 21 April 2013 - 08:34 PM
Hey, now, sticking with this while it wasn't getting any traction would have been worse. It would have been a lot of wheel spinning and power, but no real progress. With the change of pace, stuff should start turning again.
Posted 26 April 2013 - 07:50 PM
Здравствуйте.
Я вот работаю над модом "Contra Opposing Force 007" и я хочу там вставить модели из вашего мода "Remix Beta 0.9",
Даете ли вы разрешение на это?
Hello
I've been working on the mod "Contra Opposing Force 007 - Addon 0.6.5-Beta" and I want it to insert the model of your fashion "Remix Beta 0.9",
Do you give permission for it?
Posted 20 May 2013 - 07:52 PM
Hello guys just wanna thanks ApOcOlYpS for best mod ever . I will be around to play remix with somebody if interested.(just pm me i will respond fast) Btw i make amateur videos about various rts/space games including 2 cc:zh vids and i plan to make tribute video for remix in big style. You can check my work so far here: http://www.youtube.c...h/videos?view=0
Edited by MasterZH, 20 May 2013 - 07:53 PM.
Posted 20 May 2013 - 07:56 PM
Hey it's still mostly Pend's mod...well...at least the released version is entirely his.
And I'll be around to give updates on the game I'm working on. Well, actually I'm going to try to get my own forum sect or something for that, as that's more suited. Regardless, we're making progress. I've been building a system to import text files similar to what Generals does, so that the game will be fully (and encouragingly) moddable. We have our plan down of what the game will play like, but I don't want to get into that. Really, just expect updates on it towards the end of Summer (start of September). We're hoping to have a VERY BASIC ALPHA just as a "proof of concept" kinda thing. Then the game gets built.
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