Well, there are quite a few fans of this mod who look forward to the next Beta release, I am one such. And good luck to you on your classes and homework, may both go better than you anticipate.
Remix Escalation Suggestion
Posted 31 January 2013 - 10:18 PM
Group of 3 patriots- like contra
Blockade:power which spawns defenses increasing with level.
Super unit- very strong dozer.
Posted 01 February 2013 - 08:21 AM
I could try to implement building defenses groups at a time, but I'm not going to worry about it now.
I already had an idea to have a "spawn defenses" power, but part is I need to make sure defenses spawn right (ie. not on top of existing buildings).
Super unit is a decent idea, and I'll think about it. Might just be I have an upgrade late game that improves all dozer armor.
Posted 03 February 2013 - 10:19 PM
Also, I can't remember- does the af gen have point lasers on its planes still?
Edited by Tomeister, 03 February 2013 - 10:41 PM.
Posted 03 February 2013 - 10:55 PM
Airforce does have point defense lasers (well, eventually; requires an upgrade).
I don't really want to implement the engineer again, especially because it would have so little use. Dozers are perfectly capable of building all manner of defenses.
I am thinking of further increasing the resilience of tank hunters/missile defenders and the like against gattling and explosion damage, and then give them all a form of TNT attack. This way they can be used early game as a way of breaking defenses. They'll remain extremely vulnerable to small arms though, making rangers/red guards an effective and useful unit. I'll need to do more research/planning for that idea though. Wouldn't be hard to implement though.
Posted 03 February 2013 - 11:06 PM
That TNT idea sounds good, but I think it would either need to require an upgrade, or raise the cost of the defenders/tank hunters.
any news from pend on updating mod db?
Could you make a topic which you write your changes in as you do them? It will allow everyone to keep track of what's going on?
Posted 03 February 2013 - 11:11 PM
I don't care to add traps and the like to superweapons. In fact, I'd almost rather her not have pop-up defenses, in favor of having standard patriots and guns. Also, remix doesn't have infantry heroes at the moment, and I don't care to add them back right now. I like it being more focused on the units, and the "hero" units just being big nasty tanks.
I'd imagine the TNT ability wouldn't be available until Escalation 1. Also, it'd have to be balanced with the missile launcher itself. No point in putting bombs on defenses if missiles will do the trick. It'll be a little rock-paper-scissors shenanigans to get things sorted.
I could make a topic where I list changes, but a lot of it is just balance stuff so wouldn't be worthwhile (and rather boring to read really). I'll try and post in the news thread or something when I have screenshots of in game stuff. Like I mentioned before, I'm a little crushed under school work, but I do want to get back to Remix. Just...bear with me.
Posted 27 February 2013 - 10:40 PM
I'm certainly in over my head aren't I. Oh well. Um...progress....so I've been under a mountain of homework for the past, um, while. Thankfully spring break is coming up in just under a month, which'll give me both a week to reset and to work. I'm still trying to figure out how to get started with this again. I think my main hang up is particle effects as I have no real idea how to implement them in generals, but they're kinda necessary. It would probably be good for me to just schedule a day (or half a day) as a remix day to just work on the thing. I don't think I'm doing anything in particular this Saturday, so here's the "plan":
Saturday, I'm going to figure out what I actually need to do. What needs to be made? What about concept drawings? Textures? Models? Particle effects? Code? Button images!? THEN, with that I'm going to look at my week with my trusty (and new...never had one of these before) white board, and write down where I can start working on what. HOPEFULLY with that this stupid block will be lifted and I can make some real progress. My first goal is to take what I have and make it pretty(ish) so that I can "release" something, even though I still don't know how to do that because Pend hasn't given me control of the moddb page, and I don't really want to release anything behind his back. So while I wait to hear from him, I may as well just start implementing more stuff.
I'm thinking of making a topic, if I haven't already, which covers everything I want to add to each general. Basically we can talk about those ideas in the thread, and I'd update the original post with new info or...whatever. I'll do that Saturday, as I'm still playing catchup on homework, plus other obligations, it's kinda a nightmare, but I also feel I'm not actually working very hard...so it's a weird balance. So, we'll see where I am Saturday, and I'll let you lot (the like 5 of you who exist) know.
Posted 28 February 2013 - 12:10 AM
jo,don't rush things
finish your homework and the like first,i was busy with similiar things the last months,i know how you feel,these things never end,espicyally if you are in college/university.
good luck,on both RL and modding.
Posted 04 March 2013 - 09:01 PM
Btw, a post would be great outlining changes!
Posted 09 March 2013 - 11:42 PM
Wow I'm slow...sorry about that.
Look, it's finals week at college for me, and I just ran through a mental schedule for the next 2 weeks. I'm hard pressed to find spare time to watch a movie let alone get remix planned out. Which is a little depressing.
BUT. 2 weeks. March...24th or something. Spring break, for a whole week. Nothing to do, and I certainly have motivation! Expect some good progress over that week. But until then I'll probably be silent as I get final projects/papers in. And, I will be sure to keep you guys updated. My plan is still to finish off superweapons, airforce and tanks, at least to another iteration. Question for you guys though. How important is the AI? If I weren't to include AI at all in a release would you still play it (among friends or something)?
Also, I still need to talk with Pend about releasing a version. He hasn't gotten back to me and I still don't feel comfortable just opening a new page on ModDB to release an updated version on, since that feels kinda behind his back, but when I get to a good spot I do want to release a new version.
Posted 16 March 2013 - 08:04 AM
I wouldn't mind no ai at first, but in the long term it would be really great if at least one ai worked well for practising, or doing te games with another friend😜
Has Pend actually been on since you asked? :/
Posted 21 March 2013 - 02:15 PM
One more day. One more day. One more day.
So...Friday. I think Friday I'm going to look over like the last page or two of this thread, my to-do list, and a whiteboard, and just jot down what all I want to get done by the end of next week.
Posted 21 March 2013 - 07:40 PM
I don't have much opportunity to play with my friends and such, thus I play mainly with the AI, that would make the game practically unplayable for me most of the time.
Also I enjoy trying different strategies against the AI.
On a side note, do you think Pend has given up on this Mod?
Posted 21 March 2013 - 10:02 PM
while i wouldn't mind no ai at first, since i usually play gen/zh with a friend, i would be thankfull if you add one ai, for the times when i have internet problems(like last 2 days)
Posted 21 March 2013 - 10:04 PM
Okay, I'll try and get at least a basic version of one AI implemented. I wouldn't say that Pend has given up, but he has not had time to do...well...anything. It's less of a "given up" and more of a "handed off" the way I see it.
Posted 24 March 2013 - 10:03 PM
So this is embarrassing...I don't remember where I am with this thing. Actually it's really flame general that's going to be the problem since I have to deal with spawning the right fire, and the right effects and whatever. Well, nothing a day of testing won't find.
So! I don't have an exact list of what I'm going to do, because I don't even know that. Not a good place to be, but there's enough to be done that I'ma just start hitting one thing after another and then I'll be somewhere. First thing is getting Superweapons' new superweapon to a good point, which is actually just getting rid of some debugging stuff. It has a glitch that I can't figure out but, ah well. Next is sorting Superweapons' upgrades and buildings so that they're all set under her "offensive" and "defensive" specializations, and have relevant requirements. Then put in pictures for her upgrades. With that, she's effectively done I think, at least for this round.
After superweapons, I'm going back to flame general so that he's mechanically working. That'll be a hassle, but I'll get over it. Mainly that's just getting the various weapons to shoot the right type of fire. After flame will be another round on airforce and tanks, who I think only need pictures for their new upgrade list.
My hope is to get everything to a nice point by the end of this week! I don't think that's attainable in the slightest, but hey, we're gunna be optimistic. The rule is one thing at a time, and everything will work out. Eh? Right? Come on! Where's that blind optimism!?
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