Remix Escalation Suggestion
#3901
Posted 29 June 2007 - 09:35 PM
Flying fortress violence suggested awhile ago i never said yes or no to it i simply gave my opinion as to how it should look or act and be armed will if one was added but thats before the point...
Pend has already said "NO" to the flying fortress so lets drop it ok thanks
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#3902
Posted 30 June 2007 - 09:24 AM
#3903
Posted 30 June 2007 - 10:45 AM
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#3904
Posted 30 June 2007 - 11:45 AM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#3905
Posted 30 June 2007 - 03:50 PM
#3906
Posted 30 June 2007 - 05:04 PM
So a giant flying bomb i would have to say no.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#3907
Posted 30 June 2007 - 10:08 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#3908
Posted 01 July 2007 - 08:15 AM
Ok pend u just got to up the damage on the omega tank its as weak as hell and please remove there death blast like the one the mithral has your removing cos it has the same annoying problem it kills your own army as they die.
i think it is a fair disadvantage
#3909
Posted 01 July 2007 - 10:34 AM
Also the mithral has that same blast but pend is removing it, if its a fair diss-advantage then why is it being taken from that?
The unit is damn powerful vs air and missiles so.
If u remove 1 u may aswell remove both but the main importence is teh damage needs up by atlest 30% imo.
1 omega cannon i was shooting at a cyborg and it was firing at him for a good 15 seconds or more during the game i had with drake and i was just like holyshit wtf is with this damage.
Even vs there sentry and gardian drones it takes a long time to kill.
Now i don't get to see the annialator turret in action much cos by time i build it i managed to push the comp back enough.
But if that is the same damage then it needs uping aswell, specialy since if it dies it also will kill all around it.
That effect just drives me insain.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#3911
Posted 02 July 2007 - 04:18 AM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#3912
Posted 02 July 2007 - 11:13 AM
How about a mass spawn of sneak attack tonnels that each one will deploy like scopian tanks, quad cannon and infantry.
But u can also load our own into the holes while thre alive and keep deploying more. lol that would be evil.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#3913 Guest_Guest_Jester_*_*
Posted 02 July 2007 - 11:39 AM
Another idea which may be too OTT for Stealth would be to make all his infantry able to 1shot other barracks produced units, much like Colonel Burton. They're supposed to be sneaky right?
I had one idea for the Toxin general as well, maybe make a persistant trap, stealthed, that sends out occasional pulses, like Leeches, that would kill infantry that stayed too close, too long, possibly including even if they are bunkered.
Well, that's all from me for now!
#3914
Posted 02 July 2007 - 01:49 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#3915
Posted 02 July 2007 - 03:25 PM
i think it could go fine for demo, like in the origional ZH, just paked with explosives, or maybe stealth...i know you have different plans for assult and chem.
for demo gen, i was thinking this could be a second superwepaon, or a power, but how about this-
in the target area, it calls in a wing of demo planes, and other explosive wepaons. there would be about 10 planes, all jam packed with really HE stuff, they would detonate above the target and rain down in the AoE, doing high explosive splash damage when they hit and very high damage to anything hit initially. also, about 5 seconds after the planes, about 5 scud missiles come in around the Aoe and clear up anything that is left.
paradropped terrosits maybe ? lol
another power, maybe for assult or demo, could be like a low tech GLA version of the spectre gun ship.
in AoE when it is circling it, where you click to be targeted, rebels inside the plan fire 50 cal machine guns and RPG missiles.(works like spectre) also every so often it would drop explosive barrels out the plane that explode when they hit the ground doing high damage. or it could drop demo charges that explode on proximity.
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
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#3916
Posted 02 July 2007 - 04:51 PM
Edited by Blue Phoenix, 02 July 2007 - 04:53 PM.
#3917
Posted 02 July 2007 - 04:58 PM
maybe even a 3 point ability, more time for more points.
maybe when teh ability is on, teh china CC loses its radar upgrade for the duration of teh ability. (of course, if its possible to disable teh radar without disabling the CC, then that would be good too.)
#3918
Posted 02 July 2007 - 05:21 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#3919
Posted 02 July 2007 - 05:43 PM
specialy if one of his sws maybe first weaker sw is a scud storm.
Low stech spector idea is cool we talked about it a few times, but olli no falling terrorests gezz thats just as silly as a terroest riding a missile.
if ther ein a plane they would simply throw or roll explosives of the back.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#3920
Posted 02 July 2007 - 08:39 PM
CnC Guild - As ancient as time itself.
Do you like anything CnC releated? Then the CnC guild likes you! Go make friends with it.
Latest Remix Escalation on ModDB
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