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#3901 Phoenix911

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Posted 29 June 2007 - 09:35 PM

actually i would not have said anything bout upgrades i would have said u crazy fool... i would not want to see my damn b2s upgraded to onis cos then i would lose the great carpet bombers i have.... this is why we have 2 b2s because then u have a mix a mass bomb or a nice line of death.

Flying fortress violence suggested awhile ago i never said yes or no to it i simply gave my opinion as to how it should look or act and be armed will if one was added but thats before the point...

Pend has already said "NO" to the flying fortress so lets drop it ok :p thanks
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#3902 Thats me!

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Posted 30 June 2007 - 09:24 AM

what about a drone controller aircraft for af gen (can control 10 helfire drones (attack air and ground)) cost3500

#3903 olli

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Posted 30 June 2007 - 10:45 AM

thats a cyber general theme, so dont think that AF gen should have a drone controlling plane, imo.
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#3904 Phoenix911

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Posted 30 June 2007 - 11:45 AM

yep nore do i think any plane should have drones it would look stupid having adrone following them we been over this before.
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#3905 black hand

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Posted 30 June 2007 - 03:50 PM

lol how about a GIANT FLYING BOMB for demo or AF gen.

#3906 Phoenix911

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Posted 30 June 2007 - 05:04 PM

No don't suit AFgen and demo gen is becoming more realistic in the sence the suicide aircraft is gonna be an actual plane not a missile with a guy on.
So a giant flying bomb i would have to say no.
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#3907 Phoenix911

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Posted 30 June 2007 - 10:08 PM

Ok pend u just got to up the damage on the omega tank its as weak as hell and please remove there death blast like the one the mithral has your removing cos it has the same annoying problem it kills your own army as they die.
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#3908 Death_Pheonix

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Posted 01 July 2007 - 08:15 AM

Ok pend u just got to up the damage on the omega tank its as weak as hell and please remove there death blast like the one the mithral has your removing cos it has the same annoying problem it kills your own army as they die.


i think it is a fair disadvantage
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#3909 Phoenix911

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Posted 01 July 2007 - 10:34 AM

Not really its high in the tech tree takes ages to build and costs alot and yet the damage dealt is about as high as a airsoft gun hitting a tank.


Also the mithral has that same blast but pend is removing it, if its a fair diss-advantage then why is it being taken from that?
The unit is damn powerful vs air and missiles so.
If u remove 1 u may aswell remove both but the main importence is teh damage needs up by atlest 30% imo.
1 omega cannon i was shooting at a cyborg and it was firing at him for a good 15 seconds or more during the game i had with drake and i was just like holyshit wtf is with this damage.
Even vs there sentry and gardian drones it takes a long time to kill.

Now i don't get to see the annialator turret in action much cos by time i build it i managed to push the comp back enough.
But if that is the same damage then it needs uping aswell, specialy since if it dies it also will kill all around it.
That effect just drives me insain.
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#3910 Soul

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Posted 02 July 2007 - 03:28 AM

Do you guys need any ideas for the GLA SW's?
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#3911 Pendaelose

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Posted 02 July 2007 - 04:18 AM

I could certainly use suggestions for a couple...
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#3912 Phoenix911

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Posted 02 July 2007 - 11:13 AM

Whats Stealth gens sw?
How about a mass spawn of sneak attack tonnels that each one will deploy like scopian tanks, quad cannon and infantry.
But u can also load our own into the holes while thre alive and keep deploying more. lol that would be evil.
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#3913 Guest_Guest_Jester_*_*

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Posted 02 July 2007 - 11:39 AM

For the Stealth General, how about a 1pt ability (kinda like Laser gen's quick "carpet bomb" laser) in the 3rd star tier that blacks out the enemy's entire map for a certain period of time, or make it a 3pt ability that blacks out the map for a longer duration with the more points you put into it. I know they have radar jammers, which do pretty much the same thing, however, if you see a black spot on your map you can safely assume he's using one and that there may be something in that region you might wanna destroy, or at least see. Blacking out the entire map makes for evil use of a big blind spot, excellent for making that next tunnel, amassing troops, or even making targeting an issue since you can't just click the map and go.
Another idea which may be too OTT for Stealth would be to make all his infantry able to 1shot other barracks produced units, much like Colonel Burton. They're supposed to be sneaky right?

I had one idea for the Toxin general as well, maybe make a persistant trap, stealthed, that sends out occasional pulses, like Leeches, that would kill infantry that stayed too close, too long, possibly including even if they are bunkered.

Well, that's all from me for now! :p

#3914 Pendaelose

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Posted 02 July 2007 - 01:49 PM

good ones....
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#3915 olli

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Posted 02 July 2007 - 03:25 PM

which side is planned to have the scud storm?
i think it could go fine for demo, like in the origional ZH, just paked with explosives, or maybe stealth...i know you have different plans for assult and chem.

for demo gen, i was thinking this could be a second superwepaon, or a power, but how about this-

in the target area, it calls in a wing of demo planes, and other explosive wepaons. there would be about 10 planes, all jam packed with really HE stuff, they would detonate above the target and rain down in the AoE, doing high explosive splash damage when they hit and very high damage to anything hit initially. also, about 5 seconds after the planes, about 5 scud missiles come in around the Aoe and clear up anything that is left.

paradropped terrosits maybe :p? lol

another power, maybe for assult or demo, could be like a low tech GLA version of the spectre gun ship.

in AoE when it is circling it, where you click to be targeted, rebels inside the plan fire 50 cal machine guns and RPG missiles.(works like spectre) also every so often it would drop explosive barrels out the plane that explode when they hit the ground doing high damage. or it could drop demo charges that explode on proximity.
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#3916 Blue Phoenix

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Posted 02 July 2007 - 04:51 PM

What about an mass missile launcher as sw for demo? Sort of scud storm but fire's much more missiles and they are a lot smaller. The missiles can be fired from a special base that has rocked pods on it. In tech 2 it has three rocket pods but you can upgrade it to seven at tech 3. Each pod can fire as much rockets as an smerch missile launcher. :p

Edited by Blue Phoenix, 02 July 2007 - 04:53 PM.


#3917 black hand

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Posted 02 July 2007 - 04:58 PM

to build on that jamming idea, maybe a general power that disables ALL radars in the game. radar vans get disabled, and USA/china's get there radar display disabled without disabling their CC (if its possible)
maybe even a 3 point ability, more time for more points.

maybe when teh ability is on, teh china CC loses its radar upgrade for the duration of teh ability. (of course, if its possible to disable teh radar without disabling the CC, then that would be good too.)

#3918 Pendaelose

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Posted 02 July 2007 - 05:21 PM

I'm thinking an effect similare to a global gap generator, while also shutting down radar's everywhere. maybe 15-20 second durration. Just long enough to throw sneak attacks:)
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#3919 Phoenix911

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Posted 02 July 2007 - 05:43 PM

I think that idea of cluster explosives followed with scuds could be ott.
specialy if one of his sws maybe first weaker sw is a scud storm.
Low stech spector idea is cool we talked about it a few times, but olli no falling terrorests gezz thats just as silly as a terroest riding a missile.
if ther ein a plane they would simply throw or roll explosives of the back.
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#3920 olli

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Posted 02 July 2007 - 08:39 PM

I NEver said falling terrosits, as a seperate power, i said para dropped terroists...they get dropped in by parachute...lol it wasnt a serious suggestion you fool :p
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