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Remix Escalation Suggestion


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#4781 General Tao

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Posted 07 May 2010 - 12:07 PM

add M1A2 Abrams for air force general

you can use this stuff:

W3d: http://www.mediafire.com/?yow2jkyhw4o

w3d: death: http://www.mediafire.com/?ivjjiodwyir

cameo :


http://www.mediafire.com/?mgynrhnjzzy

Large:
http://www.mediafire.com/?oyltm0ywg4n

texture:

http://www.mediafire.com/?xtyjzyturrz

Death : http://www.mediafire.com/?oqzj2x1j4mz

#4782 General Tao

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Posted 07 May 2010 - 12:08 PM

add M1A2 Abrams for air force general

you can use this stuff:

W3d: http://www.mediafire.com/?yow2jkyhw4o

w3d: death: http://www.mediafire.com/?ivjjiodwyir

cameo :


http://www.mediafire.com/?mgynrhnjzzy

Large:
http://www.mediafire.com/?oyltm0ywg4n

texture:


http://www.mediafire.com/?xtyjzyturrz

Death : http://www.mediafire.com/?oqzj2x1j4mz

Edited by General Tao, 07 May 2010 - 12:09 PM.


#4783 m3rc1l3ss

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Posted 07 May 2010 - 03:15 PM

While I cannot speak for the actual team, throwing a heavy tank into the mix with the ultimate Air Power general would completely mess up the entire balance of the game.

#4784 Capt.Drake

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Posted 07 May 2010 - 10:14 PM

I dont know what Pend will do, but this is a very nice model, if you did it yourself then you might be able to help Pend out if he needs a model, although you would have to speak with him about that

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#4785 Soul

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Posted 09 May 2010 - 10:48 PM

An Abrams seems like too heavy of a tank for someone like Air gen, however a light tank like a Sheridan would be better suited for him imho.
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#4786 Guest_Guest_*

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Posted 19 May 2010 - 05:39 AM

I'm kinda wondering why the Forums picked up then went quiet again... where's the input, the ideas, and the anticipation?!? GOGOGOGO!

#4787 Guest_Guestguy_*

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Posted 19 May 2010 - 08:22 AM

I'm kinda wondering why the Forums picked up then went quiet again... where's the input, the ideas, and the anticipation?!? GOGOGOGO!


The slow movement of time causes people to lack interest in posting, perhaps.
Quite honestly i would hope there would be more discussion about what ideas and strategies could come with the next release; but i guess people are seeing Remix's release as being something in the distant future. :(

#4788 olli

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Posted 19 May 2010 - 11:04 AM

No no, things are ok. Pendaelose is on vacation with his family at the moment, and quite understandably, Remix is not a priority at all. As for the rest of the team, I'm guessing they have end of year exams...I do right at the moment and I’m right in the middle of them.

Give it a few weeks and the forums will pick up again.

There has been excellent progress made with the mod in a short space of time, and Pend needs a break. If you want to discuss things, feel free to start one in the appropriate topic to generate some activity.
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#4789 xenomorph

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Posted 20 May 2010 - 06:39 AM

i never check forums more than once a week and in the case of remix once a month it doesnt really matter when its done aslong as it eventually is done i like remix and hope to see the end of it
great work guys keep it up

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#4790 Pendaelose

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Posted 29 May 2010 - 04:03 PM

I know things drag on the forum, they drag especially bad when I'm not posting regularly myself.

For the record I am finally back from my VERY NEEDED vacation. Spent lots of time playing with the children and playing with the wife... 2 separate activities essential for the good mental health of any adult male.

Right before I left for vacation I made some great progress of Robot General. Things really are moving along well now... There was a terrible dead time that still leaves a bad taste in my mouth, but I've been quite steady on the mod wagon for a couple months and am truly VERY close to a public release.

I've Re-Remixed more than half the generals now, and only have BIG plans for a couple of them left.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4791 Guest_Bug_*

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Posted 29 May 2010 - 06:10 PM

I know things drag on the forum, they drag especially bad when I'm not posting regularly myself.

For the record I am finally back from my VERY NEEDED vacation. Spent lots of time playing with the children and playing with the wife... 2 separate activities essential for the good mental health of any adult male.

Right before I left for vacation I made some great progress of Robot General. Things really are moving along well now... There was a terrible dead time that still leaves a bad taste in my mouth, but I've been quite steady on the mod wagon for a couple months and am truly VERY close to a public release.

I've Re-Remixed more than half the generals now, and only have BIG plans for a couple of them left.


Good to see. Hope to see the mod out soon. :)

#4792 MasterZH

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Posted 18 June 2010 - 07:42 AM

Hi i find bug when is "Sky eyes" satellite caller artillery heavily damaged have wrong animation when deployed.

#4793 Pendaelose

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Posted 18 June 2010 - 07:44 AM

that's a good one to hear... I'll see about getting that fixed for the next release.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4794 SpardaSon21

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Posted 19 June 2010 - 10:02 PM

I've noticed in the videos you are using the vanilla ZH effects for weapons, which I seriously dislike due to their hideously low quality, mainly because bullets are a solid line. Contra has updated graphical effects for weapons, as well as radiation too. Any chance Creator would let you use those?

#4795 Pendaelose

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Posted 19 June 2010 - 11:06 PM

yes, it's not the availability that's the issue but rather the man-hours involved. Converting all the particle effects, even if they've already been made is a pain in the ass. I'll do it eventually, but I'm much more worried about the core game play right now. Once I have all the generals where I feel they need to be, and I've made AI for every faction I'll have lots of time to go over and import his effects.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4796 SpardaSon21

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Posted 20 June 2010 - 01:25 AM

How bad is it to do? Do you have to go into every single unit and modify the effects there, or do they use a general set of effects and you can just replace that master set with your own?

#4797 m3rc1l3ss

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Posted 20 June 2010 - 07:01 AM

I have been wondering this for awhile. Will the generic factions still exist? Such a faction could be interesting to a degree with watered down versions of each of the generals techs.

#4798 Pendaelose

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Posted 20 June 2010 - 10:36 AM

How bad is it to do? Do you have to go into every single unit and modify the effects there, or do they use a general set of effects and you can just replace that master set with your own?


It's a little of both. There is a table for individual particle effects, several hundred effects long... there is a table for weapon effects lists, also several hundred "lists" long... and there then each individual unit has their own listed effects. Different effects or collections of effects, or when to use effects have to be modified in the right places.

I have been wondering this for awhile. Will the generic factions still exist? Such a faction could be interesting to a degree with watered down versions of each of the generals techs.

No, sorry, no generic factions. In the code those were overwritten by Robot, Flame, and Assault. There is a way to add 3 more, but if I were going to do down that road I would resurrect the 3-new-generals plan... It's very possible, and exciting, but more time than I have on my hands.
Posted Image
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#4799 Vince

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Posted 22 June 2010 - 12:00 PM

It's nice to see Remix is back!

One question though, how 'bout the stealth gen? Will it have the same bad-ass tank the contra stealth gen has?

BTW. I think I've already asked it but will there be a message in game when an enemy general levels? I don't mean the levelling system but just a text telling telling when an other general has gained a rank or when they escalate the conflict. (or is it already there? I don't remember it, it had been a long time since I last played)

#4800 Capt.Drake

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Posted 22 June 2010 - 12:25 PM

Stealth Gen still has that Tank^^

Atm there is no Message when the enemy ranked or so

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