Remix Escalation Suggestion
#1381
Posted 27 August 2006 - 04:30 PM
#1383
Posted 27 August 2006 - 05:43 PM
so this bug is only for migs and Helixes?And the Hive doesn't fire at Migs or Helixes, the missile comes until the point to release it's missiles and wanishes, it's a bug
#1384
Posted 27 August 2006 - 07:12 PM
Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.
#1385
Posted 27 August 2006 - 10:43 PM
me i was firing on my ownare you firing on your own migs and helixes? or on enemy ones?
u were asking drake right?
#1386
Posted 28 August 2006 - 07:37 AM
#1387
Posted 28 August 2006 - 10:20 AM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1388
Posted 28 August 2006 - 11:17 AM
1. How do you deal with the damage and death animation and
wreckage of the new units? Since in Remix 2.75 some units haven't done well , ie. Iron dragon has F117 's wreckage, Fafnir has no damage animation, and when it's been shot down ,it just fall down on the gruoud and disappears leaving no wreckage.
2. In original ZH, USA buildings have rangers when destroyed; China buildings have mines; GLA buildings have holes whe destroyed.
In Remix 3, USA buildings have security systems; GLA has holes; AND every faction has mines. SO what china will get?
Maybe china buildings leave red guards and tank hunters when destroyed OR make them garrisonable?
3. USA has only one strategy center; China and GLA can have more than one propaganda center and palace. SO, will USA be much slower in research than its two couterparts?
#1389
Posted 28 August 2006 - 11:37 AM
Pend, I have a few questions(corret me if I am wrong):
1. How do you deal with the damage and death animation and
wreckage of the new units? Since in Remix 2.75 some units haven't done well , ie. Iron dragon has F117 's wreckage, Fafnir has no damage animation, and when it's been shot down ,it just fall down on the gruoud and disappears leaving no wreckage.
2. In original ZH, USA buildings have rangers when destroyed; China buildings have mines; GLA buildings have holes whe destroyed.
In Remix 3, USA buildings have security systems; GLA has holes; AND every faction has mines. SO what china will get?
Maybe china buildings leave red guards and tank hunters when destroyed OR make them garrisonable?
3. USA has only one strategy center; China and GLA can have more than one propaganda center and palace. SO, will USA be much slower in research than its two couterparts?
Death animations are problems of alot of mods, u have to make a version of the units that looks wreaked, alot of mods have the same system a units dies and a basic dead scopion or such is used, Altho it is aassetcicly(sp) wrong it has no impact in game play.
Pend may model the wreaked ones but i dont know, alot of hassel for just a few seconds of them being seen before dissapering. And some models are a big hassel like mechs, there animations and such are a pain.
2 and 3.
Do not confuse or compaire 2.75 with V3, they are 100% totly different, all units from contra 3,4 and 5 and the units from 2.75 are still in v3 with some exsaptions, but the style of game play and balening and everythign is totly different, pend did not even keep the 2.75 coding he started from scrach with v3 meaning the bugs in 2.75 are not there. the is bugs but pend and the rest of the alpha testers work hard to trake them all down and fix this time.
I think remix 2.75 was pends first actuly mod and so it was a learning curve i might be wrong.
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1390
Posted 28 August 2006 - 11:57 AM
i think there was a remix 2 before remix 2.75Pend, I have a few questions(corret me if I am wrong):
1. How do you deal with the damage and death animation and
wreckage of the new units? Since in Remix 2.75 some units haven't done well , ie. Iron dragon has F117 's wreckage, Fafnir has no damage animation, and when it's been shot down ,it just fall down on the gruoud and disappears leaving no wreckage.
2. In original ZH, USA buildings have rangers when destroyed; China buildings have mines; GLA buildings have holes whe destroyed.
In Remix 3, USA buildings have security systems; GLA has holes; AND every faction has mines. SO what china will get?
Maybe china buildings leave red guards and tank hunters when destroyed OR make them garrisonable?
3. USA has only one strategy center; China and GLA can have more than one propaganda center and palace. SO, will USA be much slower in research than its two couterparts?
Death animations are problems of alot of mods, u have to make a version of the units that looks wreaked, alot of mods have the same system a units dies and a basic dead scopion or such is used, Altho it is aassetcicly(sp) wrong it has no impact in game play.
Pend may model the wreaked ones but i dont know, alot of hassel for just a few seconds of them being seen before dissapering. And some models are a big hassel like mechs, there animations and such are a pain.
2 and 3.
Do not confuse or compaire 2.75 with V3, they are 100% totly different, all units from contra 3,4 and 5 and the units from 2.75 are still in v3 with some exsaptions, but the style of game play and balening and everythign is totly different, pend did not even keep the 2.75 coding he started from scrach with v3 meaning the bugs in 2.75 are not there. the is bugs but pend and the rest of the alpha testers work hard to trake them all down and fix this time.
I think remix 2.75 was pends first actuly mod and so it was a learning curve i might be wrong.
#1391
Posted 28 August 2006 - 02:16 PM
A wise man chooses death before war, A wiser man chooses not to become war.
Foamy!?!! Xombie!?! Awesome Cannon Rock
Everyone should watch this and pass it on as its a very good argument on the subject of Global Warming.
#1392
Posted 28 August 2006 - 03:05 PM
oh yeah i think i found another bug
the stillite caller for the laser general doesnt work
i tryed it at long range i waited for a long time(i just built it) but nothing happened so i moved it way closer 2 the target but still nothing happened
Edited by CPT.TIKER, 28 August 2006 - 03:07 PM.
#1393
Posted 28 August 2006 - 04:04 PM
wonder how much new units were in remix 2
oh yeah i think i found another bug
the stillite caller for the laser general doesnt work
i tryed it at long range i waited for a long time(i just built it) but nothing happened so i moved it way closer 2 the target but still nothing happened
Did you deploy it?
#1394
Posted 28 August 2006 - 04:06 PM
a huge radar comes outand aims at the enemy i targeted but it just stayed like that
#1395
Posted 28 August 2006 - 04:13 PM
#1396
Posted 28 August 2006 - 04:17 PM
i used it at twice the range of the smerch
#1397
Posted 28 August 2006 - 04:18 PM
#1398
Posted 28 August 2006 - 04:19 PM
#1399
Posted 28 August 2006 - 04:23 PM
The Satelite caller is more or less crap in my idea! No offensive use! almost!
#1400
Posted 28 August 2006 - 04:24 PM
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