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Remix Escalation Suggestion


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#1801 Pendaelose

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Posted 21 September 2006 - 07:38 PM

theres another important note about the Tech escalation and its relation to units....


Nothing has a better damage/cost ratio than BASIC infantry. the first and earliest infantry in the game have by far the best damage/cost. Early tanks and advanced infantry do more damage, but thier cost is substancialy greater.

Late game units like the chimera are increadibly powerful... Some of the late game units are far scarrier than even the SuperUnits from Contra and the Unit/Unit damage simply cannot be matched... BUT they have a horrible Damage/Cost ratio and they take longer to build.


Unless you have tons of money and several factories to keep prduction numbers high, theres no amount of Tech thats going to do you a favor. An overpowered super overlord attack is easily broken by its equal cost in basic infantry.

for comparison:

A Chimera (3000$) + Lightning Gun(600$) + ECM addon (300$) = 3900$ not counting the cost of the tech tree and factories to build it. And it has a build time of about 90 seconds including upgrades.

A Battle Master (300$) TIMES 13 = 3900$ and can be built in about 130 seconds.

5 Man Missile Defender Squad (300$) TIMES 13 = 3900$ and 65 Missile Defender Squad... and they can all be built from one Barracks in under 2 minutes.

So even though a Chimera is a group favorite because of its aubsurd damage, even with the lightning gun it can't even hope to take on the early game units in a Damage/Cost show down. So not only are early game units still available, they are still VALUABLE.

On the ground the balance generaly follows a simple Triangle balance.

Infantry Kill Tanks
Tanks Kill Artillery
Artillery Kills Infantry

For Example:
In one of my multiplayer games I used exactly that method to repel an overwhelming Nuke-Overlord invasion. When my late game units died he breached my base. I pushed them back and out of my base by falling back on my 3 barracks. Out ran squads of Missile Defenders and the skermish was over. If the Nuke-Player had used a healthy mix of early and late game units, as well as a mix of Anti-Tank and Anti-Infantry (Such as gattling tanks and artillery with his Overlords) he would have never been so voulnerable to such a simple defense.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1802 GSE_Devastation

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Posted 21 September 2006 - 08:01 PM

Got a great idea ^_^ its from The SW mod:
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It's a kind of artilirie tank medui range and its for gla :p
Credits for this image go to Cyceryn

Edited by GSE_Devastation, 21 September 2006 - 08:06 PM.


#1803 Capt.Drake

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Posted 21 September 2006 - 08:06 PM

Early game units aren't so Bad I just love the warmaster with reactor autoloaders and uranium ammo, they are cheap and very powerfull
And It is as simple as pend said combined arms do the trick, cuase tanks got no chance since rocket infantry can be produced in masses

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#1804 CPT.TIKER

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Posted 21 September 2006 - 08:09 PM

GLA?
y GLA?
do u know what other tank looks almost way 2 much like it?
The US T28/95
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the T28 was not used in battle i think it was a prototype
anyways i dont like this tank(because i used this tank in another game(but i was driving it and shooting at Germans))
if u want more info on this tank just ask me

#1805 GSE_Devastation

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Posted 21 September 2006 - 08:19 PM

Yeah it rules ^_^

#1806 olli

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Posted 21 September 2006 - 08:32 PM

GLA?
y GLA?
do u know what other tank looks almost way 2 much like it?
The US T28/95
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the T28 was not used in battle i think it was a prototype
anyways i dont like this tank(because i used this tank in another game(but i was driving it and shooting at Germans))
if u want more info on this tank just ask me

LOl tiker, how old are you? u were in the second world war?
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#1807 Capt.Drake

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Posted 21 September 2006 - 08:35 PM

Nope ,but he played too much BF1942, cause there is that tank, and I would have also known it without playingBF1942 secret weapons too

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#1808 CPT.TIKER

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Posted 21 September 2006 - 09:25 PM

i played it in a game
Battlefield 1942 sercet weapons of WW2
this tank is way 2 powerful in that game
i think i only destroyed this tank with a StrumTiger and planes

#1809 Phoenix911

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Posted 21 September 2006 - 10:00 PM

I always find this funny tiker always bases his intel of units military and such from games even tho not all games have accurate intel on there weapons and tanks anyways.

And yes combined arms rule.
I had 6 "ra" tanks 4 penatrator fire support 4 omega cannons 4 libras and 6 apcs with missile defenders and snipers in. This also having 2 airfields of Falken ground attack planes for extra support.
Bear in mind carbon lasers (anti infantry) was upgrades on my tanks aswell as augon lasers.

I NEVER lost 1 unit in my attack lol, only 1 of my fire support penatrator tanks got really close to death lol, most of the wave coming at me was hit from long range via artil and stand off weapons, any infantry or fast moving units or armor that did slip through had a nice UNHEALTHY meeting with a line of ra tanks lol.

PS: i never lost a unit because i never got to finish the game because my ISP desided to die randomly and so i lost interent for like 3 mins. I said i win by default but my friend dissagrees lol

Edited by Phoenix911, 21 September 2006 - 10:01 PM.

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#1810 olli

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Posted 21 September 2006 - 10:15 PM

lol cant wait to try out new tank ^_^
and btw pend, what changes were there from 2.05 to 2.06 ?(the WIPs)

i have an idea for a tech 2 superweapon for stelth general
ok... its on a 5 min cool down, and in the area you choose to attack, there is a mass rebel ambush, with about 10 rebels with guns(AKs) and 10 with RPGs. also there is an angry mob in there somewhere. they can spawn instantly any where on the map, but make there health pretty low
also, for a mobile superweapon for cehm general, i think he should just get a long ranged version of his scud, with acid and toxin warheads.

Edited by olli, 21 September 2006 - 10:19 PM.

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#1811 Pendaelose

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Posted 21 September 2006 - 10:39 PM

here's my thing with mobile supers... they're primarly for generals who don't have a Tech2 superweapon. Namely Tank, Nuke, and Robot. Instead, these generals have Tech centers, so they also get a superweapon.

The only eception to this the proposed Laser general. His Satalite Caller would be in adition to a Tech2 Superweapon (Particle Cannon).... He's the only general I know of in this situation. For the moment I'm willing to accept it because the Particle Cannon is fairly weak compared to some other Supers and the Satalite caller is just cool.
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Between now and the next polished release there should be very little new art work done. Instead the focus is on designing, testing, and fixing. the mod has always been so close to finished that its nearly criminal. I'd love to see this through to the end with a real community effort.


#1812 Capt.Drake

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Posted 22 September 2006 - 12:36 PM

Pend from wha t Ican say so far laser will get so good, that it might become on of my favorites
But does nuke need a mobile super earlier, ok maybe but not really

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#1813 Phoenix911

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Posted 22 September 2006 - 01:28 PM

nuke does need a mobile sw drake.
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#1814 Capt.Drake

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Posted 22 September 2006 - 01:33 PM

He already has one, but that one could be rebalanced, so it is better, that's it I think, and maybe give him battlebunkers on the overlords, but nuke is ok

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#1815 Phoenix911

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Posted 22 September 2006 - 01:34 PM

I know nuke already has one but he needs that one, i thought u was saying he does not need it.
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#1816 Capt.Drake

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Posted 22 September 2006 - 01:46 PM

And I thought Pend wants to add another one :lol:

And with rebalancing I mean that damage when it's avavibal and so on

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#1817 CPT.TIKER

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Posted 22 September 2006 - 07:56 PM

give nuke the MIRV luncher that tank general have

#1818 Capt.Drake

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Posted 22 September 2006 - 08:52 PM

Not an bad idea, but change it to sth nuke!
And Pend sorry to say I'll mostlkly not be able to map cause of this!

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#1819 olli

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Posted 22 September 2006 - 10:46 PM

pend,when wil the next WIP copy be released? and what do u plan to include in it?
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#1820 CPT.TIKER

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Posted 22 September 2006 - 10:49 PM

i think the next WIP will be after the public release
i still dont know what is changed in 2.06
2 lazy 2 download
i am guessing it has a playable GLA side




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