For the last time....
#21
Posted 05 November 2005 - 01:13 AM
#24
Posted 11 November 2005 - 01:01 AM
https://www.twitch.tv/vileartist - Yes shameless self-promotion
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"Old modders never die, they just fade away" ~ Hostile
#25
Posted 11 November 2005 - 07:02 PM
If the bounding box shows up ingame, make sure its parameters are the following :
Export transform
Export geometry (bone)
either AABOX or OBBOX
and to make sure your model shows up, make sure you added it correctly to asset.dat, and that you added your asset.dat to your .big file
Edited by ched, 11 November 2005 - 07:03 PM.
#26
Posted 12 November 2005 - 01:04 AM
#27
Posted 12 November 2005 - 01:19 AM
it will prompt you to give it a name, name it asset.dat
#28
Posted 12 November 2005 - 08:38 PM
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