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Superweapon Discussion


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#301 00 Nobody

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Posted 08 January 2006 - 09:30 PM

I know. Fund. Ambush lvl 3 is enough to destroy a command center AND a couple of tanks, against a hard army. With militia, you cannot win well without that power.
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#302 link.the.first

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Posted 08 January 2006 - 09:51 PM

All your base are belong to us!

Combine that with Defector, grab a dozer on the first run and an Overlord on the actual attack. They are dead.
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#303 sath

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Posted 10 January 2006 - 06:40 PM

2 supply trucks filled with workers (remember supply trucks can build their own workers!) and 2 battle trucks with 4 stinger infantry and 4 fundies each and send them out supply dump to supply dump and earn gargantuan money and burn some of it on 10-12 barracks and then use the rest to create a monstrous group of fundalentalists and stinger infantry at a ludicrus rate thanks to owning 10-12 militia barracks and you can punish them early in the game!

don't forget to use the fund ambush lvl 3 to destroy super weapons!

getting back to earlier...

lethiathan the sea serpent is elegant and powerful; a good name no?
i like a lot of the other names though!
that makes me think of a lethiathan missle launcher... reminds me of the infantry gens typhoon missle launcher

Edited by sath, 10 January 2006 - 06:41 PM.

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#304 Jsmooth13

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Posted 06 June 2006 - 05:10 PM

Revived.

God knows what page this one was on.

#305 sath

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Posted 07 June 2006 - 08:28 PM

i think it was really actually a competition where the contestants have to try and injest as much north american buffo toad venom, the winner gets a slice of mexican hallucigenic cactus flesh ^_^ (at least i think mexico has the stuff)
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#306 Jsmooth13

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Posted 07 June 2006 - 09:05 PM

Say what?

#307 FireBlade

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Posted 07 June 2006 - 09:38 PM

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Stay on topic guys, dont get this thing locked ^_^
I think that the SWG needs a bright bluish SW beam, same color as the power plants, I think the AFG should have a green SW beam, along with green power plants, the laser general should have red power plants... Ive said this earlyer but I thought I should bring it up again.
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#308 Soul

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Posted 07 June 2006 - 09:40 PM

This topic is about super weapon changes Nobody not watever the hell ur talking about ^_^ .

Now i'll get us back on topic about the SW gen she should build her ICBM's in the next version.

Also wat's the milita's SW going to be?
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#309 Jsmooth13

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Posted 08 June 2006 - 03:32 AM

I'm not allowed to reveal that information. Sorry.

#310 sath

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Posted 12 June 2006 - 08:48 PM

as far as we know it could be locked in a thermic lance proof safe guarded by smart anti personal mines in an underground base with an entrance that only dedicated PR staff can see :)
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#311 00 Nobody

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Posted 13 June 2006 - 02:49 AM

This topic is about super weapon changes Nobody not watever the hell ur talking about :) .



What the heck are you talking about? Fund. Ambush practically IS a superweapon. In fact, pretty much everyone considers it a superweapon.
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#312 Soul

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Posted 13 June 2006 - 05:03 PM

I hope the SW gen builds her ICBM's in the next version :lol: .
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#313 00 Nobody

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Posted 13 June 2006 - 05:27 PM

I dunno why they'd remove that, so don't worry.
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#314 Vanguard

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Posted 13 June 2006 - 06:21 PM

Actually the tomahawk storm and the ICBM will be used by all the US sides, but you can only purchase one or the other after getting one of their sciences. That is if I ever get around to doing that :lol:.
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#315 Soul

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Posted 13 June 2006 - 06:56 PM

Um wat do u mean by that VG?
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#316 sath

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Posted 13 June 2006 - 09:41 PM

i think he means that all the usa sides will be getting the T storm and ICBM but you can only have one type at a time ( that would make sense i guess)

i have just been hit by a bolt of inspiration for an infantry gen unit ability:
i have been thinking about what gatling tanks say sometimes say about kicking it into high gear and i was wondering if minigunners or such had the ability to go into high gear which would activate a clock of the sorts on the icon and firing the gun would stress the barrel/s and overheat and it would have to stop firing entirely for a few seconds to cool down, sorta like overclocking your comp too much and it shuts down after a very short space of time to cool down and then you can use it again

Edited by sath, 13 June 2006 - 09:57 PM.

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Apparently Donkeys kill more people every year than air-plane crashes

#317 AlphaVergo

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Posted 13 June 2006 - 10:01 PM

That is a good idea but most rapid fire weapons have limiters on their rate of fire to prevent the need for suck cooldown periods

#318 00 Nobody

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Posted 14 June 2006 - 01:59 AM

So VG, will it be a 3-Star power or a 5-Star power for the SW?

Edited by 00 Nobody, 14 June 2006 - 02:00 AM.

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#319 Bob

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Posted 14 June 2006 - 06:02 AM

Actually the tomahawk storm and the ICBM will be used by all the US sides, but you can only purchase one or the other after getting one of their sciences. That is if I ever get around to doing that :p.

Whoa.. Whoa... Whoa there...

Lets back that truck up a here minute...

Beep, beep, beep ...

You're gonna do what? :huh:

I don't have a problem with the Tomahawk storm being available to all sides, or the fact that this puppies going to now need a generals point to aquire. Again, I'm all for that.

But the ICBM for all sides??? :grin:

If you do that, then what in blue blazes is going to make the SW general, so special when she comes to Superweapons? :blink: (And I'm talking superweapons here not her units)
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#320 THEEVERGOD

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Posted 14 June 2006 - 09:38 AM

Maybe her more advanced particle cannon Bob :blink: because I think that her is a little stronger than the normal ones. Before project raptor she didn't even have an ICBM!
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