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#21 Boomerang Python

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Posted 16 January 2006 - 02:12 AM

summer or fall? :p yeeeaaahhh riiiiight... :p

Waaaaaaaaaaaaaaay earlier than that mister wise-guy. :p
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men du är också man, och det är mer."

#22 Guest_jeff_*

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Posted 16 January 2006 - 06:42 PM

lol if that was the release date i think you would loose just about whoever is a fan of the mod :blink: but seriously cant we have some indication on a release or a change list. there really isnt much point lookin forward to this mod if you guys keep saying it will be out soon then go quiet for months

#23 Guest_viper_*

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Posted 16 January 2006 - 06:56 PM

yeah come on. constantly bugging you guys isnt gona get it anyware, i understand this perfectly well but going without a update for a month and a half is just stupid. how u gona keep any fans without a show of progress now and then. For all we know the mod could be out next christmas or abbandoned.

#24 Calamity_Jones

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Posted 16 January 2006 - 07:10 PM

to be honest you have a very much valid point, i'll chat with boomer about another news post :blink:
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#25 Guest_mittens_*

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Posted 16 January 2006 - 07:11 PM

yeah release date or we burn stuff! :blink: lol. but really we need a release date or change list or im out. im sure the mods not gona be to popular if it delays any longer. in a earlyer post it was said that the game would be out in december by the latest!

#26 Hell_PDF

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Posted 18 January 2006 - 11:12 PM

In your last non-forum update, it says its almost finished. You make it sound like there's very very little for you left to do. Then, 3 months later, its the same! At least an oupdate on how far you've come since then! And f its so close to being finished like you said it is there, why is it still not finished? RARR (frustration)

#27 Calamity_Jones

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Posted 19 January 2006 - 10:59 AM

ok, here's a list of stuff (edit:) that (typed it out a bit too fast I think.. oops!) will be in the upcoming release and what's to be finished.

IG

Units:
Atlas
Devastator Squad
Guard Squad
Kasrkin Squad
Medic Squad
Sniper
Spec. Weapons Squad
Basilisk
Chimera
Leman Russ
Leman Russ Vanquisher

Powers:
Spy Satellite
Vanquisher

Artillery (Levels 1, 2 and 3)
Valkrie Combat Drop (Levels 1, 2 and 3)

Vulture Missile Strike [Not quite working right... it's invisible :S]

Upgrades:
Blessings of the Machine God: increases vehicle speed.
AP shells: permenantly replaces Basilisk shells with AP shells.

Ultramarines

Units:
Techmarine
Apothecary Squad
Devastator Squad
Spec. Weapons Squad
Tactical Squad
Terminator Squad
Biker Squad
Land Raider
Predator
Rhino

Powers:
Spy Satellite

Artillery (Levels 1, 2 and 3)
Drop Pods (Levels 1, 2 and 3)

Melta Missile Strike [Not quite working right... it's invisible :S]

Upgrades:
Frag Grenades (for sergeants) [Requires animation, may be dropped]

Tau

Units:
Construction Drone
Firewarrior Squad
Kroot Squad
Pathfinder Squad
Stealthsuit Squad
Crisis
Devilfish
Gun Drone
Hammerhead

Powers:
Spy Satellite [Will be spy drone if I get a model for it...]

Cruise Missile Strike (Levels 1, 2 and 3)
Drone Drop (Levels 1, 2 and 3) [Faulty]

Orbital Missile Strike [Not quite working right...]

Upgrades:
EMP Grenades (for sergeants)

Other Notes

SARGEANTS NOW DO THE CAPTURING, NOT BUILDER UNITS, this will force the player to build the basic unit squads, and in addition, each side now has a squad of units to start with in order to give each faction a pretty equal start as regards to capturing derricks.

We [nearly] have cameo's for everything now, we are still short of a few, but most of them are now done.

Each faction has MOUNTAINS of new special FX that I've been slaving over for a long while to get just right.

Each faction also has many new sound FX and each has its own unique voices, no more using the generals voices! [Need to record some Kroot voices, the sound like col. burton atm... handily I've spent many a year making stupid noises with my throat so I can do kroot voices ^_^]

The mod is now much more accurately balanced than before, I've been meticulously making subtle balance changes for months now, me and Boomer played some test games last night, and I have to say, I think the mod is almost perfectly balanced.

There we go, as you can see, most of what needs to be done is adding in little things here and there, I'm going through list after list after list of bugs to get this mod DAMN PERFECT. This isn't another Beta, this will be pretty much final release quality.

Done some... ah... Quality Control on the post... shouldn't be any more serious typo's now...

Edited by Calamity_Jones, 19 January 2006 - 01:34 PM.

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#28 Boomerang Python

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Posted 19 January 2006 - 11:45 AM

You must ignore the typos. *Jedi mind trick*
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"Om du kan stå, när alla andra sviktar
och sen klandras du för att just du står rak
Om du kan tro på ditt när andra riktar
sitt välbekanta tvivel mot din sak

Om var minut av nitti sen kan fyllas
med verk av dig som giltigt räknats ner
min vän, som jordens konung ska du hyllas
men du är också man, och det är mer."

#29 Calamity_Jones

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Posted 19 January 2006 - 01:37 PM

There... cleaned it up a tad.. ^_^
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#30 Lord_Mordja

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Posted 20 January 2006 - 08:33 PM

K, so this is just me making sure but... do you yet have:

The AI
Part of a campaign
Close Combat?

#31 Calamity_Jones

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Posted 20 January 2006 - 08:41 PM

yes
not in this version
yes
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#32 M.E.C.H.

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Posted 21 January 2006 - 09:47 AM

yes
not in this version
yes

View Post

YUPEEEEEEE
you have fixed the AI ? yeah.....
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#33 BlackLegion

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Posted 23 January 2006 - 01:43 AM

having a look at that list, it makes me say some thing
















ITS AWSOME!!!!!!!!!!!!!!!!!!!11!!oneone.


its gonna be so much better than the 1st OnlyWar you gave out.

#34 Calamity_Jones

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Posted 23 January 2006 - 08:22 AM

well.. duh ;)
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