New Citadel Wont Build Heros?
#1
Posted 20 January 2006 - 04:38 AM
#2
Posted 20 January 2006 - 06:53 AM
#3
Posted 20 January 2006 - 01:48 PM
Frodo: I wish the Ring had never come to me... I wish none of this had happened...
Gandalf: So do all who live to see such times, but that is not for them to decide. All you have to decide, is what to do with the time that is given to you...
Click me
#4
Posted 20 January 2006 - 03:21 PM
you're probably missing this :
Behavior = ProductionUpdate ProductionUpdateModuleTag ; nothing, but is required if we have any Object-level Upgrades! End Behavior = QueueProductionExitUpdate ModuleTag_QueuePEU UnitCreatePoint = X:0.0 Y:-20.0 Z:0.0 NaturalRallyPoint = X:28.8 Y:-80.0 Z:0.0;NaturalRallyPointX must always match GeometryMajorRadius! ExitDelay = 300;Handles delays between units if multiple produced at a time. End
#5
Posted 20 January 2006 - 04:09 PM
Behavior = ProductionUpdate ProductionUpdateModuleTag ; nothing, but is required if we have any Object-level Upgrades! End
i suppose this is also the way to make buildings upgradable, instead of placing INFANTRY in their kindof?
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."
#6
Posted 20 January 2006 - 05:01 PM
#8
Posted 20 January 2006 - 07:44 PM
#9
Posted 21 January 2006 - 03:57 AM
Edited by HastyNancingEnt, 21 January 2006 - 04:00 AM.
#11
Posted 21 January 2006 - 03:58 PM
Edited by Rockon12, 21 January 2006 - 03:59 PM.
#12
Posted 21 January 2006 - 07:46 PM
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