ZH MOD PROBLEMS!
#21
Posted 27 January 2006 - 02:06 AM
ps:we are NOT bickering, were friends
#22
Posted 27 January 2006 - 02:09 AM
Tell them that it is just as complicated as turning on your computer. All you have to do is press buttons
#24
Posted 27 January 2006 - 03:37 AM
#25
Posted 27 January 2006 - 04:06 AM
"The question mark man" ???????FireBlade-"Hello old friends ahhh still the same wargames, with the exception of a few things."
Paradox-"Yes, like sanity. "
#27
Posted 27 January 2006 - 06:23 AM
"The question mark man" ???????FireBlade-"Hello old friends ahhh still the same wargames, with the exception of a few things."
Paradox-"Yes, like sanity. "
#28
Posted 27 January 2006 - 06:55 AM
#29
Posted 27 January 2006 - 06:59 AM
#31
Posted 27 January 2006 - 09:27 AM
#32
Posted 28 January 2006 - 09:37 AM
"The question mark man" ???????FireBlade-"Hello old friends ahhh still the same wargames, with the exception of a few things."
Paradox-"Yes, like sanity. "
#33
Posted 28 January 2006 - 03:11 PM
When I first heard of mods, I heard other people saying not only will it mess up the game, but it's also cheating. Which I now know was a load of crap. There are a lot of false perceptions happening out there.
well people on difernt games say differnt things
eg generals online you say someone hav eyou played a mod
they say yes and its good
halo 2 a mod is a bad thing (well its a hack but they call it a mod) cause it gives you certain adabtges like speed auto fire etc etc
another reason why its a bad thing cause if they meet me there gonna shot in the head with a sniper rifle
even if they have a speed hack
#34
Posted 28 January 2006 - 03:44 PM
Also, a few new weapons are added. There's a needler rifle that fires a single, really big needle and a laser gun that shoots scatter lasers like a shotgun.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users