Best way to have units flown in by aircraft
#1
Posted 31 July 2003 - 09:23 PM
Explanation of each:
Make a model of the airfield, with a transport plane on top
Basically the war factory is just an airfield, with a transprt plane on it that just sits there the whole time, and when you build a unit it comes out the back of the transport. The easiest way to do it, but not realistic
Make a model of the airfield, but have the unit construct anim be a plane flying in
Probably the best way to do it, and the one I'm leaning towards. You know how the door goes up when you build something out of the war factory? Make the anim instead be a plane flying in from way up high and landing, then taking off. But I'd have to time it right so the unit appears as the plane lands, which will be difficult, but I'm sure doable.
Quit whining and do it the hard way
Phoib's method of creating a dummy unit, which automatically dies on creation, but signals the OCL to make a plane appear and (para)drop off units. Problem is, you need to edit the AI to make room for the extra dummies, and its buggy as all the values need to be perfect or it spawns a billion planes :!: . Not cool, but has potential if I find the patience
If you can understand all that, you're amazing If you can't, just look at what it'll appear to be and forget all the technical crap
#5
Posted 24 April 2004 - 10:16 PM
#6 Guest_UAV_*
Posted 11 January 2004 - 05:43 AM
#8 Guest_UAV_*
Posted 11 January 2004 - 03:58 PM
#9
Posted 11 January 2004 - 04:26 PM
#11 Guest_UAV_*
Posted 11 January 2004 - 05:10 PM
#12 Guest_Unknown_*
Posted 13 January 2004 - 07:01 AM
#13
Posted 17 January 2004 - 06:38 AM
#14
Posted 20 January 2004 - 09:20 PM
Yes, I finally signed up at Origin (I'm Shadow, did a bit of work a long time ago, remember me?)
#15
Posted 20 January 2004 - 09:29 PM
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#16
Posted 21 January 2004 - 02:06 AM
Hmmm, I think someone else needs a hint too. I've got the coding more or less done. The superweapons are just about done, and all that is left is balancing them. Beyond that, we still need to do the AI, since the powerplants are gone.[hint]which is why I need the Defcon levels finished up[/hint] ;)2
Too cute! | Server Status: If you can read this, it's up |Well, when it comes to writing an expository essay about counter-insurgent tactics, I'm of the old school. First you tell them how you're going to kill them. Then you kill them. Then you tell them how you just killed them.
#18 Guest_Guest_*
Posted 24 January 2004 - 11:39 PM
"Just like the Nod airfield in the original cnc"
#19
Posted 21 January 2004 - 01:11 AM
Yes, I finally signed up at Origin (I'm Shadow, did a bit of work a long time ago, remember me?)
You helped me get this off the ground, of course I remember you. I should probably add you into the credits...
I'm perfectly willing to code the hard way, however, this feature is currently deprecated (ooooh, I got to use that in a sentence ) from the mod. If you convince Detail to upload the old Project Link archives, we might look at some other features to add.
Yeah, I cut a lot of stuff that would be either too time consuming, too ineffective for players or too difficult. For now, I'm basically looking to get this out the door, [hint]which is why I need the Defcon levels finished up[/hint] ;)2
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