We'll give you some screenshots when everyone's downloaded the mod build.
Edited by tornado2099, 19 February 2006 - 04:57 PM.
Posted 19 February 2006 - 07:16 PM
just reinstall ZH compleatly and delete all remaining files in the main ZH filder before you install itwhats that?
it still aint working... same problems...
Posted 19 February 2006 - 07:21 PM
Posted 21 February 2006 - 12:39 AM
Posted 13 March 2006 - 10:09 PM
posted by boomerang on oct 29th
"Yeah December at its latest, we could well have it out in 1 month to a few weeks.."
Its now 16th feb.... do the math lol
Posted 14 March 2006 - 05:22 PM
Posted 17 March 2006 - 02:43 PM
Edited by BlackLegion, 17 March 2006 - 02:44 PM.
Posted 18 March 2006 - 02:14 PM
Posted 19 March 2006 - 08:24 AM
The last couple of days, me and sam have been doing great progress with the mod.
I have been sorting out minor code issues, and almost completly remade the cameos for the factions, Tau are practically ready for release now, except for 2 minor fx bugs. I've started work on the Imperial Guard bugs/cameos now.
Sam has fixed a couple of things including some anim and bone problems for the tau turret.
It's coming, and soon. You can hear tracks in the distance.
Posted 19 March 2006 - 11:50 AM
Posted 19 March 2006 - 01:49 PM
Posted 20 March 2006 - 09:36 AM
there certainly is a mod swapper
look on planet cnc, I'm certain it's there
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