Jump to content


Photo

Yay, BfME II!


  • Please log in to reply
13 replies to this topic

#1 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 03 March 2006 - 12:35 PM

I've got my copy, have you?

So, what are people's initial thoughts and reactions?

#2 Lauri

Lauri

    Old man Lauri

  • Hosted
  • 10,438 posts
  • Location:Norway
  • Projects:The 4th Age
  •  The very worst T3A Team Chamber Member

Posted 03 March 2006 - 12:42 PM

So, what are people's initial thoughts and reactions?

To get the game

T4A_Logo_-_article.png

The 4th Age version 0.8 has been released: Link


#3 Mathijs

Mathijs

    Post-modern Shaman

  • Network Leaders
  • 13,758 posts
  • Projects:Age of the Ring
  • Division:Revora
  • Job:Leader

Posted 03 March 2006 - 02:41 PM

My initial thought was that is seemed like a decently done mod for B4ME1. The new unit animations are weak, alot of old hero reusing for new heroes, weird units. (Lorien Archers and Lorien Swordsmen. Weren't that Galadhrim? :S )

No fuel left for the pilgrims


#4 ambershee

ambershee

    Nimbusfish Rawks

  • Hosted
  • 3,114 posts
  • Location:Derby, UK
  • Projects:Mutator Week & Unreal 3 Projects
  •  Mad Mod Boffin

Posted 03 March 2006 - 02:41 PM

Very amusing. Of the game..

The units take a bit of getting used to, and I've spotted a couple of bugs with animation already (such as when Glorfindel seems to glide without moving his legs every so often..)
I don't think it's too bad so far, but those shadows are still damn ugly a lot of the time :(

Edited by ambershee, 03 March 2006 - 02:43 PM.


#5 milbot

milbot

    AWD moderator

  • Project Team
  • 534 posts
  • Location:Belgium
  • Projects:AWD projects
  •  AWD Development Team
  • Division:BFME
  • Job:Public Relations Director

Posted 03 March 2006 - 02:48 PM

I've had it since Wednesday. Pretty fun, I think the biggest difference is the "War of the ring" mode. That could be some interesting stuff for modding.
Posted Image

#6 thursti

thursti

    Ruler of No One, Slave of Many

  • Project Team
  • 359 posts

Posted 03 March 2006 - 03:14 PM

its ok, and the glorfindel i think thats to emphasize that his horse is fast, and then most of the create a hero heroes use past units like boromir,uruk hai, trolls and all

#7 Ar-Zontar

Ar-Zontar
  • Members
  • 40 posts
  • Location:Rockwood, ON

Posted 03 March 2006 - 05:25 PM

Pretty Cool!

I was interested to see how the Elf Heroes were done - I was disappointed to see how weak Glorfindel was (I mean, if he can make the Witch King of Angmar flee the battlefield, he should be able to last a few minutes in a melee situation, non?).

I am pleased that the file layouts look pretty much the same as BFME I, so within 5 minutes I had my favorite hero modded up to where I think he should be.

I also like the Ring hero option - you capture it and your hero comes out kicking ass - it made a few games very interesting (me vs. 3 computer medium level players - the enemy grabbed the Ring and had it at his fortress - I had to drop everything and destroy the base to get it, which left me in rough shape ... but very necessary to eliminate the other 2 opponents). I actually needed the Ring to destroy a Men of the West vs Mordor(1 vs 1) on hard level - very difficult to hold the line!

I also found the elves with the mega arrow upgrade can wipe out anything (well, if you have 5 > archer units together) - the dwarves were a bit touger to run out in the open. If you are able to command catapult and infantry/cavalry seamlessly, you'll be in good shape - the computer player on hard level runs this to a tee - catapult attacks in concert with ground attacks make things pretty tough! I think the computer AI is a lot better, but you may find different - my style of play seems to have found the BFME II version a bit better.

All in all, a slightly different feel to the game, but the more I play it the more I like it!

Ar-Zontar

#8 Artifice

Artifice

    title available

  • Members
  • 382 posts
  • Location:Texas

Posted 03 March 2006 - 09:26 PM

I think create-a-hero will produce a couple fun mods.

#9 Feldspar

Feldspar
  • Members
  • 58 posts

Posted 03 March 2006 - 10:18 PM

well If I'm not mistaken, glorfindel should have gold hair should he not?

also as far as glorfindel goes.. doesn't he hit mor ethen 1 person per swing. I think its kinda neat to see 3 or four orcs go flying when he bears down on em, he should have more health though but that isn't hard to change. as far as I am concerned, more health, gold hair and glorfindel pwns you!

#10 Mullers_11

Mullers_11

    Onlooker

  • Project Team
  • 806 posts
  • Location:England
  • Projects:Visions, The Four Ages
  •  Not active

Posted 03 March 2006 - 10:20 PM

It's ok I guess overall, few cock-ups here and there, nothing too major.

But I'm stuck where you have to "Slay Drogoth the Dragon Lord", can someone tell me how to do this?

Retired


#11 Bart

Bart

  • Network Admins
  • 8,524 posts
  • Location:The Netherlands
  • Division:Revora
  • Job:Network Leader

Posted 04 March 2006 - 01:12 AM

axe-throwers axe-throwers axe-throwers :grin:
bartvh | Join me, make your signature small!
Einstein: "We can’t solve problems by using the same kind of thinking we used when we created them."

#12 Bebbe

Bebbe

    Savvy ?

  • Project Team
  • 670 posts
  • Location:Sweden
  •  The original guy

Posted 04 March 2006 - 08:47 AM

I'm just goin to get the game as soon as I get to the videogame shop

But from what I've heard It seems to be alot of work to be done by the modders ?

#13 Mullers_11

Mullers_11

    Onlooker

  • Project Team
  • 806 posts
  • Location:England
  • Projects:Visions, The Four Ages
  •  Not active

Posted 04 March 2006 - 11:10 AM

axe-throwers axe-throwers axe-throwers ;)


Yep, done it just before you posted, thanks anyway :p

Retired


#14 Torn

Torn

    Mmphumph!

  • Hosted
  • 2,238 posts
  • Projects:Only War 2
  •  Mmmph mm mumph umph!

Posted 04 March 2006 - 01:13 PM

I don't think it's too bad so far, but those shadows are still damn ugly a lot of the time :(


I've got to agree... they look great in the screenshots but AWFUL in game..




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users