Harad
#61
Posted 21 April 2006 - 05:59 AM
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#62
Posted 21 April 2006 - 06:07 PM
Retired
#63
Posted 21 April 2006 - 10:05 PM
No fuel left for the pilgrims
#64
Posted 22 April 2006 - 06:07 AM
Edited by The Doctor, 22 April 2006 - 06:07 AM.
Dmain | I-Cold | earthWhois
Dmain Now offers .mobi extensions....why? Because we can
Update: EAW Galaxy is almost ready for launch. We're currently in need of forum staff and content writers for the main site. Please PM or Email me ASAP.
BFME Fans if you think you have what it takes, bfmeworld.com would love to be built. I have neither the time, nor the motivation any longer...
#65
Posted 22 April 2006 - 08:56 AM
Retired
#66
Posted 13 May 2006 - 04:38 AM
I humbly request that you don’t remove it. First, it’s one of the few things that makes Corsairs worth recruiting. And second, the complaints of it’s unrealism are somewhat exaggerated. For those who have taken issue with the animation of a man lighting a firebomb in his bare hand and throwing it, the comparison to the Molotov Cocktail should suffice to answer their qualms. And for those who find the firebomb unrealistic for Tolkien’s world, I would ask that you keep two things in mind.
First, these Corsairs are from Umbar. This is a city ruled and, in large part populated by, dark Numenoreans, descendants of the Kingsmen of old. And it is certain that the Numenorean bloodline is preserved there, since when Gondor had a civil war over the raising of an unpure King (not 100% Numenorean), those that took offense at the King’s bloodline went to Umbar and were supported there. Surely they would not have abandoned their nation because of their disgust with a non-pureblooded Numenorean King only to find succor in a nation that didn’t preserve the Numernorean lines. And seeing as it is then logical that Umbar would be preserving their Numenorean culture, it makes perfect sense that they would have some access to their Numenorean technological heritage.
And second, naptha throwers and Greek Fire were used in the ancient world, and Numenor at its height is depicted as far greater in all ways than the Byzantine Empire ever was. It’s hardly unreasonable to think that in lost Numenor they had discovered the recipe for what we call Greek Fire, and that in Umbar, a place descended from the loyal military men of the King, someone remembered that recipe whereas in Gondor and Arnor, Kingdoms founded by aristocrats, the recipe was unknown. And, as pointed out in point 1, Umbar most likely has preserved their Numenorean heritage, so having corsairs armed with small jars of Greek Fire (firebombs) seems perfectly reasonable. It can add up well enough, if one is inclined to do the math
In short, please please please please please please leave/re-add the Corsair Firebomb
Concerning the Variag:
While many choose to envision Khand as similar to Mongolian culture, I would point out that the only soldiers ever known to come from Khand were charioteers – a military unit never used by the Mongols to my knowledge, and certainly not in their heyday. I’ve seen nothing to indicate that Khand was meant to be portrayed as similar to the Mongols, and such ideas seem weakly rooted in the similarity of the name Khand with Khan. That being said, the Variag most specifically ought not to have Mongol influences. Variag is another word for Varangian – a historical group of northern (Russian/Lithuanian) axemen that were hired by the Byzantine emperors as guards. As such, I’d recommend any Variag unit look like easterling Axemen, with perhaps some Khandish armor, and be used
Concerning the Harad faction in general:
I like a lot of what is being done with this, as I’ve enjoyed playing as exclusively human Mordor armies in the past. And I can appreciate wanting to keep the influence of this army to Haradrim peoples, rather than including Easterlings. I would hope, though, that an Easterling faction, featuring primarily Khand (which is more often associated with Easterlings than with Haradrim and Southrons) and the more barbaric Easterlings of Rhun.
The one the one thing I would suggest, when creating this faction’s unit lists, is that you remember that Harad is not a centralized kingdom with a centralized monarchy and standardized army. Tolkien’s world is a feudal world, and even in centralized monarchies like Gondor, there is a great variety in the people and their soldiers (the uniformity of ‘Gondors’ soldiers is due to the fact that they’re solely representing the guard of Minas Tirith). Tolkien repeatedly refers to these peoples as “the Men of the Harad,” not of Harad as if it were a kingdom. Harad refers to a confederation of southern men typically unified by their subservience to Sauron and hatred of Gondor. So different color schemes, varying emblems, etc… would be very appropriate. Furthermore, I would push for a greater role for Umbar in the Harad faction, as they were the Minas Tirith of the South. They obviously had their Corsairs, but undoubtedly they also had holdovers from their Numenorean military tradition. The Numenoreans were known for their longbows, so perhaps the advanced archer unit could be the Umbar Longbowman (if my suggestion of Khand and Rhun being its own faction is received well).
Here would be the unit list I suggest, for what it’s worth:
Southron swordsmen - light, cheap, shock-troopers. Harad's main infantry
Desert archers - light, cheap, shock-troopers. Harad's main archers
Umbardrim Sentinel – much more heavily armored, expensive Longbowmen.
Haradrim warriors - medium, moderately cheap, pikemen. Here’s an image that might serve as inspiration: http://www.tuckborou...ad-soldiers.jpg
Hasharin - special, cheap, stealthy, assassin ability. Not even loosely canon, but it fits.
Haradrim Raiders - light, very fast shock-troopers, using the skin for the Serpent Knights shown in the Harad Update thread.
Corsairs of Umbar - heavy, toggle fire bomb/knives, can climb walls.
Men of Far Harad - elite, equal to half-troll marauders similar to the Beserkers of Isengard.
Battering Ram - cheap, equal to mordor ram.
Seige Bow - medium, smaller ballista.
Mumakil - special, same.
I would also propose two units that would only be summonable by their respective lords:
Serpent Knights - special, summonable by Suladan only, very powerful cavalry.
Black Numenoreans – elite longswordsmen, more than a match for any Gondorian infantry, summonable only by Castamir
Finally, I would propose a slight increase in the heroes of the Harad:
Suladan, lord of the Serpent Knights and a King of the Haradrim
2 Nazgul (only on horses, no Fell Beasts)
Mahud, a Mumakil leader
Castamir, Lord of Umbar, able to summon Dark Numenoreans & with leader bonuses to Umbarim units
Hopefully some of these thoughts will prove useful to you. Feel free to ignore me at your leisure, though
#67
Posted 13 May 2006 - 09:15 AM
No fuel left for the pilgrims
#68 Guest_Guest_*
Posted 03 August 2006 - 05:02 AM
#69
Posted 03 August 2006 - 05:05 AM
#70 Guest_Guest_*
Posted 03 August 2006 - 08:46 AM
#71
Posted 03 August 2006 - 10:38 AM
Retired
#72
Posted 12 August 2006 - 09:38 AM
I hope Half-Trolls from Far Harad can't be trampled....and are bersekers like not horde unit.Our Haradrim list is final I'm affraid, and hasn't been released to the public yet. We focus alot on the fact that Harad didn't have acces to metal, or at least very limited acces. That is why only Sûladan of Harad and his Serpent Knights have steel blades. There are no Haradrim swordsmen in our mod, although the Serpent Knights can dismount. You see, a regular Haradrim in my opinion would not have acces to a steel or even iron blade, simply because iron ore was very hard to get in Haradwaith. We have got Haradrim Raiders, Hasharii and Troll-Men of Far Harad, backed by strong archers and pikemen.
#73
Posted 12 August 2006 - 12:04 PM
No fuel left for the pilgrims
#74
Posted 12 August 2006 - 02:00 PM
Guess it's your lucky day then.
Hmm.... *I'm back* *dances*
Sorry for my unexplained absence (not that you noticed it anyway) - I was on holiday in Devon for a week. I will be back modding very soon indeed.
Retired
#75 Guest_Guest_*
Posted 24 August 2006 - 12:05 AM
MERP module cover
Tolkien did aprove a ME map drawn by Pauline Bayes (the illustrator of some Tolkien's book such the Adventures of Tom Bombadil) which shows a camel in near Harad, so there are such animals in ME and I think it would be a nice addition.
#76
Posted 24 August 2006 - 10:23 AM
No fuel left for the pilgrims
#77
Posted 24 August 2006 - 09:07 PM
#78
Posted 27 August 2006 - 06:21 PM
#79
Posted 27 August 2006 - 07:56 PM
Edited by Mullers_11, 27 August 2006 - 07:57 PM.
Retired
#80 Guest_Arthadan_*
Posted 18 October 2006 - 08:58 AM
Besides, I don't think camels would fit in Middle-Earth nicely... Or maybe that's just me.
I do understand the Haradan faction is complete, but camels do fit in Middle-earth because Tolkien himself said so. As I said before:
Tolkien did aprove a ME map drawn by Pauline Bayes (the illustrator of some Tolkien's book such the Adventures of Tom Bombadil) which shows a camel in near Harad, so there are such animals in ME and I think it would be a nice addition.
Although is true no large camels-mounted unit appears in the book. That's why I proppose it as a single Hero mount, to add some exotic Haradan flavour and so.
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