i know this is breacking the double post rule but...
I have figured out how to add another "general" hero to WotR mode, however, only heros that are already in the game
note: all ini files can be found at ini/campains/common
for example adding the following code to livingworlddefaultarmies.ini
SpawnArmy
ScriptingName = HeroArmy4
SpawnForTemplates = PlayerDwarves
HeroTemplateName = DwarvenGloin
PlayerArmy = GloinPlayerArmy
Icon = HeroGloinIcon
Banner = BannerDwarves
End
will add a second Gloin to the game as long as you add another "HeroArmySpot" to each territory in the livingworldregions.ini
however, when I add this to livingworlddefaultarmies.ini
SpawnArmy
ScriptingName = HeroArmy4
SpawnForTemplates = PlayerMen
HeroTemplateName = GondorFaramir
PlayerArmy = FaramirPlayerArmy
Icon = HeroFaramirIcon
Banner = BannerMen
End
and this, just like all the other heros, to livingworldstartingunits.ini
LivingWorldPlayerArmy
Name = FaramirPlayerArmy
DisplayNameTag = LWA:MenHeroArmy
ArmyEntry
ThingTemplate = GondorFaramir
Quantity = 1
End
End
the hero will be placed invisibly and unmoveable on the territory, however he will be able to fight on the defensive
any sugestions or ideas?
i know it's early in the release so if you don't have any don't flame me