Jump to content


Photo

A few suggestions


  • Please log in to reply
7 replies to this topic

#1 Mr. Darkness

Mr. Darkness
  • Members
  • 21 posts

Posted 02 April 2006 - 09:50 AM

Hello all of you once again, and greetings from the U.S. Navy! It's your old pal, Mr. Darkness, returned from the depths of boot camp and the underlayers of the Internet. And I'm back with some fresh new ideas!

First off, a while back, I had sent in a list of potential missions for a combined Allied-GDI campaign. I'm going to be revising that, since with the idea of utilizing the RockPatch, there is a higher potential for multiple campaign sets. If that is the case, perhaps five separate campaigns can be introduced, each one dealing with one of the factions. Of course, since it's the RockPatch, stability may become an issue.

Another suggestion is to stray away from the idea of using music packs - of course, they can be offered for use with the modification (or should I start calling it an expansion?), but perhaps it would be better to include a new, original soundtrack for use with the game. I for one would love to contribute a few songs for such a cause. And perhaps someone could convince Frank Klepacki to return from the depths of his website and contribute a few remixes of his work to the C&C public-domain fandom.

Lastly, this may seem more drastic than the other ideas, but I have been spending my time (well, more or less the time from which I bought the First Decade pack - which is a few days) thinking of a way to make this modification/expansion more enjoyable and as a part of the story of RA2/YR, rather than a replacement for YR. My idea is to have it all take place after the events of Yuri's Revenge, and the events of the expansion would be triggered by the activation of an excavated copy of Einstein's time machine in the future... which will forcefully activate the one in the past, considering the way Nod's engineers are going to end up fixing the stupid thing. The end result is largely the same as originally planned, but rather than ending up in the time of the invasion of America, they end up appearing after Yuri's capture and the original timeline merge. The name of the mod/expansion would be changed to "Command & Conquer™: TIMESHIFT" as a result of the refocusing. Of course, FS, you don't need to go with this idea. If you like it though, contact me and I'd be happy to assist.

I'm signing out, bubs. Later.

#2 Ash

Ash

    Foxtrot Oscar.

  • Undead
  • 15,526 posts
  • Location:England
  • Projects:Robot Storm
  •  Keep calm and carry on.

Posted 04 April 2006 - 01:23 PM

If I may add one, I'd make the prerequisite of the GDI (and possibly nod?) aircraft NOT include the Construction Yard. I discovered the other day when I played that I couldn't produce Orcas once my CY had been destroyed...not funny when my opponents included Yuri who was near impervious to my ground assaults.

#3 Mr. Darkness

Mr. Darkness
  • Members
  • 21 posts

Posted 05 April 2006 - 03:45 AM

OMGWTFBBQ? Teh Orcaz are not teh buildable after teh CONYARD is teh destroyeds?

Sorry. Noob moment. I'll see if I can fix that error up myself.

#4 FS-21

FS-21

    Kane lives in death!

  • Hosted
  • 533 posts
  • Location:Valencia (Spain)
  • Projects:C&C:Reloaded
  •  Oldbie C&C gamer/modder :P

Posted 07 April 2006 - 12:42 PM

five separate campaigns can be introduced

Will be added this feature in the next RockPatch 1.08? I was a bit offline but only I remember the re-activation of the 3º campaign :D
Currently Rock the Battlefield forum is offline & I can't check this.

About the Aircrafts I thought few days ago about modify the prerequisite by a radar because was more "logical" to the air forces.

Edited by FS-21, 07 April 2006 - 12:43 PM.

C&C:Reloaded -> 5 different armies: GDI, Nod, Allies, Soviets & Yuri... & converted TS Terrain!!

Discord ] ModDB ] YouTube Channel ] Telegram Channel ] [ Official Forums@Revora ]

 

 

#5 Ash

Ash

    Foxtrot Oscar.

  • Undead
  • 15,526 posts
  • Location:England
  • Projects:Robot Storm
  •  Keep calm and carry on.

Posted 07 April 2006 - 02:53 PM

Yeah, it would be more logical than CY :D Especially since GDI and Nod can only build one plane at a time (despite the fact their planes are generally worse than the RA2 sides, I've learned to live with it ;) )

#6 Mr. Darkness

Mr. Darkness
  • Members
  • 21 posts

Posted 08 April 2006 - 11:11 AM

Woo. Thanks for taking that one, FS. I wasn't able to get around to making the rulesmd modification in time.

Anyway, FS, you left that last idae of mine untouched. Why is that?

#7 C&CBoy

C&CBoy
  • Members
  • 7 posts

Posted 29 June 2006 - 01:36 PM

About Klepachi I don't believe he would do something. C&C Reloaded is sure the best YR mod out but I don't think there is a lot of people who play it despite the English and French version.

#8 Allied General

Allied General

    C&C Guild

  • Hosted
  • 6,922 posts
  • Location:United Kingdom
  • Projects:AGSA
  •  Modder

Posted 09 July 2006 - 11:40 AM

Well I think ts aircraft are cheaper and faster although you should mess around with there FlightLevel and what not to take into account advanced technology.
Posted Image




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users