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Super Weapons


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Poll: Should Super Weapons.

Should Supers require sciences?

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if yes what rank?

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should supers cost more

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#1 stack111

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Posted 18 April 2006 - 03:03 AM

tell me and y
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#2 mozilla

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Posted 18 April 2006 - 03:34 PM

IT should be lvl three. No sw should not cost more since u need science.

#3 stack111

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Posted 25 April 2006 - 03:20 AM

it would probably help to list some super weapons :p :)

well for usa

air
3 or 4 min F-35 swarm attack right now they have cluster carpet bombs but i was thinking of a better idea in which 5 type of specter gunships spread out in a wide formation which would fire upon any enemies they encounter until they reach the superweapon area and then they would deploy 10 infantry in a ratio of 1 LAW soldier to 2 Para Troopers and the speed of the gunships would be a little faster than the supply drop planes and health would be the same as the specter gunship

tell me what u think :p
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#4 ChineseICman

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Posted 28 April 2006 - 09:51 PM

I said LvL 5 And cost more, Becuase I don't like superweapon so it makes it better game play if its harder to get your hands on.

#5 mozilla

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Posted 05 May 2006 - 10:27 PM

If it would be lvl 5 then the bulding time and energey required should be less.

#6 Guest_Guest_*

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Posted 07 June 2006 - 05:10 PM

add option to limit superweapons or use different ranks that way balanced pvp games and fun uber destruction skirmishes.

#7 stack111

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Posted 13 June 2006 - 03:02 AM

ok how about making superweapons grantable at rank 3 and still be able to limit super weapons
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#8 need my speed

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Posted 30 June 2006 - 07:25 PM

I HATE super weapons! :) I think you can only built 1 super weapon, and that you replaces the limit super weapons option with an option that allows yo to build super weapons or not. Here are some ideas of super weapons:

USA:

Particle Cannon Uplink
Cost: $5000
Recharge time: 5:00
Rank: 3 star
Now creates 1 large beam that remains for 3 seconds or something so it can destroy GLA Holes.

Airstrike
Cost: $3000
Recharge time: 3:00
Rank: 5 star
Calls in 3 planes that shoots missiles at the target. They can destroy every building.

BF2 Bomber
Cost: $2000
Recharge time: 2:00
Rank: 1 star
Calls in a BF2 Bomber that drops multiple bombs at a line. It can destroy Power Plants etc, but Barrack's etc not.

China:

Nuclear Missile
Cost: $4000
Recharge time: 4:00
Rank: 1 star
The same as in the orginal game, but now it must be upgraded so it releases fire if it hits the ground.

Nuke Bomber
Cost: $3000
Recharge time: 3:00
Rank: 3 star
Drops a nuclear bomb at the target that destroys the target instantly. It can only damage 1 buildings or 3 tanks (if they stand close together). It don't release fire or something if it hits the ground

Nuke Artillery
Cost: $3000
Recharge time: 3:00
Rank: 3 star
Nuke Cannons fires 5 shells at a tatget. The Nuke Cannons can be upgraded with mini nuclear missiles that does more damage to everything. It can destroy Barrack's or War Factory's, but not super weapons and Construction Yard's.

GLA:

SCUD Storm
Cost: $4500
Recharge time: 4:30
Rank: 3 star
Can be upgraded with SCUD Missiles that releases toxin, or with SCUD Missiles that are filled with high explosives. The toxin missiles are effective against infantry and light vehicles, and the high explosive missiles are effective against buildings and heavy tanks.

Artillery Strike
Cost: $2500
Recharge time: 2:30
Rank: 1 star
The Artillery Strike fires 5 shells wich can destroy Power Plants etc but not Barrack's etc. The Artillery Strike can be upgraed with toxin shells or high explosive shells.

Reinforcements
Cost: $3000
Recharge time: 3:00
Rank: 5 star
Creates a tunnel where comes the following things out:

-2 Rebels
-2 RPG Troopers
-1 Rocket Buggy
-1 Quad Cannon
-2 Scorpions

This can cause massive havoc in the enemy's base.
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#9 Soul

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Posted 30 June 2006 - 09:19 PM

Sounds good and sry for being offtopic but can u post screenshots from ur mod so I can see what it looks like in action or is there still work to be done that you can't or is there already a topic with screenshots and and I've missed it?

Edited by Forgotten_Soul, 30 June 2006 - 09:20 PM.

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Soul 2.4

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#10 stack111

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Posted 02 July 2006 - 06:21 PM

yea ino thats why there hasnt been much talk in here, post some today
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